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cc: Split animating and drawing into separate actions
Split impl-side animating and drawing into separate actions. This is
needed to allow for the possibility of a commit between animating and
drawing so that the main thread gets a chance to consume the new
animation state. In particular this allows the main thread to
synchronize with a fling animation using an onscroll handler.
BUG= 347366, 368064
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=267338
Total comments: 1
Total comments: 17
Total comments: 2
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cc/animation/layer_animation_controller.cc
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cc/input/input_handler.h
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cc/scheduler/scheduler.h
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cc/scheduler/scheduler.cc
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cc/scheduler/scheduler_state_machine.h
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cc/scheduler/scheduler_state_machine.cc
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cc/scheduler/scheduler_state_machine_unittest.cc
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cc/scheduler/scheduler_unittest.cc
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cc/test/fake_layer_tree_host_impl_client.h
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cc/trees/layer_tree_host_impl.h
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cc/trees/layer_tree_host_impl.cc
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cc/trees/layer_tree_host_impl_unittest.cc
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cc/trees/layer_tree_host_unittest_animation.cc
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cc/trees/single_thread_proxy.h
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cc/trees/single_thread_proxy.cc
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cc/trees/thread_proxy.h
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cc/trees/thread_proxy.cc
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content/renderer/input/input_handler_proxy.cc
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content/renderer/input/input_handler_proxy_unittest.cc
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Total messages: 47 (0 generated)
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