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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
| 6 #define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
| 7 |
| 8 #include "base/macros.h" |
| 9 #include "base/threading/thread_checker.h" |
| 10 #include "remoting/client/sys_opengl.h" |
| 11 |
| 12 namespace remoting { |
| 13 class GlCanvas; |
| 14 |
| 15 // This class is for drawing a texture on the canvas. Must be deleted before the |
| 16 // canvas is deleted. |
| 17 class GlRenderLayer { |
| 18 public: |
| 19 // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining |
| 20 // which slot to store the texture. |
| 21 GlRenderLayer(int texture_id, GlCanvas* canvas); |
| 22 ~GlRenderLayer(); |
| 23 |
| 24 // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the |
| 25 // texture size isn't changed. |
| 26 void SetTexture(const uint8_t* texture, int width, int height); |
| 27 |
| 28 // Updates a subregion (RGBA 8888) of the texture. |
| 29 // stride: byte distance between two rows in |subtexture|. |
| 30 // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will |
| 31 // be treated as tightly packed. |
| 32 void UpdateTexture(const uint8_t* subtexture, |
| 33 int offset_x, |
| 34 int offset_y, |
| 35 int width, |
| 36 int height, |
| 37 int stride); |
| 38 |
| 39 // Sets the positions of four vertices of the texture in normalized |
| 40 // coordinates. The default values are (0, 0), (0, 1), (1, 0), (1, 1), |
| 41 // i.e. stretching the texture to fit the whole canvas. |
| 42 // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
| 43 // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
| 44 void SetVertexPositions(const std::array<float, 8>& positions); |
| 45 |
| 46 // Sets the visible area of the texture. The default values are (0, 0), |
| 47 // (0, 1), (1, 0), (1, 1), i.e. showing the whole texture. |
| 48 // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
| 49 // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
| 50 void SetTextureVisibleArea(const std::array<float, 8>& positions); |
| 51 |
| 52 // Draws the texture on the canvas. Texture must be set before calling Draw(). |
| 53 void Draw(); |
| 54 |
| 55 private: |
| 56 int texture_id_; |
| 57 GlCanvas* canvas_; |
| 58 |
| 59 GLuint texture_handle_; |
| 60 GLuint buffer_handle_; |
| 61 |
| 62 // true IFF the texture is already set by calling SetTexture(). |
| 63 bool texture_set_ = false; |
| 64 |
| 65 // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to |
| 66 // tightly pack dirty regions before sending them to GPU. |
| 67 std::unique_ptr<uint8_t[]> update_buffer_; |
| 68 int update_buffer_size_ = 0; |
| 69 |
| 70 base::ThreadChecker thread_checker_; |
| 71 DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); |
| 72 }; |
| 73 |
| 74 } // namespace remoting |
| 75 #endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
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