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Side by Side Diff: src/core/SkNormalSource.h

Issue 2050773002: Refactoring of CPU NormalMap handling out into its own class (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-normals-gpu-cl
Patch Set: SkLS Context dependencies now allocated on the heap Created 4 years, 5 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef SkNormalSource_DEFINED
9 #define SkNormalSource_DEFINED
10
11 #include "SkFlattenable.h"
12
13 /** Abstract class that generates or reads in normals for use by SkLightingShade r. Not to be
14 used as part of the API yet. Used internally by SkLightingShader.
15 */
16 class SK_API SkNormalSource : public SkFlattenable {
17 public:
18 virtual ~SkNormalSource() override;
19
20 #if SK_SUPPORT_GPU
21 /** Returns a fragment processor that takes no input and outputs a normal (a lready rotated)
22 as its output color. To be used as a child fragment processor.
23 */
24 virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(
25 GrContext* context,
26 const SkMatrix& viewM,
27 const SkMatrix* localMatrix,
28 SkFilterQuality filterQuality,
29 SkSourceGammaTreatment gammaTreatment) const = 0;
30 #endif
31
32 class Provider {
33 public:
34 virtual ~Provider() {};
35
36 /** Called for each span of the object being drawn on the CPU. Your subc lass should set
37 the appropriate normals that correspond to the specified device coor dinates.
38 */
39 virtual void fillScanLine(int x, int y, SkPoint3 output[], int count) co nst = 0;
40 };
41
42 /** Returns an instance of 'Provider' that provides normals for the CPU pipe line. The
43 necessary data will be initialized in place at 'storage'.
44 */
45 virtual Provider* asProvider(const SkShader::ContextRec&, void* storage) con st = 0;
46
47 /** Amount of memory needed to store a provider object and its dependencies.
48 */
49 virtual size_t providerSize(const SkShader::ContextRec&) const = 0;
50
51 /** Returns a normal source that provides normals sourced from the the norma l map argument.
52 Not to be used as part of the API yet. Used internally by SkLightingShad er.
53
54 @param map a shader that outputs the normal map
55 @param normRotation rotation applied to the normal map's normals, i n the
56 [cos a, sin a] form.
57
58 nullptr will be returned if 'map' is null
59
60 The normal map is currently assumed to be an 8888 image where the normal at a texel
61 is retrieved by:
62 N.x = R-127;
63 N.y = G-127;
64 N.z = B-127;
65 N.normalize();
66 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
67 (127, 127, 0).
68 */
69 static sk_sp<SkNormalSource> MakeFromNormalMap(sk_sp<SkShader> map,
70 const SkVector& normRotation) ;
71
72 SK_DEFINE_FLATTENABLE_TYPE(SkNormalSource)
73 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
74 };
75
76 #endif
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