| Index: remoting/client/gl_render_layer.cc
|
| diff --git a/remoting/client/gl_render_layer.cc b/remoting/client/gl_render_layer.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..836bcb96e55b86dc4962ae533f565544b064e7a6
|
| --- /dev/null
|
| +++ b/remoting/client/gl_render_layer.cc
|
| @@ -0,0 +1,143 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "remoting/client/gl_render_layer.h"
|
| +
|
| +#include "base/logging.h"
|
| +#include "remoting/client/gl_canvas.h"
|
| +#include "remoting/client/gl_helpers.h"
|
| +#include "third_party/webrtc/modules/desktop_capture/desktop_frame.h"
|
| +
|
| +namespace {
|
| +
|
| +// Assign texture coordinates to buffers for use in shader program.
|
| +const float kVertices[] = {
|
| + // Points order: upper-left, bottom-left, upper-right, bottom-right.
|
| +
|
| + // Positions to draw the texture on the normalized canvas coordinate.
|
| + 0, 0, 0, 1, 1, 0, 1, 1,
|
| +
|
| + // Region of the texture to be used (normally the whole texture).
|
| + 0, 0, 0, 1, 1, 0, 1, 1};
|
| +
|
| +const int kDefaultUpdateBufferCapacity =
|
| + 2048 * 2048 * webrtc::DesktopFrame::kBytesPerPixel;
|
| +
|
| +}
|
| +
|
| +namespace remoting {
|
| +
|
| +GlRenderLayer::GlRenderLayer(int texture_id, GlCanvas* canvas)
|
| + : texture_id_(texture_id), canvas_(canvas) {
|
| + texture_handle_ = CreateTexture();
|
| + buffer_handle_ = CreateBuffer(kVertices, sizeof(kVertices));
|
| +}
|
| +
|
| +GlRenderLayer::~GlRenderLayer() {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + glDeleteBuffers(1, &buffer_handle_);
|
| + glDeleteTextures(1, &texture_handle_);
|
| +}
|
| +
|
| +void GlRenderLayer::SetTexture(const uint8_t* texture, int width, int height) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + CHECK(width > 0 && height > 0);
|
| + texture_set_ = true;
|
| + glActiveTexture(GL_TEXTURE0 + texture_id_);
|
| + glBindTexture(GL_TEXTURE_2D, texture_handle_);
|
| +
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, texture);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
| +
|
| + glBindTexture(GL_TEXTURE_2D, 0);
|
| +}
|
| +
|
| +void PackDirtyRegion(uint8_t* dest,
|
| + const uint8_t* source,
|
| + int width,
|
| + int height,
|
| + int stride) {
|
| + for (int i = 0; i < height; i++) {
|
| + memcpy(dest, source, width * webrtc::DesktopFrame::kBytesPerPixel);
|
| + source += stride;
|
| + dest += webrtc::DesktopFrame::kBytesPerPixel * width;
|
| + }
|
| +}
|
| +
|
| +void GlRenderLayer::UpdateTexture(const uint8_t* subtexture,
|
| + int offset_x,
|
| + int offset_y,
|
| + int width,
|
| + int height,
|
| + int stride) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + DCHECK(texture_set_);
|
| + DCHECK(width > 0 && height > 0);
|
| + glActiveTexture(GL_TEXTURE0 + texture_id_);
|
| + glBindTexture(GL_TEXTURE_2D, texture_handle_);
|
| +
|
| + bool stride_multiple_of_bytes_per_pixel =
|
| + stride % webrtc::DesktopFrame::kBytesPerPixel == 0;
|
| + bool loosely_packed =
|
| + !stride_multiple_of_bytes_per_pixel ||
|
| + (stride > 0 && stride != webrtc::DesktopFrame::kBytesPerPixel * width);
|
| +
|
| + const void* buffer_to_update = subtexture;
|
| +
|
| + if (loosely_packed) {
|
| + if (stride_multiple_of_bytes_per_pixel && canvas_->GetGlVersion() >= 3) {
|
| + glPixelStorei(GL_UNPACK_ROW_LENGTH,
|
| + stride / webrtc::DesktopFrame::kBytesPerPixel);
|
| + } else {
|
| + // Doesn't support GL_UNPACK_ROW_LENGTH or stride not multiple of
|
| + // kBytesPerPixel. Manually pack the data.
|
| + int required_size = width * height * webrtc::DesktopFrame::kBytesPerPixel;
|
| + if (update_buffer_size_ < required_size) {
|
| + if (required_size < kDefaultUpdateBufferCapacity) {
|
| + update_buffer_size_ = kDefaultUpdateBufferCapacity;
|
| + } else {
|
| + update_buffer_size_ = required_size;
|
| + }
|
| + update_buffer_.reset(new uint8_t[update_buffer_size_]);
|
| + }
|
| + PackDirtyRegion(update_buffer_.get(), subtexture, width, height, stride);
|
| + buffer_to_update = update_buffer_.get();
|
| + }
|
| + }
|
| +
|
| + glTexSubImage2D(GL_TEXTURE_2D, 0, offset_x, offset_y, width, height, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, buffer_to_update);
|
| +
|
| + if (loosely_packed && stride_multiple_of_bytes_per_pixel &&
|
| + canvas_->GetGlVersion() >= 3) {
|
| + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
| + }
|
| + glBindTexture(GL_TEXTURE_2D, 0);
|
| +}
|
| +
|
| +void GlRenderLayer::SetVertexPositions(const std::array<float, 8>& positions) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + glBindBuffer(GL_ARRAY_BUFFER, buffer_handle_);
|
| + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(kVertices) / 2, positions.data());
|
| + glBindBuffer(GL_ARRAY_BUFFER, 0);
|
| +}
|
| +
|
| +void GlRenderLayer::SetTextureVisibleArea(
|
| + const std::array<float, 8>& positions) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + glBindBuffer(GL_ARRAY_BUFFER, buffer_handle_);
|
| + glBufferSubData(GL_ARRAY_BUFFER, sizeof(kVertices) / 2, sizeof(kVertices) / 2,
|
| + positions.data());
|
| + glBindBuffer(GL_ARRAY_BUFFER, 0);
|
| +}
|
| +
|
| +void GlRenderLayer::Draw() {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + DCHECK(texture_set_);
|
| + canvas_->DrawTexture(texture_id_, texture_handle_, buffer_handle_);
|
| +}
|
| +
|
| +} // namespace remoting
|
|
|