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Issue 2047283003: Move GLSurface creation from //ui/gl to //ui/gl/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gl_context
Patch Set: Fix Ozone CreateViewGLSurface logic. Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gl/gl_surface_osmesa_win.h"
6
7 #include <memory>
8
9 #include "base/command_line.h"
10 #include "base/logging.h"
11 #include "base/macros.h"
12 #include "base/trace_event/trace_event.h"
13 #include "base/win/windows_version.h"
14 #include "ui/gl/gl_bindings.h"
15 #include "ui/gl/gl_implementation.h"
16 #include "ui/gl/gl_surface_egl.h"
17 #include "ui/gl/gl_surface_wgl.h"
18 #include "ui/gl/vsync_provider_win.h"
19
20 // From ANGLE's egl/eglext.h.
21 #if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
22 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \
23 reinterpret_cast<EGLNativeDisplayType>(-2)
24 #endif
25
26 namespace gl {
27
28 GLSurfaceOSMesaWin::GLSurfaceOSMesaWin(gfx::AcceleratedWidget window)
29 : GLSurfaceOSMesa(SURFACE_OSMESA_RGBA, gfx::Size(1, 1)),
30 window_(window),
31 device_context_(NULL) {
32 DCHECK(window);
33 }
34
35 GLSurfaceOSMesaWin::~GLSurfaceOSMesaWin() {
36 Destroy();
37 }
38
39 bool GLSurfaceOSMesaWin::Initialize(GLSurface::Format format) {
40 if (!GLSurfaceOSMesa::Initialize(format))
41 return false;
42
43 device_context_ = GetDC(window_);
44 return true;
45 }
46
47 void GLSurfaceOSMesaWin::Destroy() {
48 if (window_ && device_context_)
49 ReleaseDC(window_, device_context_);
50
51 device_context_ = NULL;
52
53 GLSurfaceOSMesa::Destroy();
54 }
55
56 bool GLSurfaceOSMesaWin::IsOffscreen() {
57 return false;
58 }
59
60 gfx::SwapResult GLSurfaceOSMesaWin::SwapBuffers() {
61 DCHECK(device_context_);
62
63 gfx::Size size = GetSize();
64
65 // Note: negating the height below causes GDI to treat the bitmap data as row
66 // 0 being at the top.
67 BITMAPV4HEADER info = {sizeof(BITMAPV4HEADER)};
68 info.bV4Width = size.width();
69 info.bV4Height = -size.height();
70 info.bV4Planes = 1;
71 info.bV4BitCount = 32;
72 info.bV4V4Compression = BI_BITFIELDS;
73 info.bV4RedMask = 0x000000FF;
74 info.bV4GreenMask = 0x0000FF00;
75 info.bV4BlueMask = 0x00FF0000;
76 info.bV4AlphaMask = 0xFF000000;
77
78 // Copy the back buffer to the window's device context. Do not check whether
79 // StretchDIBits succeeds or not. It will fail if the window has been
80 // destroyed but it is preferable to allow rendering to silently fail if the
81 // window is destroyed. This is because the primary application of this
82 // class of GLContext is for testing and we do not want every GL related ui /
83 // browser test to become flaky if there is a race condition between GL
84 // context destruction and window destruction.
85 StretchDIBits(device_context_, 0, 0, size.width(), size.height(), 0, 0,
86 size.width(), size.height(), GetHandle(),
87 reinterpret_cast<BITMAPINFO*>(&info), DIB_RGB_COLORS, SRCCOPY);
88
89 return gfx::SwapResult::SWAP_ACK;
90 }
91
92 bool GLSurfaceOSMesaWin::SupportsPostSubBuffer() {
93 return true;
94 }
95
96 gfx::SwapResult GLSurfaceOSMesaWin::PostSubBuffer(int x,
97 int y,
98 int width,
99 int height) {
100 DCHECK(device_context_);
101
102 gfx::Size size = GetSize();
103
104 // Note: negating the height below causes GDI to treat the bitmap data as row
105 // 0 being at the top.
106 BITMAPV4HEADER info = {sizeof(BITMAPV4HEADER)};
107 info.bV4Width = size.width();
108 info.bV4Height = -size.height();
109 info.bV4Planes = 1;
110 info.bV4BitCount = 32;
111 info.bV4V4Compression = BI_BITFIELDS;
112 info.bV4RedMask = 0x000000FF;
113 info.bV4GreenMask = 0x0000FF00;
114 info.bV4BlueMask = 0x00FF0000;
115 info.bV4AlphaMask = 0xFF000000;
116
117 // Copy the back buffer to the window's device context. Do not check whether
118 // StretchDIBits succeeds or not. It will fail if the window has been
119 // destroyed but it is preferable to allow rendering to silently fail if the
120 // window is destroyed. This is because the primary application of this
121 // class of GLContext is for testing and we do not want every GL related ui /
122 // browser test to become flaky if there is a race condition between GL
123 // context destruction and window destruction.
124 StretchDIBits(device_context_, x, size.height() - y - height, width, height,
125 x, y, width, height, GetHandle(),
126 reinterpret_cast<BITMAPINFO*>(&info), DIB_RGB_COLORS, SRCCOPY);
127
128 return gfx::SwapResult::SWAP_ACK;
129 }
130
131 } // namespace gl
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