Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef REMOTING_CLIENT_GL_HELPERS_H_ | |
| 6 #define REMOTING_CLIENT_GL_HELPERS_H_ | |
| 7 | |
| 8 #include "base/macros.h" | |
| 9 #include "remoting/client/opengl_wrapper.h" | |
| 10 | |
| 11 namespace remoting { | |
| 12 | |
| 13 GLuint CompileShader(GLenum shaderType, const char* shaderSource); | |
|
Sergey Ulanov
2016/06/27 23:15:29
shader_type, shader_source
Sergey Ulanov
2016/06/27 23:15:30
add documentation for each of these functions
Yuwei
2016/06/28 22:51:11
Done.
| |
| 14 GLuint CreateProgram(GLuint vertex_shader, GLuint fragment_shader); | |
| 15 GLuint CreateTexture(); | |
| 16 GLuint CreateBuffer(const void* data, int size); | |
| 17 | |
| 18 } // namespace remoting | |
| 19 | |
| 20 #endif // REMOTING_CLIENT_GL_HELPERS_H_ | |
| OLD | NEW |