| Index: remoting/client/opengl/draw_tex.frag
|
| diff --git a/remoting/client/opengl/draw_tex.frag b/remoting/client/opengl/draw_tex.frag
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4dcf78a94e7a00d114a373eb5b97658e8fad66d6
|
| --- /dev/null
|
| +++ b/remoting/client/opengl/draw_tex.frag
|
| @@ -0,0 +1,17 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +precision mediump float;
|
| +
|
| +// Region on the texture to be used (normally the whole texture).
|
| +varying vec2 v_texCoord;
|
| +uniform sampler2D u_texture;
|
| +void main()
|
| +{
|
| + // There is some issue with the RGBA decoder (see JniFrameConsumer) so we
|
| + // prefer BGRA. However, OpenGL ES doesn't seem to support GL_BGRA when
|
| + // uploading the texture, so we solve this by specifying GL_RGBA when
|
| + // uploading the pixel and swap b and r in the frag shader.
|
| + gl_FragColor = texture2D(u_texture, v_texCoord).bgra;
|
| +}
|
|
|