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Issue 2045963004: [Remoting] OpenGL Rendering Layer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Reviewer's Feedback Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/client/gl_render_layer.h"
6
7 #include "base/logging.h"
8 #include "remoting/client/gl_canvas.h"
9 #include "remoting/client/gl_helpers.h"
10 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h"
11
12 namespace {
13
14 // Assign texture coordinates to buffers for use in shader program.
15 const float kVertices[] = {
16 // Points order: upper-left, bottom-left, upper-right, bottom-right.
17
18 // Positions to draw the texture on the normalized canvas coordinate.
19 0, 0, 0, 1, 1, 0, 1, 1,
20
21 // Region of the texture to be used (normally the whole texture).
22 0, 0, 0, 1, 1, 0, 1, 1};
23
24 const int kDefaultUpdateBufferCapacity =
25 2048 * 2048 * webrtc::DesktopFrame::kBytesPerPixel;
26
27 }
28
29 namespace remoting {
30
31 GlRenderLayer::GlRenderLayer(int texture_id, GlCanvas* canvas)
32 : texture_id_(texture_id), canvas_(canvas) {
33 texture_handle_ = CreateTexture();
34 buffer_handle_ = CreateBuffer(kVertices, sizeof(kVertices));
35 }
36
37 GlRenderLayer::~GlRenderLayer() {
38 DCHECK(thread_checker_.CalledOnValidThread());
39 glDeleteBuffers(1, &buffer_handle_);
40 glDeleteTextures(1, &texture_handle_);
41 }
42
43 void GlRenderLayer::SetTexture(const uint8_t* texture, int width, int height) {
44 DCHECK(thread_checker_.CalledOnValidThread());
45 CHECK(width > 0 && height > 0);
46 texture_set_ = true;
47 glActiveTexture(GL_TEXTURE0 + texture_id_);
48 glBindTexture(GL_TEXTURE_2D, texture_handle_);
49
50 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
51 GL_UNSIGNED_BYTE, texture);
52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
54
55 glBindTexture(GL_TEXTURE_2D, 0);
56 }
57
58 void PackDirtyRegion(uint8_t* dest,
59 const uint8_t* source,
60 int width,
61 int height,
62 int stride) {
63 for (int i = 0; i < height; i++) {
64 memcpy(dest, source, width * webrtc::DesktopFrame::kBytesPerPixel);
65 source += stride;
66 dest += webrtc::DesktopFrame::kBytesPerPixel * width;
67 }
68 }
69
70 void GlRenderLayer::UpdateTexture(const uint8_t* subtexture,
71 int offset_x,
72 int offset_y,
73 int width,
74 int height,
75 int stride) {
76 DCHECK(thread_checker_.CalledOnValidThread());
77 DCHECK(texture_set_);
78 DCHECK(width > 0 && height > 0);
79 glActiveTexture(GL_TEXTURE0 + texture_id_);
80 glBindTexture(GL_TEXTURE_2D, texture_handle_);
81
82 bool stride_multiple_of_bytes_per_pixel =
83 stride % webrtc::DesktopFrame::kBytesPerPixel == 0;
84 bool loosely_packed =
85 !stride_multiple_of_bytes_per_pixel ||
86 (stride > 0 && stride != webrtc::DesktopFrame::kBytesPerPixel * width);
87
88 const void* buffer_to_update = subtexture;
89
90 if (loosely_packed) {
91 if (stride_multiple_of_bytes_per_pixel && canvas_->GetGlVersion() >= 3) {
92 glPixelStorei(GL_UNPACK_ROW_LENGTH,
93 stride / webrtc::DesktopFrame::kBytesPerPixel);
94 } else {
95 // Doesn't support GL_UNPACK_ROW_LENGTH or stride not multiple of
96 // kBytesPerPixel. Manually pack the data.
97 int required_size = width * height * webrtc::DesktopFrame::kBytesPerPixel;
98 if (update_buffer_size_ < required_size) {
99 if (required_size < kDefaultUpdateBufferCapacity) {
100 update_buffer_size_ = kDefaultUpdateBufferCapacity;
101 } else {
102 update_buffer_size_ = required_size;
103 }
104 update_buffer_.reset(new uint8_t[update_buffer_size_]);
105 }
106 PackDirtyRegion(update_buffer_.get(), subtexture, width, height, stride);
107 buffer_to_update = update_buffer_.get();
108 }
109 }
110
111 glTexSubImage2D(GL_TEXTURE_2D, 0, offset_x, offset_y, width, height, GL_RGBA,
112 GL_UNSIGNED_BYTE, buffer_to_update);
113
114 if (loosely_packed && stride_multiple_of_bytes_per_pixel &&
115 canvas_->GetGlVersion() >= 3) {
116 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
117 }
118 glBindTexture(GL_TEXTURE_2D, 0);
119 }
120
121 void GlRenderLayer::SetVertexPositions(const std::array<float, 8>& positions) {
122 DCHECK(thread_checker_.CalledOnValidThread());
123 glBindBuffer(GL_ARRAY_BUFFER, buffer_handle_);
124 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(kVertices) / 2, positions.data());
125 glBindBuffer(GL_ARRAY_BUFFER, 0);
126 }
127
128 void GlRenderLayer::SetTextureVisibleArea(
129 const std::array<float, 8>& positions) {
130 DCHECK(thread_checker_.CalledOnValidThread());
131 glBindBuffer(GL_ARRAY_BUFFER, buffer_handle_);
132 glBufferSubData(GL_ARRAY_BUFFER, sizeof(kVertices) / 2, sizeof(kVertices) / 2,
133 positions.data());
134 glBindBuffer(GL_ARRAY_BUFFER, 0);
135 }
136
137 void GlRenderLayer::Draw() {
138 DCHECK(thread_checker_.CalledOnValidThread());
139 DCHECK(texture_set_);
140 canvas_->DrawTexture(texture_id_, texture_handle_, buffer_handle_);
141 }
142
143 } // namespace remoting
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