Index: Source/core/platform/audio/ReverbAccumulationBuffer.cpp |
diff --git a/Source/core/platform/audio/ReverbAccumulationBuffer.cpp b/Source/core/platform/audio/ReverbAccumulationBuffer.cpp |
index f1d79caa7ce78094378d5f5b776d02ab596953c7..e7506fa0152f1127ad8c525829b13c9a28c9cd19 100644 |
--- a/Source/core/platform/audio/ReverbAccumulationBuffer.cpp |
+++ b/Source/core/platform/audio/ReverbAccumulationBuffer.cpp |
@@ -49,7 +49,7 @@ void ReverbAccumulationBuffer::readAndClear(float* destination, size_t numberOfF |
{ |
size_t bufferLength = m_buffer.size(); |
bool isCopySafe = m_readIndex <= bufferLength && numberOfFrames <= bufferLength; |
- |
+ |
ASSERT(isCopySafe); |
if (!isCopySafe) |
return; |
@@ -81,7 +81,7 @@ void ReverbAccumulationBuffer::updateReadIndex(int* readIndex, size_t numberOfFr |
int ReverbAccumulationBuffer::accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames) |
{ |
size_t bufferLength = m_buffer.size(); |
- |
+ |
size_t writeIndex = (*readIndex + delayFrames) % bufferLength; |
// Update caller's readIndex |
@@ -101,7 +101,7 @@ int ReverbAccumulationBuffer::accumulate(float* source, size_t numberOfFrames, i |
vadd(source, 1, destination + writeIndex, 1, destination + writeIndex, 1, numberOfFrames1); |
// Handle wrap-around if necessary |
- if (numberOfFrames2 > 0) |
+ if (numberOfFrames2 > 0) |
vadd(source + numberOfFrames1, 1, destination, 1, destination, 1, numberOfFrames2); |
return writeIndex; |