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Unified Diff: remoting/client/gl_render_layer.h

Issue 2045963004: [Remoting] OpenGL Rendering Layer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Reviewer's Feedback Created 4 years, 5 months ago
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Index: remoting/client/gl_render_layer.h
diff --git a/remoting/client/gl_render_layer.h b/remoting/client/gl_render_layer.h
new file mode 100644
index 0000000000000000000000000000000000000000..785961f0fa6fdf6004d6be9d51e1a498f74ff3d6
--- /dev/null
+++ b/remoting/client/gl_render_layer.h
@@ -0,0 +1,75 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
+#define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
+
+#include "base/macros.h"
+#include "base/threading/thread_checker.h"
+#include "remoting/client/sys_opengl.h"
+
+namespace remoting {
+class GlCanvas;
+
+// This class is for drawing a texture on the canvas. Must be deleted before the
+// canvas is deleted.
+class GlRenderLayer {
+ public:
+ // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining
+ // which slot to store the texture.
+ GlRenderLayer(int texture_id, GlCanvas* canvas);
+ ~GlRenderLayer();
+
+ // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the
+ // texture size isn't changed.
+ void SetTexture(const uint8_t* texture, int width, int height);
+
+ // Updates a subregion (RGBA 8888) of the texture.
+ // stride: byte distance between two rows in |subtexture|.
+ // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will
+ // be treated as tightly packed.
+ void UpdateTexture(const uint8_t* subtexture,
+ int offset_x,
+ int offset_y,
+ int width,
+ int height,
+ int stride);
+
+ // Sets the positions of four vertices of the texture in normalized
+ // coordinates. The default values are (0, 0), (0, 1), (1, 0), (1, 1),
+ // i.e. stretching the texture to fit the whole canvas.
+ // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft,
+ // x_upperright, y_upperright, x_lowerright, y_lowerright ]
+ void SetVertexPositions(const std::array<float, 8>& positions);
+
+ // Sets the visible area of the texture. The default values are (0, 0),
+ // (0, 1), (1, 0), (1, 1), i.e. showing the whole texture.
+ // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft,
+ // x_upperright, y_upperright, x_lowerright, y_lowerright ]
+ void SetTextureVisibleArea(const std::array<float, 8>& positions);
+
+ // Draws the texture on the canvas. Texture must be set before calling Draw().
+ void Draw();
+
+ private:
+ int texture_id_;
+ GlCanvas* canvas_;
+
+ GLuint texture_handle_;
+ GLuint buffer_handle_;
+
+ // true IFF the texture is already set by calling SetTexture().
+ bool texture_set_ = false;
+
+ // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to
+ // tightly pack dirty regions before sending them to GPU.
+ std::unique_ptr<uint8_t[]> update_buffer_;
+ int update_buffer_size_ = 0;
+
+ base::ThreadChecker thread_checker_;
+ DISALLOW_COPY_AND_ASSIGN(GlRenderLayer);
+};
+
+} // namespace remoting
+#endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
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