| Index: src/core/SkNormalSource.cpp
|
| diff --git a/src/core/SkNormalSource.cpp b/src/core/SkNormalSource.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2f525303828229b32704ca1635311fd9610a0592
|
| --- /dev/null
|
| +++ b/src/core/SkNormalSource.cpp
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| @@ -0,0 +1,294 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkError.h"
|
| +#include "SkErrorInternals.h"
|
| +#include "SkLightingShader.h"
|
| +#include "SkNormalSource.h"
|
| +#include "SkReadBuffer.h"
|
| +#include "SkWriteBuffer.h"
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| +
|
| +// Genretating vtable
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| +SkNormalSource::~SkNormalSource() {}
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| +
|
| +///////////////////////////////////////////////////////////////////////////////
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| +
|
| +class NormalMapSourceImpl : public SkNormalSource {
|
| +public:
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| + NormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkVector &normRotation)
|
| + : fMapShader(std::move(mapShader))
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| + , fNormRotation(normRotation) {}
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| +
|
| +#if SK_SUPPORT_GPU
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| + sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
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| + const SkMatrix& viewM,
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| + const SkMatrix* localMatrix,
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| + SkFilterQuality,
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| + SkSourceGammaTreatment) const override;
|
| +#endif
|
| +
|
| + SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
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| + void* storage) const override;
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| +
|
| + size_t providerSize(const SkShader::ContextRec& rec) const override;
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| + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalMapSourceImpl)
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| +
|
| +protected:
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| + void flatten(SkWriteBuffer& buf) const override;
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| +
|
| + bool computeNormTotalInverse(const SkShader::ContextRec& rec, SkMatrix* normTotalInverse) const;
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| +
|
| +private:
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| + class Provider : public SkNormalSource::Provider {
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| + public:
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| + Provider(const NormalMapSourceImpl& source, SkShader::Context* fMapContext);
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| +
|
| + virtual ~Provider() override;
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| +
|
| + void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
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| + private:
|
| + const NormalMapSourceImpl& fSource;
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| + SkShader::Context* fMapContext;
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| +
|
| + typedef SkNormalSource::Provider INHERITED;
|
| + };
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| +
|
| + sk_sp<SkShader> fMapShader;
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| + SkVector fNormRotation;
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| +
|
| + friend class SkNormalSource;
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| +
|
| + typedef SkNormalSource INHERITED;
|
| +};
|
| +
|
| +////////////////////////////////////////////////////////////////////////////
|
| +
|
| +#if SK_SUPPORT_GPU
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| +
|
| +#include "GrCoordTransform.h"
|
| +#include "GrInvariantOutput.h"
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| +#include "GrTextureParams.h"
|
| +#include "glsl/GrGLSLFragmentProcessor.h"
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| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| +#include "SkGr.h"
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| +
|
| +class NormalMapFP : public GrFragmentProcessor {
|
| +public:
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| + NormalMapFP(sk_sp<GrFragmentProcessor> mapFP, const SkVector& normRotation)
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| + : fNormRotation(normRotation) {
|
| + this->registerChildProcessor(mapFP);
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| +
|
| + this->initClassID<NormalMapFP>();
|
| + }
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| +
|
| + class GLSLNormalMapFP : public GrGLSLFragmentProcessor {
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| + public:
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| + GLSLNormalMapFP() {
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| + fNormRotation.set(0.0f, 0.0f);
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| + }
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| +
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| + void emitCode(EmitArgs& args) override {
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| +
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
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| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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| +
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| + // add uniform
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| + const char* xformUniName = nullptr;
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| + fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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| + kVec2f_GrSLType, kDefault_GrSLPrecision,
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| + "Xform", &xformUniName);
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| +
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| + SkString dstNormalColorName("dstNormalColor");
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| + this->emitChild(0, nullptr, &dstNormalColorName, args);
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| + fragBuilder->codeAppendf("vec3 normal = %s.rgb - vec3(0.5);",
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| + dstNormalColorName.c_str());
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| +
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| + // TODO: inverse map the light direction vectors in the vertex shader rather than
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| + // transforming all the normals here!
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| + fragBuilder->codeAppendf(
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| + "mat3 m = mat3(%s.x, -%s.y, 0.0, %s.y, %s.x, 0.0, 0.0, 0.0, 1.0);",
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| + xformUniName, xformUniName, xformUniName, xformUniName);
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| +
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| + fragBuilder->codeAppend("normal = normalize(m*normal);");
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| + fragBuilder->codeAppendf("%s = vec4(normal, 0);", args.fOutputColor);
|
| + }
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| +
|
| + static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
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| + GrProcessorKeyBuilder* b) {
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| + b->add32(0x0);
|
| + }
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| +
|
| + protected:
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| + void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
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| + const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
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| +
|
| + const SkVector& normRotation = normalMapFP.normRotation();
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| + if (normRotation != fNormRotation) {
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| + pdman.set2fv(fXformUni, 1, &normRotation.fX);
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| + fNormRotation = normRotation;
|
| + }
|
| + }
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| +
|
| + private:
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| + SkVector fNormRotation;
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| + GrGLSLProgramDataManager::UniformHandle fXformUni;
|
| + };
|
| +
|
| + void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
|
| + GLSLNormalMapFP::GenKey(*this, caps, b);
|
| + }
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| +
|
| + const char* name() const override { return "NormalMapFP"; }
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| +
|
| + void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
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| + inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
|
| + }
|
| +
|
| + const SkVector& normRotation() const { return fNormRotation; }
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| +
|
| +private:
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| + GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalMapFP; }
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| +
|
| + bool onIsEqual(const GrFragmentProcessor& proc) const override {
|
| + const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
|
| + return fNormRotation == normalMapFP.fNormRotation;
|
| + }
|
| +
|
| + SkVector fNormRotation;
|
| +};
|
| +
|
| +sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor(
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| + GrContext *context,
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| + const SkMatrix &viewM,
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| + const SkMatrix *localMatrix,
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| + SkFilterQuality filterQuality,
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| + SkSourceGammaTreatment gammaTreatment) const {
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| +
|
| + sk_sp<GrFragmentProcessor> mapFP = fMapShader->asFragmentProcessor(context, viewM,
|
| + localMatrix, filterQuality, gammaTreatment);
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| +
|
| + return sk_make_sp<NormalMapFP>(std::move(mapFP), fNormRotation);
|
| +}
|
| +
|
| +#endif // SK_SUPPORT_GPU
|
| +
|
| +////////////////////////////////////////////////////////////////////////////
|
| +
|
| +NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source,
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| + SkShader::Context* mapContext)
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| + : fSource(source)
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| + , fMapContext(mapContext) {
|
| +}
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| +
|
| +NormalMapSourceImpl::Provider::~Provider() {
|
| + fMapContext->~Context();
|
| +}
|
| +
|
| +SkNormalSource::Provider* NormalMapSourceImpl::asProvider(
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| + const SkShader::ContextRec &rec, void *storage) const {
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| + SkMatrix normTotalInv;
|
| + if (!this->computeNormTotalInverse(rec, &normTotalInv)) {
|
| + return nullptr;
|
| + }
|
| +
|
| + void* mapContextStorage = (char*)storage + sizeof(Provider);
|
| + SkShader::Context* context = fMapShader->createContext(rec, mapContextStorage);
|
| + if (!context) {
|
| + return nullptr;
|
| + }
|
| +
|
| + return new (storage) Provider(*this, context);
|
| +}
|
| +
|
| +size_t NormalMapSourceImpl::providerSize(const SkShader::ContextRec& rec) const {
|
| + return sizeof(Provider) + fMapShader->contextSize(rec);
|
| +}
|
| +
|
| +bool NormalMapSourceImpl::computeNormTotalInverse(const SkShader::ContextRec& rec,
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| + SkMatrix* normTotalInverse) const {
|
| + SkMatrix total;
|
| + total.setConcat(*rec.fMatrix, fMapShader->getLocalMatrix());
|
| +
|
| + const SkMatrix* m = &total;
|
| + if (rec.fLocalMatrix) {
|
| + total.setConcat(*m, *rec.fLocalMatrix);
|
| + m = &total;
|
| + }
|
| + return m->invert(normTotalInverse);
|
| +}
|
| +
|
| +#define BUFFER_MAX 16
|
| +void NormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
|
| + int count) const {
|
| + SkPMColor tmpNormalColors[BUFFER_MAX];
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| +
|
| + do {
|
| + int n = SkTMin(count, BUFFER_MAX);
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| +
|
| + fMapContext->shadeSpan(x, y, tmpNormalColors, n);
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| +
|
| + for (int i = 0; i < n; i++) {
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| + SkPoint3 tempNorm;
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| +
|
| + tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127.0f,
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| + SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127.0f,
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| + SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127.0f);
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| + tempNorm.normalize();
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| +
|
| + output[i].fX = fSource.fNormRotation.fX * tempNorm.fX +
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| + fSource.fNormRotation.fY * tempNorm.fY;
|
| + output[i].fY = -fSource.fNormRotation.fY * tempNorm.fX +
|
| + fSource.fNormRotation.fX * tempNorm.fY;
|
| + output[i].fZ = tempNorm.fZ;
|
| + }
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| +
|
| + output += n;
|
| + x += n;
|
| + count -= n;
|
| + } while (count > 0);
|
| +}
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +
|
| +sk_sp<SkFlattenable> NormalMapSourceImpl::CreateProc(SkReadBuffer& buf) {
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| +
|
| + sk_sp<SkShader> mapShader = buf.readFlattenable<SkShader>();
|
| +
|
| + SkVector normRotation = {1,0};
|
| + if (!buf.isVersionLT(SkReadBuffer::kLightingShaderWritesInvNormRotation)) {
|
| + normRotation = buf.readPoint();
|
| + }
|
| +
|
| + return sk_make_sp<NormalMapSourceImpl>(std::move(mapShader), normRotation);
|
| +}
|
| +
|
| +void NormalMapSourceImpl::flatten(SkWriteBuffer& buf) const {
|
| + this->INHERITED::flatten(buf);
|
| +
|
| + buf.writeFlattenable(fMapShader.get());
|
| + buf.writePoint(fNormRotation);
|
| +}
|
| +
|
| +////////////////////////////////////////////////////////////////////////////
|
| +
|
| +sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map,
|
| + const SkVector &normRotation) {
|
| + SkASSERT(SkScalarNearlyEqual(normRotation.lengthSqd(), SK_Scalar1));
|
| + if (!map) {
|
| + return nullptr;
|
| + }
|
| +
|
| + return sk_make_sp<NormalMapSourceImpl>(std::move(map), normRotation);
|
| +}
|
| +
|
| +////////////////////////////////////////////////////////////////////////////
|
| +
|
| +SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource)
|
| + SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl)
|
| +SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
|
| +
|
| +////////////////////////////////////////////////////////////////////////////
|
|
|