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Issue 205503002: cc: Apply occlusion before creating quads in RenderSurfaceImpl. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: append-rendersurface: headers Created 6 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/quad_culler.h" 5 #include "cc/trees/quad_culler.h"
6 6
7 #include "cc/debug/debug_colors.h" 7 #include "cc/debug/debug_colors.h"
8 #include "cc/layers/append_quads_data.h" 8 #include "cc/layers/append_quads_data.h"
9 #include "cc/layers/layer_impl.h" 9 #include "cc/layers/layer_impl.h"
10 #include "cc/quads/debug_border_draw_quad.h" 10 #include "cc/quads/debug_border_draw_quad.h"
(...skipping 26 matching lines...) Expand all
37 return current_shared_quad_state_; 37 return current_shared_quad_state_;
38 } 38 }
39 39
40 gfx::Rect QuadCuller::UnoccludedContentRect( 40 gfx::Rect QuadCuller::UnoccludedContentRect(
41 const gfx::Rect& content_rect, 41 const gfx::Rect& content_rect,
42 const gfx::Transform& draw_transform) { 42 const gfx::Transform& draw_transform) {
43 return occlusion_tracker_.UnoccludedContentRect( 43 return occlusion_tracker_.UnoccludedContentRect(
44 layer_->render_target(), content_rect, draw_transform); 44 layer_->render_target(), content_rect, draw_transform);
45 } 45 }
46 46
47 gfx::Rect QuadCuller::UnoccludedContributingSurfaceContentRect(
48 const gfx::Rect& content_rect,
49 const gfx::Transform& draw_transform) {
50 return occlusion_tracker_.UnoccludedContributingSurfaceContentRect(
51 layer_, content_rect, draw_transform);
52 }
53
47 static inline bool AppendQuadInternal( 54 static inline bool AppendQuadInternal(
48 scoped_ptr<DrawQuad> draw_quad, 55 scoped_ptr<DrawQuad> draw_quad,
49 const gfx::Rect& culled_rect, 56 const gfx::Rect& culled_rect,
50 QuadList* quad_list, 57 QuadList* quad_list,
51 const OcclusionTracker<LayerImpl>& occlusion_tracker, 58 const OcclusionTracker<LayerImpl>& occlusion_tracker,
52 const LayerImpl* layer) { 59 const LayerImpl* layer) {
53 bool keep_quad = !culled_rect.IsEmpty(); 60 bool keep_quad = !culled_rect.IsEmpty();
54 if (keep_quad) { 61 if (keep_quad) {
55 draw_quad->visible_rect = culled_rect; 62 draw_quad->visible_rect = culled_rect;
56 quad_list->push_back(draw_quad.Pass()); 63 quad_list->push_back(draw_quad.Pass());
(...skipping 30 matching lines...) Expand all
87 void QuadCuller::Append(scoped_ptr<DrawQuad> draw_quad) { 94 void QuadCuller::Append(scoped_ptr<DrawQuad> draw_quad) {
88 DCHECK(draw_quad->shared_quad_state == current_shared_quad_state_); 95 DCHECK(draw_quad->shared_quad_state == current_shared_quad_state_);
89 DCHECK(!shared_quad_state_list_->empty()); 96 DCHECK(!shared_quad_state_list_->empty());
90 DCHECK(shared_quad_state_list_->back() == current_shared_quad_state_); 97 DCHECK(shared_quad_state_list_->back() == current_shared_quad_state_);
91 DCHECK(!draw_quad->rect.IsEmpty()); 98 DCHECK(!draw_quad->rect.IsEmpty());
92 DCHECK(!draw_quad->visible_rect.IsEmpty()); 99 DCHECK(!draw_quad->visible_rect.IsEmpty());
93 quad_list_->push_back(draw_quad.Pass()); 100 quad_list_->push_back(draw_quad.Pass());
94 } 101 }
95 102
96 } // namespace cc 103 } // namespace cc
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