Index: remoting/client/opengl/gl_canvas.h |
diff --git a/remoting/client/opengl/gl_canvas.h b/remoting/client/opengl/gl_canvas.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0dbb98a79de4a2542c566fa9f3c90b555f53c47a |
--- /dev/null |
+++ b/remoting/client/opengl/gl_canvas.h |
@@ -0,0 +1,61 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
+#define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
+ |
+#include "base/macros.h" |
+#include "base/threading/thread_checker.h" |
+#include "remoting/client/opengl_wrapper.h" |
+ |
+namespace remoting { |
+ |
+// This class holds zoom and pan configurations of the canvas and is used to |
+// draw textures on the canvas. |
+// Must be constructed after the OpenGL surface is created and destructed before |
+// the surface is destroyed. |
+// For more details, see the design doc: https://goo.gl/v549OW |
Sergey Ulanov
2016/06/27 23:15:29
Please don't refer to design docs from the code. D
Yuwei
2016/06/28 22:51:11
Done. Removed.
|
+class GlCanvas { |
+ public: |
+ GlCanvas(); |
+ ~GlCanvas(); |
+ |
+ // Sets the normalized transformation matrix. |
+ // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. |
+ // The matrix will be multiplied with the positions (with projective space, |
+ // (x, y, 1)) to draw the textures with the right zoom and pan configuration. |
+ // |
+ // | m0, m1, m2, | | x | |
+ // | m3, m4, m5, | * | y | |
+ // | m6, m7, m8 | | 1 | |
+ // |
+ // By default the transformation is a zero matrix. |
Sergey Ulanov
2016/06/27 23:15:29
Why is it 0-matrix? wouldn't it make more sense to
Yuwei
2016/06/28 01:31:20
I don't have strong opinion... I made it 0-matrix
Sergey Ulanov
2016/06/30 00:34:52
I guess even if it's 0-matrix it doesn't mean noth
Yuwei
2016/07/07 22:07:45
Just made it draw nothing if the transformation ma
|
+ void SetNormalizedTransformation(const float* matrix); |
+ |
+ // Draws the texture on the canvas. |
+ // vertex_buffer: reference to the 2x4x2 float vertex buffer. |
+ // [ four (x, y) normalized vertex positions on the canvas, |
+ // four (x, y) vertex positions to define the visible area ] |
+ void DrawTexture(int texture_id, GLuint texture_handle, GLuint vertex_buffer); |
+ |
+ private: |
+ // Handles. |
+ GLuint vertex_shader_; |
+ GLuint fragment_shader_; |
+ GLuint program_; |
+ |
+ // Indices. |
+ GLuint transform_loc_; |
Sergey Ulanov
2016/06/27 23:15:29
it's not clear from the comment or name what this
Yuwei
2016/06/28 22:51:11
Done.
|
+ GLuint texture_loc_; |
+ GLuint position_loc_; |
+ GLuint tex_cord_loc_; |
+ |
+ base::ThreadChecker thread_checker_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GlCanvas); |
+}; |
+ |
+} // namespace remoting |
+ |
+#endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |