| Index: remoting/client/gl_render_layer.h
|
| diff --git a/remoting/client/gl_render_layer.h b/remoting/client/gl_render_layer.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..785961f0fa6fdf6004d6be9d51e1a498f74ff3d6
|
| --- /dev/null
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| +++ b/remoting/client/gl_render_layer.h
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| @@ -0,0 +1,75 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
|
| +#define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
|
| +
|
| +#include "base/macros.h"
|
| +#include "base/threading/thread_checker.h"
|
| +#include "remoting/client/sys_opengl.h"
|
| +
|
| +namespace remoting {
|
| +class GlCanvas;
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| +
|
| +// This class is for drawing a texture on the canvas. Must be deleted before the
|
| +// canvas is deleted.
|
| +class GlRenderLayer {
|
| + public:
|
| + // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining
|
| + // which slot to store the texture.
|
| + GlRenderLayer(int texture_id, GlCanvas* canvas);
|
| + ~GlRenderLayer();
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| +
|
| + // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the
|
| + // texture size isn't changed.
|
| + void SetTexture(const uint8_t* texture, int width, int height);
|
| +
|
| + // Updates a subregion (RGBA 8888) of the texture.
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| + // stride: byte distance between two rows in |subtexture|.
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| + // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will
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| + // be treated as tightly packed.
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| + void UpdateTexture(const uint8_t* subtexture,
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| + int offset_x,
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| + int offset_y,
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| + int width,
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| + int height,
|
| + int stride);
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| +
|
| + // Sets the positions of four vertices of the texture in normalized
|
| + // coordinates. The default values are (0, 0), (0, 1), (1, 0), (1, 1),
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| + // i.e. stretching the texture to fit the whole canvas.
|
| + // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft,
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| + // x_upperright, y_upperright, x_lowerright, y_lowerright ]
|
| + void SetVertexPositions(const std::array<float, 8>& positions);
|
| +
|
| + // Sets the visible area of the texture. The default values are (0, 0),
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| + // (0, 1), (1, 0), (1, 1), i.e. showing the whole texture.
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| + // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft,
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| + // x_upperright, y_upperright, x_lowerright, y_lowerright ]
|
| + void SetTextureVisibleArea(const std::array<float, 8>& positions);
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| +
|
| + // Draws the texture on the canvas. Texture must be set before calling Draw().
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| + void Draw();
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| +
|
| + private:
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| + int texture_id_;
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| + GlCanvas* canvas_;
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| +
|
| + GLuint texture_handle_;
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| + GLuint buffer_handle_;
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| +
|
| + // true IFF the texture is already set by calling SetTexture().
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| + bool texture_set_ = false;
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| +
|
| + // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to
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| + // tightly pack dirty regions before sending them to GPU.
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| + std::unique_ptr<uint8_t[]> update_buffer_;
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| + int update_buffer_size_ = 0;
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| +
|
| + base::ThreadChecker thread_checker_;
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| + DISALLOW_COPY_AND_ASSIGN(GlRenderLayer);
|
| +};
|
| +
|
| +} // namespace remoting
|
| +#endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
|
|
|