| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 4240 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 4251 | 4251 |
| 4252 texImageImpl(functionID, target, level, internalformat, xoffset, yoffset, zo
ffset, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m
_unpackFlipY, m_unpackPremultiplyAlpha); | 4252 texImageImpl(functionID, target, level, internalformat, xoffset, yoffset, zo
ffset, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m
_unpackFlipY, m_unpackPremultiplyAlpha); |
| 4253 } | 4253 } |
| 4254 | 4254 |
| 4255 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int
ernalformat, | 4255 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int
ernalformat, |
| 4256 GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& excepti
onState) | 4256 GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& excepti
onState) |
| 4257 { | 4257 { |
| 4258 texImageHelperHTMLImageElement(TexImage2D, target, level, internalformat, fo
rmat, type, 0, 0, 0, image, exceptionState); | 4258 texImageHelperHTMLImageElement(TexImage2D, target, level, internalformat, fo
rmat, type, 0, 0, 0, image, exceptionState); |
| 4259 } | 4259 } |
| 4260 | 4260 |
| 4261 bool WebGLRenderingContextBase::canUseTexImageCanvasByGPU(GLint internalformat,
GLenum type) | 4261 bool WebGLRenderingContextBase::canUseTexImageByGPU(TexImageFunctionID functionI
D, GLint internalformat, GLenum type) |
| 4262 { | 4262 { |
| 4263 if (isFloatType(type) || isIntegerFormat(internalformat) || isSRGBFormat(int
ernalformat)) | 4263 if (functionID == TexImage2D && (isFloatType(type) || isIntegerFormat(intern
alformat) || isSRGBFormat(internalformat))) |
| 4264 return false; |
| 4265 // TODO(crbug.com/622958): Implement GPU-to-GPU path for WebGL 2 and more in
ternal formats. |
| 4266 if (functionID == TexSubImage2D && (isWebGL2OrHigher() || extensionEnabled(O
ESTextureFloatName) || extensionEnabled(OESTextureHalfFloatName) || extensionEna
bled(EXTsRGBName))) |
| 4264 return false; | 4267 return false; |
| 4265 return true; | 4268 return true; |
| 4266 } | 4269 } |
| 4267 | 4270 |
| 4268 void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
pe, WebGLTexture* texture, GLenum target, | 4271 void WebGLRenderingContextBase::texImageCanvasByGPU(HTMLCanvasElement* canvas, G
Luint targetTexture, GLenum targetInternalformat, GLenum targetType, GLint targe
tLevel) |
| 4269 GLint level, GLint internalformat, GLenum type, GLint xoffset, GLint yoffset
, GLint zoffset, HTMLCanvasElement* canvas) | |
| 4270 { | 4272 { |
| 4273 if (!canvas->is3D()) { |
| 4274 ImageBuffer* buffer = canvas->buffer(); |
| 4275 if (!buffer->copyToPlatformTexture(contextGL(), targetTexture, targetInt
ernalformat, targetType, |
| 4276 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4277 NOTREACHED(); |
| 4278 } |
| 4279 } else { |
| 4280 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); |
| 4281 ScopedTexture2DRestorer restorer(gl); |
| 4282 if (!gl->drawingBuffer()->copyToPlatformTexture(contextGL(), targetTextu
re, targetInternalformat, targetType, |
| 4283 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ |
| 4284 NOTREACHED(); |
| 4285 } |
| 4286 } |
| 4287 } |
| 4288 |
| 4289 void WebGLRenderingContextBase::texImageByGPU(TexImageByGPUType functionType, We
bGLTexture* texture, GLenum target, |
| 4290 GLint level, GLint internalformat, GLenum type, GLint xoffset, GLint yoffset
, GLint zoffset, CanvasImageSource* image) |
| 4291 { |
| 4292 DCHECK(image->isCanvasElement() || image->isImageBitmap()); |
| 4293 int width = image->sourceWidth(); |
| 4294 int height = image->sourceHeight(); |
| 4295 |
| 4271 ScopedTexture2DRestorer restorer(this); | 4296 ScopedTexture2DRestorer restorer(this); |
| 4272 | 4297 |
| 4273 GLuint targetTexture = texture->object(); | 4298 GLuint targetTexture = texture->object(); |
| 4274 GLenum targetType = type; | 4299 GLenum targetType = type; |
| 4275 GLenum targetInternalformat = internalformat; | 4300 GLenum targetInternalformat = internalformat; |
| 4276 GLint targetLevel = level; | 4301 GLint targetLevel = level; |
| 4277 bool possibleDirectCopy = false; | 4302 bool possibleDirectCopy = false; |
| 4278 if (functionType == TexImage2DByGPU) { | 4303 if (functionType == TexImage2DByGPU) { |
| 4279 possibleDirectCopy = Extensions3DUtil::canUseCopyTextureCHROMIUM(target,
internalformat, type, level); | 4304 possibleDirectCopy = Extensions3DUtil::canUseCopyTextureCHROMIUM(target,
internalformat, type, level); |
| 4280 } | 4305 } |
| 4281 | 4306 |
| 4282 // if direct copy is not possible, create a temporary texture and then copy
from canvas to temporary texture to target texture. | 4307 // if direct copy is not possible, create a temporary texture and then copy
from canvas to temporary texture to target texture. |
| 4283 if (!possibleDirectCopy) { | 4308 if (!possibleDirectCopy) { |
| 4284 targetLevel = 0; | 4309 targetLevel = 0; |
| 4285 targetInternalformat = GL_RGBA; | 4310 targetInternalformat = GL_RGBA; |
| 4286 targetType = GL_UNSIGNED_BYTE; | 4311 targetType = GL_UNSIGNED_BYTE; |
| 4287 contextGL()->GenTextures(1, &targetTexture); | 4312 contextGL()->GenTextures(1, &targetTexture); |
| 4288 contextGL()->BindTexture(GL_TEXTURE_2D, targetTexture); | 4313 contextGL()->BindTexture(GL_TEXTURE_2D, targetTexture); |
| 4289 contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAR
EST); | 4314 contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAR
EST); |
| 4290 contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAR
EST); | 4315 contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAR
EST); |
| 4291 contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO
_EDGE); | 4316 contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO
_EDGE); |
| 4292 contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO
_EDGE); | 4317 contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO
_EDGE); |
| 4293 contextGL()->TexImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas->
width(), | 4318 contextGL()->TexImage2D(GL_TEXTURE_2D, 0, targetInternalformat, width, h
eight, 0, GL_RGBA, targetType, 0); |
| 4294 canvas->height(), 0, GL_RGBA, targetType, 0); | |
| 4295 } | 4319 } |
| 4296 | 4320 |
| 4297 if (!canvas->is3D()) { | 4321 if (image->isCanvasElement()) |
| 4298 ImageBuffer* buffer = canvas->buffer(); | 4322 texImageCanvasByGPU(static_cast<HTMLCanvasElement*>(image), targetTextur
e, targetInternalformat, targetType, targetLevel); |
| 4299 if (!buffer->copyToPlatformTexture(contextGL(), targetTexture, targetInt
ernalformat, targetType, | 4323 else |
| 4300 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | 4324 texImageBitmapByGPU(static_cast<ImageBitmap*>(image), targetTexture, tar
getInternalformat, targetType, targetLevel, !m_unpackFlipY); |
| 4301 ASSERT_NOT_REACHED(); | |
| 4302 } | |
| 4303 } else { | |
| 4304 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); | |
| 4305 ScopedTexture2DRestorer restorer(gl); | |
| 4306 if (!gl->drawingBuffer()->copyToPlatformTexture(contextGL(), targetTextu
re, targetInternalformat, targetType, | |
| 4307 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ | |
| 4308 ASSERT_NOT_REACHED(); | |
| 4309 } | |
| 4310 } | |
| 4311 | 4325 |
| 4312 if (!possibleDirectCopy) { | 4326 if (!possibleDirectCopy) { |
| 4313 GLuint tmpFBO; | 4327 GLuint tmpFBO; |
| 4314 contextGL()->GenFramebuffers(1, &tmpFBO); | 4328 contextGL()->GenFramebuffers(1, &tmpFBO); |
| 4315 contextGL()->BindFramebuffer(GL_FRAMEBUFFER, tmpFBO); | 4329 contextGL()->BindFramebuffer(GL_FRAMEBUFFER, tmpFBO); |
| 4316 contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, targetTexture, 0); | 4330 contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, targetTexture, 0); |
| 4317 contextGL()->BindTexture(texture->getTarget(), texture->object()); | 4331 contextGL()->BindTexture(texture->getTarget(), texture->object()); |
| 4318 if (functionType == TexImage2DByGPU) { | 4332 if (functionType == TexImage2DByGPU) { |
| 4319 contextGL()->CopyTexSubImage2D(target, level, 0, 0, 0, 0, canvas->wi
dth(), canvas->height()); | 4333 contextGL()->CopyTexSubImage2D(target, level, 0, 0, 0, 0, width, hei
ght); |
| 4320 } else if (functionType == TexSubImage2DByGPU) { | 4334 } else if (functionType == TexSubImage2DByGPU) { |
| 4321 contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0
, canvas->width(), canvas->height()); | 4335 contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0
, width, height); |
| 4322 } else if (functionType == TexSubImage3DByGPU) { | 4336 } else if (functionType == TexSubImage3DByGPU) { |
| 4323 contextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoff
set, 0, 0, canvas->width(), canvas->height()); | 4337 contextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoff
set, 0, 0, width, height); |
| 4324 } | 4338 } |
| 4325 contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); | 4339 contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); |
| 4326 restoreCurrentFramebuffer(); | 4340 restoreCurrentFramebuffer(); |
| 4327 contextGL()->DeleteFramebuffers(1, &tmpFBO); | 4341 contextGL()->DeleteFramebuffers(1, &tmpFBO); |
| 4328 contextGL()->DeleteTextures(1, &targetTexture); | 4342 contextGL()->DeleteTextures(1, &targetTexture); |
| 4329 } | 4343 } |
| 4330 } | 4344 } |
| 4331 | 4345 |
| 4332 void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement(TexImageFunction
ID functionID, | 4346 void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement(TexImageFunction
ID functionID, |
| 4333 GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type
, GLint xoffset, | 4347 GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type
, GLint xoffset, |
| 4334 GLint yoffset, GLint zoffset, HTMLCanvasElement* canvas, ExceptionState& exc
eptionState) | 4348 GLint yoffset, GLint zoffset, HTMLCanvasElement* canvas, ExceptionState& exc
eptionState) |
| 4335 { | 4349 { |
| 4336 const char* funcName = getTexImageFunctionName(functionID); | 4350 const char* funcName = getTexImageFunctionName(functionID); |
| 4337 if (isContextLost()) | 4351 if (isContextLost()) |
| 4338 return; | 4352 return; |
| 4339 if (!validateHTMLCanvasElement(funcName, canvas, exceptionState)) | 4353 if (!validateHTMLCanvasElement(funcName, canvas, exceptionState)) |
| 4340 return; | 4354 return; |
| 4341 WebGLTexture* texture = validateTexImageBinding(funcName, functionID, target
); | 4355 WebGLTexture* texture = validateTexImageBinding(funcName, functionID, target
); |
| 4342 if (!texture) | 4356 if (!texture) |
| 4343 return; | 4357 return; |
| 4344 TexImageFunctionType functionType; | 4358 TexImageFunctionType functionType; |
| 4345 if (functionID == TexImage2D) | 4359 if (functionID == TexImage2D) |
| 4346 functionType = TexImage; | 4360 functionType = TexImage; |
| 4347 else | 4361 else |
| 4348 functionType = TexSubImage; | 4362 functionType = TexSubImage; |
| 4349 if (!validateTexFunc(funcName, functionType, SourceHTMLCanvasElement, target
, level, internalformat, canvas->width(), canvas->height(), 1, 0, format, type,
xoffset, yoffset, zoffset)) | 4363 if (!validateTexFunc(funcName, functionType, SourceHTMLCanvasElement, target
, level, internalformat, canvas->width(), canvas->height(), 1, 0, format, type,
xoffset, yoffset, zoffset)) |
| 4350 return; | 4364 return; |
| 4365 // TODO(xidachen): merge TexImage2D and TexSubImage2D because they have simi
lar code path |
| 4351 if (functionID == TexImage2D) { | 4366 if (functionID == TexImage2D) { |
| 4352 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't suppo
rt float/integer/sRGB internal format. | 4367 // texImageByGPU relies on copyTextureCHROMIUM which doesn't support flo
at/integer/sRGB internal format. |
| 4353 // FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to han
dle more formats. | 4368 // FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to han
dle more formats. |
| 4354 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccele
rated() || !canUseTexImageCanvasByGPU(internalformat, type)) { | 4369 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccele
rated() || !canUseTexImageByGPU(functionID, internalformat, type)) { |
| 4355 // 2D canvas has only FrontBuffer. | 4370 // 2D canvas has only FrontBuffer. |
| 4356 texImageImpl(TexImage2D, target, level, internalformat, xoffset, yof
fset, zoffset, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration
).get(), | 4371 texImageImpl(TexImage2D, target, level, internalformat, xoffset, yof
fset, zoffset, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration
).get(), |
| 4357 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPrem
ultiplyAlpha); | 4372 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPrem
ultiplyAlpha); |
| 4358 return; | 4373 return; |
| 4359 } | 4374 } |
| 4360 | 4375 |
| 4361 texImage2DBase(target, level, internalformat, canvas->width(), canvas->h
eight(), 0, format, type, 0); | 4376 texImage2DBase(target, level, internalformat, canvas->width(), canvas->h
eight(), 0, format, type, 0); |
| 4362 texImageCanvasByGPU(TexImage2DByGPU, texture, target, level, internalfor
mat, type, 0, 0, 0, canvas); | 4377 texImageByGPU(TexImage2DByGPU, texture, target, level, internalformat, t
ype, 0, 0, 0, canvas); |
| 4363 } else if (functionID == TexSubImage2D) { | 4378 } else if (functionID == TexSubImage2D) { |
| 4364 // FIXME: Implement GPU-to-GPU path for WebGL 2 and more internal format
s. | |
| 4365 bool useReadBackPath = isWebGL2OrHigher() | |
| 4366 || extensionEnabled(OESTextureFloatName) | |
| 4367 || extensionEnabled(OESTextureHalfFloatName) | |
| 4368 || extensionEnabled(EXTsRGBName); | |
| 4369 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't suppo
rt float/integer/sRGB internal format. | 4379 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't suppo
rt float/integer/sRGB internal format. |
| 4370 // FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to han
dle more formats. | 4380 // FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to han
dle more formats. |
| 4371 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccele
rated() || useReadBackPath) { | 4381 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccele
rated() || !canUseTexImageByGPU(functionID, internalformat, type)) { |
| 4372 // 2D canvas has only FrontBuffer. | 4382 // 2D canvas has only FrontBuffer. |
| 4373 texImageImpl(TexSubImage2D, target, level, 0, xoffset, yoffset, 0, f
ormat, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(), | 4383 texImageImpl(TexSubImage2D, target, level, 0, xoffset, yoffset, 0, f
ormat, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(), |
| 4374 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPrem
ultiplyAlpha); | 4384 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPrem
ultiplyAlpha); |
| 4375 return; | 4385 return; |
| 4376 } | 4386 } |
| 4377 | 4387 |
| 4378 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA,
type, xoffset, yoffset, 0, canvas); | 4388 texImageByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type,
xoffset, yoffset, 0, canvas); |
| 4379 } else { | 4389 } else { |
| 4380 DCHECK_EQ(functionID, TexSubImage3D); | 4390 DCHECK_EQ(functionID, TexSubImage3D); |
| 4381 // FIXME: Implement GPU-to-GPU copy path (crbug.com/586269). | 4391 // FIXME: Implement GPU-to-GPU copy path (crbug.com/586269). |
| 4382 texImageImpl(TexSubImage3D, target, level, 0, xoffset, yoffset, zoffset,
format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(), | 4392 texImageImpl(TexSubImage3D, target, level, 0, xoffset, yoffset, zoffset,
format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(), |
| 4383 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti
plyAlpha); | 4393 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti
plyAlpha); |
| 4384 } | 4394 } |
| 4385 } | 4395 } |
| 4386 | 4396 |
| 4387 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int
ernalformat, | 4397 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int
ernalformat, |
| 4388 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) | 4398 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) |
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| 4451 } | 4461 } |
| 4452 } | 4462 } |
| 4453 } | 4463 } |
| 4454 | 4464 |
| 4455 RefPtr<Image> image = videoFrameToImage(video); | 4465 RefPtr<Image> image = videoFrameToImage(video); |
| 4456 if (!image) | 4466 if (!image) |
| 4457 return; | 4467 return; |
| 4458 texImageImpl(functionID, target, level, internalformat, xoffset, yoffset, zo
ffset, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFl
ipY, m_unpackPremultiplyAlpha); | 4468 texImageImpl(functionID, target, level, internalformat, xoffset, yoffset, zo
ffset, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFl
ipY, m_unpackPremultiplyAlpha); |
| 4459 } | 4469 } |
| 4460 | 4470 |
| 4471 void WebGLRenderingContextBase::texImageBitmapByGPU(ImageBitmap* bitmap, GLuint
targetTexture, GLenum targetInternalformat, GLenum targetType, GLint targetLevel
, bool flipY) |
| 4472 { |
| 4473 bitmap->bitmapImage()->copyToTexture(drawingBuffer()->contextProvider(), tar
getTexture, targetInternalformat, targetType, flipY); |
| 4474 } |
| 4475 |
| 4461 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int
ernalformat, | 4476 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int
ernalformat, |
| 4462 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4477 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
| 4463 { | 4478 { |
| 4464 texImageHelperHTMLVideoElement(TexImage2D, target, level, internalformat, fo
rmat, type, 0, 0, 0, video, exceptionState); | 4479 texImageHelperHTMLVideoElement(TexImage2D, target, level, internalformat, fo
rmat, type, 0, 0, 0, video, exceptionState); |
| 4465 } | 4480 } |
| 4466 | 4481 |
| 4467 void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun
ctionID, | 4482 void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun
ctionID, |
| 4468 GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type
, GLint xoffset, | 4483 GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type
, GLint xoffset, |
| 4469 GLint yoffset, GLint zoffset, ImageBitmap* bitmap, ExceptionState& exception
State) | 4484 GLint yoffset, GLint zoffset, ImageBitmap* bitmap, ExceptionState& exception
State) |
| 4470 { | 4485 { |
| 4471 const char* funcName = getTexImageFunctionName(functionID); | 4486 const char* funcName = getTexImageFunctionName(functionID); |
| 4472 if (isContextLost()) | 4487 if (isContextLost()) |
| 4473 return; | 4488 return; |
| 4474 if (!validateImageBitmap(funcName, bitmap, exceptionState)) | 4489 if (!validateImageBitmap(funcName, bitmap, exceptionState)) |
| 4475 return; | 4490 return; |
| 4476 if (!validateTexImageBinding(funcName, functionID, target)) | 4491 WebGLTexture* texture = validateTexImageBinding(funcName, functionID, target
); |
| 4492 if (!texture) |
| 4477 return; | 4493 return; |
| 4478 TexImageFunctionType functionType; | 4494 TexImageFunctionType functionType; |
| 4479 if (functionID == TexImage2D) | 4495 if (functionID == TexImage2D) |
| 4480 functionType = TexImage; | 4496 functionType = TexImage; |
| 4481 else | 4497 else |
| 4482 functionType = TexSubImage; | 4498 functionType = TexSubImage; |
| 4483 if (!validateTexFunc(funcName, functionType, SourceImageBitmap, target, leve
l, internalformat, bitmap->width(), bitmap->height(), 1, 0, format, type, xoffse
t, yoffset, zoffset)) | 4499 if (!validateTexFunc(funcName, functionType, SourceImageBitmap, target, leve
l, internalformat, bitmap->width(), bitmap->height(), 1, 0, format, type, xoffse
t, yoffset, zoffset)) |
| 4484 return; | 4500 return; |
| 4485 ASSERT(bitmap->bitmapImage()); | 4501 ASSERT(bitmap->bitmapImage()); |
| 4502 // TODO(xidachen): find out why GPU-GPU copy fails on r8_red, rg8_rg, rgb8_r
gb, rgba8_rgba only. |
| 4503 if (functionID != TexSubImage3D && bitmap->isTextureBacked() && canUseTexIma
geByGPU(functionID, internalformat, type) |
| 4504 && internalformat != GL_R8 && internalformat != GL_RG8 && internalformat
!= GL_RGB8 && internalformat != GL_RGBA8) { |
| 4505 if (functionID == TexImage2D) { |
| 4506 texImage2DBase(target, level, internalformat, bitmap->width(), bitma
p->height(), 0, format, type, 0); |
| 4507 texImageByGPU(TexImage2DByGPU, texture, target, level, internalforma
t, type, 0, 0, 0, bitmap); |
| 4508 } else if (functionID == TexSubImage2D) { |
| 4509 texImageByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, t
ype, xoffset, yoffset, 0, bitmap); |
| 4510 } |
| 4511 return; |
| 4512 } |
| 4486 RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame(); | 4513 RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame(); |
| 4487 SkPixmap pixmap; | 4514 SkPixmap pixmap; |
| 4488 std::unique_ptr<uint8_t[]> pixelData; | 4515 std::unique_ptr<uint8_t[]> pixelData; |
| 4489 uint8_t* pixelDataPtr = nullptr; | 4516 uint8_t* pixelDataPtr = nullptr; |
| 4490 // TODO(crbug.com/613411): peekPixels fails if the SkImage is texture-backed | 4517 // In the case where an ImageBitmap is not texture backed, peekPixels() alwa
ys succeed. |
| 4491 // Use texture mailbox in that case. | 4518 // However, when it is texture backed and !canUseTexImageByGPU, we do a GPU
read back. |
| 4492 bool peekSucceed = skImage->peekPixels(&pixmap); | 4519 bool peekSucceed = skImage->peekPixels(&pixmap); |
| 4493 if (peekSucceed) { | 4520 if (peekSucceed) { |
| 4494 pixelDataPtr = static_cast<uint8_t*>(pixmap.writable_addr()); | 4521 pixelDataPtr = static_cast<uint8_t*>(pixmap.writable_addr()); |
| 4495 } else if (skImage->isTextureBacked()) { | 4522 } else { |
| 4496 pixelData = bitmap->copyBitmapData(bitmap->isPremultiplied() ? Premultip
lyAlpha : DontPremultiplyAlpha); | 4523 pixelData = bitmap->copyBitmapData(bitmap->isPremultiplied() ? Premultip
lyAlpha : DontPremultiplyAlpha); |
| 4497 pixelDataPtr = pixelData.get(); | 4524 pixelDataPtr = pixelData.get(); |
| 4498 } | 4525 } |
| 4499 Vector<uint8_t> data; | 4526 Vector<uint8_t> data; |
| 4500 bool needConversion = true; | 4527 bool needConversion = true; |
| 4501 bool havePeekableRGBA = (peekSucceed && pixmap.colorType() == SkColorType::k
RGBA_8888_SkColorType); | 4528 bool havePeekableRGBA = (peekSucceed && pixmap.colorType() == SkColorType::k
RGBA_8888_SkColorType); |
| 4502 bool isPixelDataRBGA = (havePeekableRGBA || !peekSucceed); | 4529 bool isPixelDataRGBA = (havePeekableRGBA || !peekSucceed); |
| 4503 if (isPixelDataRBGA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) { | 4530 if (isPixelDataRGBA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) { |
| 4504 needConversion = false; | 4531 needConversion = false; |
| 4505 } else { | 4532 } else { |
| 4506 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | 4533 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { |
| 4507 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implement
ed. | 4534 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implement
ed. |
| 4508 type = GL_FLOAT; | 4535 type = GL_FLOAT; |
| 4509 } | 4536 } |
| 4510 // In the case of ImageBitmap, we do not need to apply flipY or premulti
plyAlpha. | 4537 // In the case of ImageBitmap, we do not need to apply flipY or premulti
plyAlpha. |
| 4511 bool isPixelDataBGRA = (peekSucceed && pixmap.colorType() == SkColorType
::kBGRA_8888_SkColorType); | 4538 bool isPixelDataBGRA = pixmap.colorType() == SkColorType::kBGRA_8888_SkC
olorType; |
| 4512 if ((isPixelDataBGRA && !WebGLImageConversion::extractImageData(pixelDat
aPtr, WebGLImageConversion::DataFormat::DataFormatBGRA8, bitmap->size(), format,
type, false, false, data)) | 4539 if ((isPixelDataBGRA && !WebGLImageConversion::extractImageData(pixelDat
aPtr, WebGLImageConversion::DataFormat::DataFormatBGRA8, bitmap->size(), format,
type, false, false, data)) |
| 4513 || (isPixelDataRBGA && !WebGLImageConversion::extractImageData(pixel
DataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), form
at, type, false, false, data))) { | 4540 || (isPixelDataRGBA && !WebGLImageConversion::extractImageData(pixel
DataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), form
at, type, false, false, data))) { |
| 4514 synthesizeGLError(GL_INVALID_VALUE, funcName, "bad image data"); | 4541 synthesizeGLError(GL_INVALID_VALUE, funcName, "bad image data"); |
| 4515 return; | 4542 return; |
| 4516 } | 4543 } |
| 4517 } | 4544 } |
| 4518 resetUnpackParameters(); | 4545 resetUnpackParameters(); |
| 4519 if (functionID == TexImage2D) { | 4546 if (functionID == TexImage2D) { |
| 4520 texImage2DBase(target, level, internalformat, bitmap->width(), bitmap->h
eight(), 0, format, type, needConversion ? data.data() : pixelDataPtr); | 4547 texImage2DBase(target, level, internalformat, bitmap->width(), bitmap->h
eight(), 0, format, type, needConversion ? data.data() : pixelDataPtr); |
| 4521 } else if (functionID == TexSubImage2D) { | 4548 } else if (functionID == TexSubImage2D) { |
| 4522 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, bitmap->widt
h(), bitmap->height(), format, type, needConversion ? data.data() : pixelDataPtr
); | 4549 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, bitmap->widt
h(), bitmap->height(), format, type, needConversion ? data.data() : pixelDataPtr
); |
| 4523 } else { | 4550 } else { |
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| 6424 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, 1); | 6451 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 6425 } | 6452 } |
| 6426 | 6453 |
| 6427 void WebGLRenderingContextBase::restoreUnpackParameters() | 6454 void WebGLRenderingContextBase::restoreUnpackParameters() |
| 6428 { | 6455 { |
| 6429 if (m_unpackAlignment != 1) | 6456 if (m_unpackAlignment != 1) |
| 6430 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); | 6457 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
| 6431 } | 6458 } |
| 6432 | 6459 |
| 6433 } // namespace blink | 6460 } // namespace blink |
| OLD | NEW |