| Index: Source/core/platform/audio/Reverb.cpp
|
| diff --git a/Source/core/platform/audio/Reverb.cpp b/Source/core/platform/audio/Reverb.cpp
|
| index 2eb9a6cc1424ce0394da567245d6a1c98b145493..488618408a00c5a7f38b7b8021d86663d297e850 100644
|
| --- a/Source/core/platform/audio/Reverb.cpp
|
| +++ b/Source/core/platform/audio/Reverb.cpp
|
| @@ -54,7 +54,7 @@ const float GainCalibrationSampleRate = 44100;
|
|
|
| // A minimum power value to when normalizing a silent (or very quiet) impulse response
|
| const float MinPower = 0.000125f;
|
| -
|
| +
|
| static float calculateNormalizationScale(AudioBus* response)
|
| {
|
| // Normalize by RMS power
|
| @@ -139,8 +139,8 @@ void Reverb::process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t
|
| // Do a fairly comprehensive sanity check.
|
| // If these conditions are satisfied, all of the source and destination pointers will be valid for the various matrixing cases.
|
| bool isSafeToProcess = sourceBus && destinationBus && sourceBus->numberOfChannels() > 0 && destinationBus->numberOfChannels() > 0
|
| - && framesToProcess <= MaxFrameSize && framesToProcess <= sourceBus->length() && framesToProcess <= destinationBus->length();
|
| -
|
| + && framesToProcess <= MaxFrameSize && framesToProcess <= sourceBus->length() && framesToProcess <= destinationBus->length();
|
| +
|
| ASSERT(isSafeToProcess);
|
| if (!isSafeToProcess)
|
| return;
|
|
|