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Unified Diff: remoting/client/opengl/gl_canvas.h

Issue 2045963004: [Remoting] OpenGL Rendering Layer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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Index: remoting/client/opengl/gl_canvas.h
diff --git a/remoting/client/opengl/gl_canvas.h b/remoting/client/opengl/gl_canvas.h
new file mode 100644
index 0000000000000000000000000000000000000000..0dbb98a79de4a2542c566fa9f3c90b555f53c47a
--- /dev/null
+++ b/remoting/client/opengl/gl_canvas.h
@@ -0,0 +1,61 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
+#define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
+
+#include "base/macros.h"
+#include "base/threading/thread_checker.h"
+#include "remoting/client/opengl_wrapper.h"
+
+namespace remoting {
+
+// This class holds zoom and pan configurations of the canvas and is used to
+// draw textures on the canvas.
+// Must be constructed after the OpenGL surface is created and destructed before
+// the surface is destroyed.
+// For more details, see the design doc: https://goo.gl/v549OW
Sergey Ulanov 2016/06/27 23:15:29 Please don't refer to design docs from the code. D
Yuwei 2016/06/28 22:51:11 Done. Removed.
+class GlCanvas {
+ public:
+ GlCanvas();
+ ~GlCanvas();
+
+ // Sets the normalized transformation matrix.
+ // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ].
+ // The matrix will be multiplied with the positions (with projective space,
+ // (x, y, 1)) to draw the textures with the right zoom and pan configuration.
+ //
+ // | m0, m1, m2, | | x |
+ // | m3, m4, m5, | * | y |
+ // | m6, m7, m8 | | 1 |
+ //
+ // By default the transformation is a zero matrix.
Sergey Ulanov 2016/06/27 23:15:29 Why is it 0-matrix? wouldn't it make more sense to
Yuwei 2016/06/28 01:31:20 I don't have strong opinion... I made it 0-matrix
Sergey Ulanov 2016/06/30 00:34:52 I guess even if it's 0-matrix it doesn't mean noth
Yuwei 2016/07/07 22:07:45 Just made it draw nothing if the transformation ma
+ void SetNormalizedTransformation(const float* matrix);
+
+ // Draws the texture on the canvas.
+ // vertex_buffer: reference to the 2x4x2 float vertex buffer.
+ // [ four (x, y) normalized vertex positions on the canvas,
+ // four (x, y) vertex positions to define the visible area ]
+ void DrawTexture(int texture_id, GLuint texture_handle, GLuint vertex_buffer);
+
+ private:
+ // Handles.
+ GLuint vertex_shader_;
+ GLuint fragment_shader_;
+ GLuint program_;
+
+ // Indices.
+ GLuint transform_loc_;
Sergey Ulanov 2016/06/27 23:15:29 it's not clear from the comment or name what this
Yuwei 2016/06/28 22:51:11 Done.
+ GLuint texture_loc_;
+ GLuint position_loc_;
+ GLuint tex_cord_loc_;
+
+ base::ThreadChecker thread_checker_;
+
+ DISALLOW_COPY_AND_ASSIGN(GlCanvas);
+};
+
+} // namespace remoting
+
+#endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_

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