Index: remoting/client/gl_render_layer.h |
diff --git a/remoting/client/gl_render_layer.h b/remoting/client/gl_render_layer.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..785961f0fa6fdf6004d6be9d51e1a498f74ff3d6 |
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+++ b/remoting/client/gl_render_layer.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
+#define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
+ |
+#include "base/macros.h" |
+#include "base/threading/thread_checker.h" |
+#include "remoting/client/sys_opengl.h" |
+ |
+namespace remoting { |
+class GlCanvas; |
+ |
+// This class is for drawing a texture on the canvas. Must be deleted before the |
+// canvas is deleted. |
+class GlRenderLayer { |
+ public: |
+ // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining |
+ // which slot to store the texture. |
+ GlRenderLayer(int texture_id, GlCanvas* canvas); |
+ ~GlRenderLayer(); |
+ |
+ // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the |
+ // texture size isn't changed. |
+ void SetTexture(const uint8_t* texture, int width, int height); |
+ |
+ // Updates a subregion (RGBA 8888) of the texture. |
+ // stride: byte distance between two rows in |subtexture|. |
+ // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will |
+ // be treated as tightly packed. |
+ void UpdateTexture(const uint8_t* subtexture, |
+ int offset_x, |
+ int offset_y, |
+ int width, |
+ int height, |
+ int stride); |
+ |
+ // Sets the positions of four vertices of the texture in normalized |
+ // coordinates. The default values are (0, 0), (0, 1), (1, 0), (1, 1), |
+ // i.e. stretching the texture to fit the whole canvas. |
+ // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
+ // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
+ void SetVertexPositions(const std::array<float, 8>& positions); |
+ |
+ // Sets the visible area of the texture. The default values are (0, 0), |
+ // (0, 1), (1, 0), (1, 1), i.e. showing the whole texture. |
+ // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
+ // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
+ void SetTextureVisibleArea(const std::array<float, 8>& positions); |
+ |
+ // Draws the texture on the canvas. Texture must be set before calling Draw(). |
+ void Draw(); |
+ |
+ private: |
+ int texture_id_; |
+ GlCanvas* canvas_; |
+ |
+ GLuint texture_handle_; |
+ GLuint buffer_handle_; |
+ |
+ // true IFF the texture is already set by calling SetTexture(). |
+ bool texture_set_ = false; |
+ |
+ // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to |
+ // tightly pack dirty regions before sending them to GPU. |
+ std::unique_ptr<uint8_t[]> update_buffer_; |
+ int update_buffer_size_ = 0; |
+ |
+ base::ThreadChecker thread_checker_; |
+ DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); |
+}; |
+ |
+} // namespace remoting |
+#endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |