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Unified Diff: src/core/SkNormalSource.h

Issue 2050773002: Refactoring of CPU NormalMap handling out into its own class (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-normals-gpu-cl
Patch Set: SkLS Context dependencies now allocated on the heap Created 4 years, 6 months ago
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Index: src/core/SkNormalSource.h
diff --git a/src/core/SkNormalSource.h b/src/core/SkNormalSource.h
new file mode 100644
index 0000000000000000000000000000000000000000..0d0c672fa33d711ba43eec56126865ff9b68bacd
--- /dev/null
+++ b/src/core/SkNormalSource.h
@@ -0,0 +1,76 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkNormalSource_DEFINED
+#define SkNormalSource_DEFINED
+
+#include "SkFlattenable.h"
+
+/** Abstract class that generates or reads in normals for use by SkLightingShader. Not to be
+ used as part of the API yet. Used internally by SkLightingShader.
+*/
+class SK_API SkNormalSource : public SkFlattenable {
+public:
+ virtual ~SkNormalSource() override;
+
+#if SK_SUPPORT_GPU
+ /** Returns a fragment processor that takes no input and outputs a normal (already rotated)
+ as its output color. To be used as a child fragment processor.
+ */
+ virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(
+ GrContext* context,
+ const SkMatrix& viewM,
+ const SkMatrix* localMatrix,
+ SkFilterQuality filterQuality,
+ SkSourceGammaTreatment gammaTreatment) const = 0;
+#endif
+
+ class Provider {
+ public:
+ virtual ~Provider() {};
+
+ /** Called for each span of the object being drawn on the CPU. Your subclass should set
+ the appropriate normals that correspond to the specified device coordinates.
+ */
+ virtual void fillScanLine(int x, int y, SkPoint3 output[], int count) const = 0;
+ };
+
+ /** Returns an instance of 'Provider' that provides normals for the CPU pipeline. The
+ necessary data will be initialized in place at 'storage'.
+ */
+ virtual Provider* asProvider(const SkShader::ContextRec&, void* storage) const = 0;
+
+ /** Amount of memory needed to store a provider object and its dependencies.
+ */
+ virtual size_t providerSize(const SkShader::ContextRec&) const = 0;
+
+ /** Returns a normal source that provides normals sourced from the the normal map argument.
+ Not to be used as part of the API yet. Used internally by SkLightingShader.
+
+ @param map a shader that outputs the normal map
+ @param normRotation rotation applied to the normal map's normals, in the
+ [cos a, sin a] form.
+
+ nullptr will be returned if 'map' is null
+
+ The normal map is currently assumed to be an 8888 image where the normal at a texel
+ is retrieved by:
+ N.x = R-127;
+ N.y = G-127;
+ N.z = B-127;
+ N.normalize();
+ The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
+ (127, 127, 0).
+ */
+ static sk_sp<SkNormalSource> MakeFromNormalMap(sk_sp<SkShader> map,
+ const SkVector& normRotation);
+
+ SK_DEFINE_FLATTENABLE_TYPE(SkNormalSource)
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
+};
+
+#endif
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