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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 2026803002: Avoid GPU readback in tex(Sub)Image2D(ImageBitmap) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: address kbr@'s comments Created 4 years, 6 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
index cdfc165754a0c6ea7129fb5e832593a80cc2646f..3bf8a249240db7deb43e1d78348b9735433cf25e 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
@@ -4258,16 +4258,41 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int
texImageHelperHTMLImageElement(TexImage2D, target, level, internalformat, format, type, 0, 0, 0, image, exceptionState);
}
-bool WebGLRenderingContextBase::canUseTexImageCanvasByGPU(GLint internalformat, GLenum type)
+bool WebGLRenderingContextBase::canUseTexImageByGPU(TexImageFunctionID functionID, GLint internalformat, GLenum type)
{
- if (isFloatType(type) || isIntegerFormat(internalformat) || isSRGBFormat(internalformat))
+ if (functionID == TexImage2D && (isFloatType(type) || isIntegerFormat(internalformat) || isSRGBFormat(internalformat)))
+ return false;
+ // TODO(crbug.com/622958): Implement GPU-to-GPU path for WebGL 2 and more internal formats.
+ if (functionID == TexSubImage2D && (isWebGL2OrHigher() || extensionEnabled(OESTextureFloatName) || extensionEnabled(OESTextureHalfFloatName) || extensionEnabled(EXTsRGBName)))
return false;
return true;
}
-void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionType, WebGLTexture* texture, GLenum target,
- GLint level, GLint internalformat, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, HTMLCanvasElement* canvas)
+void WebGLRenderingContextBase::texImageCanvasByGPU(HTMLCanvasElement* canvas, GLuint targetTexture, GLenum targetInternalformat, GLenum targetType, GLint targetLevel)
{
+ if (!canvas->is3D()) {
+ ImageBuffer* buffer = canvas->buffer();
+ if (!buffer->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType,
+ targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
+ NOTREACHED();
+ }
+ } else {
+ WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext());
+ ScopedTexture2DRestorer restorer(gl);
+ if (!gl->drawingBuffer()->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType,
+ targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer)) {
+ NOTREACHED();
+ }
+ }
+}
+
+void WebGLRenderingContextBase::texImageByGPU(TexImageByGPUType functionType, WebGLTexture* texture, GLenum target,
+ GLint level, GLint internalformat, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, CanvasImageSource* image)
+{
+ DCHECK(image->isCanvasElement() || image->isImageBitmap());
+ int width = image->sourceWidth();
+ int height = image->sourceHeight();
+
ScopedTexture2DRestorer restorer(this);
GLuint targetTexture = texture->object();
@@ -4290,24 +4315,13 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- contextGL()->TexImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas->width(),
- canvas->height(), 0, GL_RGBA, targetType, 0);
+ contextGL()->TexImage2D(GL_TEXTURE_2D, 0, targetInternalformat, width, height, 0, GL_RGBA, targetType, 0);
}
- if (!canvas->is3D()) {
- ImageBuffer* buffer = canvas->buffer();
- if (!buffer->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType,
- targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
- ASSERT_NOT_REACHED();
- }
- } else {
- WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext());
- ScopedTexture2DRestorer restorer(gl);
- if (!gl->drawingBuffer()->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType,
- targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer)) {
- ASSERT_NOT_REACHED();
- }
- }
+ if (image->isCanvasElement())
+ texImageCanvasByGPU(static_cast<HTMLCanvasElement*>(image), targetTexture, targetInternalformat, targetType, targetLevel);
+ else
+ texImageBitmapByGPU(static_cast<ImageBitmap*>(image), targetTexture, targetInternalformat, targetType, targetLevel, !m_unpackFlipY);
if (!possibleDirectCopy) {
GLuint tmpFBO;
@@ -4316,11 +4330,11 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, targetTexture, 0);
contextGL()->BindTexture(texture->getTarget(), texture->object());
if (functionType == TexImage2DByGPU) {
- contextGL()->CopyTexSubImage2D(target, level, 0, 0, 0, 0, canvas->width(), canvas->height());
+ contextGL()->CopyTexSubImage2D(target, level, 0, 0, 0, 0, width, height);
} else if (functionType == TexSubImage2DByGPU) {
- contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, canvas->width(), canvas->height());
+ contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, width, height);
} else if (functionType == TexSubImage3DByGPU) {
- contextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, 0, 0, canvas->width(), canvas->height());
+ contextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, 0, 0, width, height);
}
contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
restoreCurrentFramebuffer();
@@ -4348,10 +4362,11 @@ void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement(TexImageFunction
functionType = TexSubImage;
if (!validateTexFunc(funcName, functionType, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 1, 0, format, type, xoffset, yoffset, zoffset))
return;
+ // TODO(xidachen): merge TexImage2D and TexSubImage2D because they have similar code path
if (functionID == TexImage2D) {
- // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float/integer/sRGB internal format.
+ // texImageByGPU relies on copyTextureCHROMIUM which doesn't support float/integer/sRGB internal format.
// FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to handle more formats.
- if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || !canUseTexImageCanvasByGPU(internalformat, type)) {
+ if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || !canUseTexImageByGPU(functionID, internalformat, type)) {
// 2D canvas has only FrontBuffer.
texImageImpl(TexImage2D, target, level, internalformat, xoffset, yoffset, zoffset, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(),
WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha);
@@ -4359,23 +4374,18 @@ void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement(TexImageFunction
}
texImage2DBase(target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0);
- texImageCanvasByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, canvas);
+ texImageByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, canvas);
} else if (functionID == TexSubImage2D) {
- // FIXME: Implement GPU-to-GPU path for WebGL 2 and more internal formats.
- bool useReadBackPath = isWebGL2OrHigher()
- || extensionEnabled(OESTextureFloatName)
- || extensionEnabled(OESTextureHalfFloatName)
- || extensionEnabled(EXTsRGBName);
// texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float/integer/sRGB internal format.
// FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to handle more formats.
- if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || useReadBackPath) {
+ if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || !canUseTexImageByGPU(functionID, internalformat, type)) {
// 2D canvas has only FrontBuffer.
texImageImpl(TexSubImage2D, target, level, 0, xoffset, yoffset, 0, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(),
WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha);
return;
}
- texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type, xoffset, yoffset, 0, canvas);
+ texImageByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type, xoffset, yoffset, 0, canvas);
} else {
DCHECK_EQ(functionID, TexSubImage3D);
// FIXME: Implement GPU-to-GPU copy path (crbug.com/586269).
@@ -4458,6 +4468,11 @@ void WebGLRenderingContextBase::texImageHelperHTMLVideoElement(TexImageFunctionI
texImageImpl(functionID, target, level, internalformat, xoffset, yoffset, zoffset, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha);
}
+void WebGLRenderingContextBase::texImageBitmapByGPU(ImageBitmap* bitmap, GLuint targetTexture, GLenum targetInternalformat, GLenum targetType, GLint targetLevel, bool flipY)
+{
+ bitmap->bitmapImage()->copyToTexture(drawingBuffer()->contextProvider(), targetTexture, targetInternalformat, targetType, flipY);
+}
+
void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
{
@@ -4473,7 +4488,8 @@ void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun
return;
if (!validateImageBitmap(funcName, bitmap, exceptionState))
return;
- if (!validateTexImageBinding(funcName, functionID, target))
+ WebGLTexture* texture = validateTexImageBinding(funcName, functionID, target);
+ if (!texture)
return;
TexImageFunctionType functionType;
if (functionID == TexImage2D)
@@ -4483,24 +4499,35 @@ void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun
if (!validateTexFunc(funcName, functionType, SourceImageBitmap, target, level, internalformat, bitmap->width(), bitmap->height(), 1, 0, format, type, xoffset, yoffset, zoffset))
return;
ASSERT(bitmap->bitmapImage());
+ // TODO(xidachen): find out why GPU-GPU copy fails on r8_red, rg8_rg, rgb8_rgb, rgba8_rgba only.
+ if (functionID != TexSubImage3D && bitmap->isTextureBacked() && canUseTexImageByGPU(functionID, internalformat, type)
+ && internalformat != GL_R8 && internalformat != GL_RG8 && internalformat != GL_RGB8 && internalformat != GL_RGBA8) {
+ if (functionID == TexImage2D) {
+ texImage2DBase(target, level, internalformat, bitmap->width(), bitmap->height(), 0, format, type, 0);
+ texImageByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, bitmap);
+ } else if (functionID == TexSubImage2D) {
+ texImageByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type, xoffset, yoffset, 0, bitmap);
+ }
+ return;
+ }
RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame();
SkPixmap pixmap;
std::unique_ptr<uint8_t[]> pixelData;
uint8_t* pixelDataPtr = nullptr;
- // TODO(crbug.com/613411): peekPixels fails if the SkImage is texture-backed
- // Use texture mailbox in that case.
+ // In the case where an ImageBitmap is not texture backed, peekPixels() always succeed.
+ // However, when it is texture backed and !canUseTexImageByGPU, we do a GPU read back.
bool peekSucceed = skImage->peekPixels(&pixmap);
if (peekSucceed) {
pixelDataPtr = static_cast<uint8_t*>(pixmap.writable_addr());
- } else if (skImage->isTextureBacked()) {
+ } else {
pixelData = bitmap->copyBitmapData(bitmap->isPremultiplied() ? PremultiplyAlpha : DontPremultiplyAlpha);
pixelDataPtr = pixelData.get();
}
Vector<uint8_t> data;
bool needConversion = true;
bool havePeekableRGBA = (peekSucceed && pixmap.colorType() == SkColorType::kRGBA_8888_SkColorType);
- bool isPixelDataRBGA = (havePeekableRGBA || !peekSucceed);
- if (isPixelDataRBGA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ bool isPixelDataRGBA = (havePeekableRGBA || !peekSucceed);
+ if (isPixelDataRGBA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
needConversion = false;
} else {
if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
@@ -4508,9 +4535,9 @@ void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun
type = GL_FLOAT;
}
// In the case of ImageBitmap, we do not need to apply flipY or premultiplyAlpha.
- bool isPixelDataBGRA = (peekSucceed && pixmap.colorType() == SkColorType::kBGRA_8888_SkColorType);
+ bool isPixelDataBGRA = pixmap.colorType() == SkColorType::kBGRA_8888_SkColorType;
if ((isPixelDataBGRA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatBGRA8, bitmap->size(), format, type, false, false, data))
- || (isPixelDataRBGA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), format, type, false, false, data))) {
+ || (isPixelDataRGBA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), format, type, false, false, data))) {
synthesizeGLError(GL_INVALID_VALUE, funcName, "bad image data");
return;
}

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