Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(48)

Unified Diff: ui/gl/gl_surface_osmesa_win.cc

Issue 2047283003: Move GLSurface creation from //ui/gl to //ui/gl/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gl_context
Patch Set: Fix Ozone CreateViewGLSurface logic. Created 4 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « ui/gl/gl_surface_osmesa_win.h ('k') | ui/gl/gl_surface_ozone.h » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: ui/gl/gl_surface_osmesa_win.cc
diff --git a/ui/gl/gl_surface_osmesa_win.cc b/ui/gl/gl_surface_osmesa_win.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b65e46c32375ad8ee6454af2ffccf64c3546fbf5
--- /dev/null
+++ b/ui/gl/gl_surface_osmesa_win.cc
@@ -0,0 +1,131 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gl/gl_surface_osmesa_win.h"
+
+#include <memory>
+
+#include "base/command_line.h"
+#include "base/logging.h"
+#include "base/macros.h"
+#include "base/trace_event/trace_event.h"
+#include "base/win/windows_version.h"
+#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_implementation.h"
+#include "ui/gl/gl_surface_egl.h"
+#include "ui/gl/gl_surface_wgl.h"
+#include "ui/gl/vsync_provider_win.h"
+
+// From ANGLE's egl/eglext.h.
+#if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
+#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \
+ reinterpret_cast<EGLNativeDisplayType>(-2)
+#endif
+
+namespace gl {
+
+GLSurfaceOSMesaWin::GLSurfaceOSMesaWin(gfx::AcceleratedWidget window)
+ : GLSurfaceOSMesa(SURFACE_OSMESA_RGBA, gfx::Size(1, 1)),
+ window_(window),
+ device_context_(NULL) {
+ DCHECK(window);
+}
+
+GLSurfaceOSMesaWin::~GLSurfaceOSMesaWin() {
+ Destroy();
+}
+
+bool GLSurfaceOSMesaWin::Initialize(GLSurface::Format format) {
+ if (!GLSurfaceOSMesa::Initialize(format))
+ return false;
+
+ device_context_ = GetDC(window_);
+ return true;
+}
+
+void GLSurfaceOSMesaWin::Destroy() {
+ if (window_ && device_context_)
+ ReleaseDC(window_, device_context_);
+
+ device_context_ = NULL;
+
+ GLSurfaceOSMesa::Destroy();
+}
+
+bool GLSurfaceOSMesaWin::IsOffscreen() {
+ return false;
+}
+
+gfx::SwapResult GLSurfaceOSMesaWin::SwapBuffers() {
+ DCHECK(device_context_);
+
+ gfx::Size size = GetSize();
+
+ // Note: negating the height below causes GDI to treat the bitmap data as row
+ // 0 being at the top.
+ BITMAPV4HEADER info = {sizeof(BITMAPV4HEADER)};
+ info.bV4Width = size.width();
+ info.bV4Height = -size.height();
+ info.bV4Planes = 1;
+ info.bV4BitCount = 32;
+ info.bV4V4Compression = BI_BITFIELDS;
+ info.bV4RedMask = 0x000000FF;
+ info.bV4GreenMask = 0x0000FF00;
+ info.bV4BlueMask = 0x00FF0000;
+ info.bV4AlphaMask = 0xFF000000;
+
+ // Copy the back buffer to the window's device context. Do not check whether
+ // StretchDIBits succeeds or not. It will fail if the window has been
+ // destroyed but it is preferable to allow rendering to silently fail if the
+ // window is destroyed. This is because the primary application of this
+ // class of GLContext is for testing and we do not want every GL related ui /
+ // browser test to become flaky if there is a race condition between GL
+ // context destruction and window destruction.
+ StretchDIBits(device_context_, 0, 0, size.width(), size.height(), 0, 0,
+ size.width(), size.height(), GetHandle(),
+ reinterpret_cast<BITMAPINFO*>(&info), DIB_RGB_COLORS, SRCCOPY);
+
+ return gfx::SwapResult::SWAP_ACK;
+}
+
+bool GLSurfaceOSMesaWin::SupportsPostSubBuffer() {
+ return true;
+}
+
+gfx::SwapResult GLSurfaceOSMesaWin::PostSubBuffer(int x,
+ int y,
+ int width,
+ int height) {
+ DCHECK(device_context_);
+
+ gfx::Size size = GetSize();
+
+ // Note: negating the height below causes GDI to treat the bitmap data as row
+ // 0 being at the top.
+ BITMAPV4HEADER info = {sizeof(BITMAPV4HEADER)};
+ info.bV4Width = size.width();
+ info.bV4Height = -size.height();
+ info.bV4Planes = 1;
+ info.bV4BitCount = 32;
+ info.bV4V4Compression = BI_BITFIELDS;
+ info.bV4RedMask = 0x000000FF;
+ info.bV4GreenMask = 0x0000FF00;
+ info.bV4BlueMask = 0x00FF0000;
+ info.bV4AlphaMask = 0xFF000000;
+
+ // Copy the back buffer to the window's device context. Do not check whether
+ // StretchDIBits succeeds or not. It will fail if the window has been
+ // destroyed but it is preferable to allow rendering to silently fail if the
+ // window is destroyed. This is because the primary application of this
+ // class of GLContext is for testing and we do not want every GL related ui /
+ // browser test to become flaky if there is a race condition between GL
+ // context destruction and window destruction.
+ StretchDIBits(device_context_, x, size.height() - y - height, width, height,
+ x, y, width, height, GetHandle(),
+ reinterpret_cast<BITMAPINFO*>(&info), DIB_RGB_COLORS, SRCCOPY);
+
+ return gfx::SwapResult::SWAP_ACK;
+}
+
+} // namespace gl
« no previous file with comments | « ui/gl/gl_surface_osmesa_win.h ('k') | ui/gl/gl_surface_ozone.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698