Index: Source/core/platform/audio/ReverbConvolver.cpp |
diff --git a/Source/core/platform/audio/ReverbConvolver.cpp b/Source/core/platform/audio/ReverbConvolver.cpp |
index dc935b85465b20f9662c12055469ae2e3f7a9dab..17ace84d8283adda0e500edbb79cc41874b7b736 100644 |
--- a/Source/core/platform/audio/ReverbConvolver.cpp |
+++ b/Source/core/platform/audio/ReverbConvolver.cpp |
@@ -153,7 +153,7 @@ void ReverbConvolver::backgroundThreadEntry() |
{ |
while (!m_wantsToExit) { |
// Wait for realtime thread to give us more input |
- m_moreInputBuffered = false; |
+ m_moreInputBuffered = false; |
{ |
MutexLocker locker(m_backgroundThreadLock); |
while (!m_moreInputBuffered && !m_wantsToExit) |
@@ -163,7 +163,7 @@ void ReverbConvolver::backgroundThreadEntry() |
// Process all of the stages until their read indices reach the input buffer's write index |
int writeIndex = m_inputBuffer.writeIndex(); |
- // Even though it doesn't seem like every stage needs to maintain its own version of readIndex |
+ // Even though it doesn't seem like every stage needs to maintain its own version of readIndex |
// we do this in case we want to run in more than one background thread. |
int readIndex; |
@@ -184,7 +184,7 @@ void ReverbConvolver::process(const AudioChannel* sourceChannel, AudioChannel* d |
ASSERT(isSafe); |
if (!isSafe) |
return; |
- |
+ |
const float* source = sourceChannel->data(); |
float* destination = destinationChannel->mutableData(); |
bool isDataSafe = source && destination; |
@@ -201,13 +201,13 @@ void ReverbConvolver::process(const AudioChannel* sourceChannel, AudioChannel* d |
// Finally read from accumulation buffer |
m_accumulationBuffer.readAndClear(destination, framesToProcess); |
- |
+ |
// Now that we've buffered more input, wake up our background thread. |
- |
+ |
// Not using a MutexLocker looks strange, but we use a tryLock() instead because this is run on the real-time |
// thread where it is a disaster for the lock to be contended (causes audio glitching). It's OK if we fail to |
// signal from time to time, since we'll get to it the next time we're called. We're called repeatedly |
- // and frequently (around every 3ms). The background thread is processing well into the future and has a considerable amount of |
+ // and frequently (around every 3ms). The background thread is processing well into the future and has a considerable amount of |
// leeway here... |
if (m_backgroundThreadLock.tryLock()) { |
m_moreInputBuffered = true; |