Index: remoting/client/opengl/gl_desktop.cc |
diff --git a/remoting/client/opengl/gl_desktop.cc b/remoting/client/opengl/gl_desktop.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e1587e95875ee22e20eda942e8d7ffe4401cff04 |
--- /dev/null |
+++ b/remoting/client/opengl/gl_desktop.cc |
@@ -0,0 +1,49 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "remoting/client/opengl/gl_desktop.h" |
+ |
+#include "base/logging.h" |
+#include "remoting/client/opengl/gl_canvas.h" |
+#include "remoting/client/opengl/gl_render_layer.h" |
+#include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" |
+ |
+namespace { |
+ |
+const int kTextureId = 0; |
+} |
+ |
+namespace remoting { |
+ |
+GlDesktop::GlDesktop() {} |
+ |
+GlDesktop::~GlDesktop() {} |
+ |
+void GlDesktop::SetCanvas(GlCanvas* canvas) { |
+ if (!canvas) { |
+ layer_.reset(); |
+ return; |
+ } |
+ layer_.reset(new GlRenderLayer(kTextureId, canvas)); |
+ if (last_frame_) { |
+ layer_->SetTexture(last_frame_->data(), last_frame_->size().width(), |
+ last_frame_->size().height()); |
+ } |
+} |
+ |
+void GlDesktop::SetVideoFrame(std::unique_ptr<webrtc::DesktopFrame> frame) { |
+ if (layer_) { |
+ layer_->SetTexture(frame->data(), frame->size().width(), |
Sergey Ulanov
2016/06/27 23:15:29
It's best to avoid updating the whole texture ever
Sergey Ulanov
2016/06/27 23:15:29
Here you assume that the the frame lines are packe
Yuwei
2016/06/28 01:31:20
By using SoftwareVideoRenderer and SharedDesktopFr
Yuwei
2016/06/29 17:36:22
Turns out OpenGL ES 3 is backward compatible with
Yuwei
2016/06/30 00:04:55
Just measured some render latencies when playing Y
Sergey Ulanov
2016/06/30 00:34:52
Is this when updating the whole frame? I think the
Yuwei
2016/07/07 22:07:45
Done.
|
+ frame->size().height()); |
+ } |
+ last_frame_ = std::move(frame); |
+} |
+ |
+void GlDesktop::Draw() { |
+ if (layer_) { |
+ layer_->Draw(); |
+ } |
+} |
+ |
+} // namespace remoting |