Descriptioncc: Apply occlusion before creating quads in RenderSurfaceImpl.
This makes the AppendQuads method query occlusion directly and subtract
it from the quads it would create before they are created, skipping
quads that are completely occluded and avoiding a malloc/free for them.
Depends on: https://codereview.chromium.org/205443002/
Depends on: https://codereview.chromium.org/203463015/
R=enne
BUG=344962
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=258633
Patch Set 1 #
Total comments: 4
Patch Set 2 : append-rendersurface: #Patch Set 3 : append-rendersurface: test #Patch Set 4 : append-rendersurface: headers #
Messages
Total messages: 37 (0 generated)
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