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Side by Side Diff: remoting/client/opengl/gl_canvas.h

Issue 2045963004: [Remoting] OpenGL Rendering Layer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
6 #define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
7
8 #include "base/macros.h"
9 #include "base/threading/thread_checker.h"
10 #include "remoting/client/opengl_wrapper.h"
11
12 namespace remoting {
13
14 // This class holds zoom and pan configurations of the canvas and is used to
15 // draw textures on the canvas.
16 // Must be constructed after the OpenGL surface is created and destructed before
17 // the surface is destroyed.
18 // For more details, see the design doc: https://goo.gl/v549OW
Sergey Ulanov 2016/06/27 23:15:29 Please don't refer to design docs from the code. D
Yuwei 2016/06/28 22:51:11 Done. Removed.
19 class GlCanvas {
20 public:
21 GlCanvas();
22 ~GlCanvas();
23
24 // Sets the normalized transformation matrix.
25 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ].
26 // The matrix will be multiplied with the positions (with projective space,
27 // (x, y, 1)) to draw the textures with the right zoom and pan configuration.
28 //
29 // | m0, m1, m2, | | x |
30 // | m3, m4, m5, | * | y |
31 // | m6, m7, m8 | | 1 |
32 //
33 // By default the transformation is a zero matrix.
Sergey Ulanov 2016/06/27 23:15:29 Why is it 0-matrix? wouldn't it make more sense to
Yuwei 2016/06/28 01:31:20 I don't have strong opinion... I made it 0-matrix
Sergey Ulanov 2016/06/30 00:34:52 I guess even if it's 0-matrix it doesn't mean noth
Yuwei 2016/07/07 22:07:45 Just made it draw nothing if the transformation ma
34 void SetNormalizedTransformation(const float* matrix);
35
36 // Draws the texture on the canvas.
37 // vertex_buffer: reference to the 2x4x2 float vertex buffer.
38 // [ four (x, y) normalized vertex positions on the canvas,
39 // four (x, y) vertex positions to define the visible area ]
40 void DrawTexture(int texture_id, GLuint texture_handle, GLuint vertex_buffer);
41
42 private:
43 // Handles.
44 GLuint vertex_shader_;
45 GLuint fragment_shader_;
46 GLuint program_;
47
48 // Indices.
49 GLuint transform_loc_;
Sergey Ulanov 2016/06/27 23:15:29 it's not clear from the comment or name what this
Yuwei 2016/06/28 22:51:11 Done.
50 GLuint texture_loc_;
51 GLuint position_loc_;
52 GLuint tex_cord_loc_;
53
54 base::ThreadChecker thread_checker_;
55
56 DISALLOW_COPY_AND_ASSIGN(GlCanvas);
57 };
58
59 } // namespace remoting
60
61 #endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
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