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Side by Side Diff: remoting/client/opengl/gl_desktop.cc

Issue 2045963004: [Remoting] OpenGL Rendering Layer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/client/opengl/gl_desktop.h"
6
7 #include "base/logging.h"
8 #include "remoting/client/opengl/gl_canvas.h"
9 #include "remoting/client/opengl/gl_render_layer.h"
10 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h"
11
12 namespace {
13
14 const int kTextureId = 0;
15 }
16
17 namespace remoting {
18
19 GlDesktop::GlDesktop() {}
20
21 GlDesktop::~GlDesktop() {}
22
23 void GlDesktop::SetCanvas(GlCanvas* canvas) {
24 if (!canvas) {
25 layer_.reset();
26 return;
27 }
28 layer_.reset(new GlRenderLayer(kTextureId, canvas));
29 if (last_frame_) {
30 layer_->SetTexture(last_frame_->data(), last_frame_->size().width(),
31 last_frame_->size().height());
32 }
33 }
34
35 void GlDesktop::SetVideoFrame(std::unique_ptr<webrtc::DesktopFrame> frame) {
36 if (layer_) {
37 layer_->SetTexture(frame->data(), frame->size().width(),
Sergey Ulanov 2016/06/27 23:15:29 It's best to avoid updating the whole texture ever
Sergey Ulanov 2016/06/27 23:15:29 Here you assume that the the frame lines are packe
Yuwei 2016/06/28 01:31:20 By using SoftwareVideoRenderer and SharedDesktopFr
Yuwei 2016/06/29 17:36:22 Turns out OpenGL ES 3 is backward compatible with
Yuwei 2016/06/30 00:04:55 Just measured some render latencies when playing Y
Sergey Ulanov 2016/06/30 00:34:52 Is this when updating the whole frame? I think the
Yuwei 2016/07/07 22:07:45 Done.
38 frame->size().height());
39 }
40 last_frame_ = std::move(frame);
41 }
42
43 void GlDesktop::Draw() {
44 if (layer_) {
45 layer_->Draw();
46 }
47 }
48
49 } // namespace remoting
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