| Index: src/core/SkNormalSource.h
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| diff --git a/src/core/SkNormalSource.h b/src/core/SkNormalSource.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..0d0c672fa33d711ba43eec56126865ff9b68bacd
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| --- /dev/null
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| +++ b/src/core/SkNormalSource.h
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| @@ -0,0 +1,76 @@
|
| +/*
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| + * Copyright 2016 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkNormalSource_DEFINED
|
| +#define SkNormalSource_DEFINED
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| +
|
| +#include "SkFlattenable.h"
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| +
|
| +/** Abstract class that generates or reads in normals for use by SkLightingShader. Not to be
|
| + used as part of the API yet. Used internally by SkLightingShader.
|
| +*/
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| +class SK_API SkNormalSource : public SkFlattenable {
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| +public:
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| + virtual ~SkNormalSource() override;
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| +
|
| +#if SK_SUPPORT_GPU
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| + /** Returns a fragment processor that takes no input and outputs a normal (already rotated)
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| + as its output color. To be used as a child fragment processor.
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| + */
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| + virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(
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| + GrContext* context,
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| + const SkMatrix& viewM,
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| + const SkMatrix* localMatrix,
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| + SkFilterQuality filterQuality,
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| + SkSourceGammaTreatment gammaTreatment) const = 0;
|
| +#endif
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| +
|
| + class Provider {
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| + public:
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| + virtual ~Provider() {};
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| +
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| + /** Called for each span of the object being drawn on the CPU. Your subclass should set
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| + the appropriate normals that correspond to the specified device coordinates.
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| + */
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| + virtual void fillScanLine(int x, int y, SkPoint3 output[], int count) const = 0;
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| + };
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| +
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| + /** Returns an instance of 'Provider' that provides normals for the CPU pipeline. The
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| + necessary data will be initialized in place at 'storage'.
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| + */
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| + virtual Provider* asProvider(const SkShader::ContextRec&, void* storage) const = 0;
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| +
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| + /** Amount of memory needed to store a provider object and its dependencies.
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| + */
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| + virtual size_t providerSize(const SkShader::ContextRec&) const = 0;
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| +
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| + /** Returns a normal source that provides normals sourced from the the normal map argument.
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| + Not to be used as part of the API yet. Used internally by SkLightingShader.
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| +
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| + @param map a shader that outputs the normal map
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| + @param normRotation rotation applied to the normal map's normals, in the
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| + [cos a, sin a] form.
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| +
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| + nullptr will be returned if 'map' is null
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| +
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| + The normal map is currently assumed to be an 8888 image where the normal at a texel
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| + is retrieved by:
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| + N.x = R-127;
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| + N.y = G-127;
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| + N.z = B-127;
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| + N.normalize();
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| + The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
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| + (127, 127, 0).
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| + */
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| + static sk_sp<SkNormalSource> MakeFromNormalMap(sk_sp<SkShader> map,
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| + const SkVector& normRotation);
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| +
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| + SK_DEFINE_FLATTENABLE_TYPE(SkNormalSource)
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| + SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
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| +};
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| +
|
| +#endif
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|
|