| Index: ui/gl/gl_image_io_surface.mm
|
| diff --git a/ui/gl/gl_image_io_surface.mm b/ui/gl/gl_image_io_surface.mm
|
| index 4c56e944b737cded0fae1d6eca6a6cdd2ac75bb8..bb7fe6a0d21de5aaf3772baee611277014983289 100644
|
| --- a/ui/gl/gl_image_io_surface.mm
|
| +++ b/ui/gl/gl_image_io_surface.mm
|
| @@ -7,21 +7,16 @@
|
| #include <map>
|
|
|
| #include "base/callback_helpers.h"
|
| -#include "base/lazy_instance.h"
|
| #include "base/mac/bind_objc_block.h"
|
| #include "base/mac/foundation_util.h"
|
| -#include "base/strings/stringize_macros.h"
|
| -#include "base/strings/stringprintf.h"
|
| #include "base/trace_event/memory_allocator_dump.h"
|
| #include "base/trace_event/memory_dump_manager.h"
|
| #include "base/trace_event/process_memory_dump.h"
|
| #include "ui/gl/gl_bindings.h"
|
| #include "ui/gl/gl_context.h"
|
| -#include "ui/gl/gl_helper.h"
|
| -#include "ui/gl/gl_implementation.h"
|
| #include "ui/gl/scoped_api.h"
|
| #include "ui/gl/scoped_binders.h"
|
| -#include "ui/gl/scoped_cgl.h"
|
| +#include "ui/gl/yuv_to_rgb_converter.h"
|
|
|
| // Note that this must be included after gl_bindings.h to avoid conflicts.
|
| #include <OpenGL/CGLIOSurface.h>
|
| @@ -33,60 +28,6 @@
|
| namespace gl {
|
| namespace {
|
|
|
| -const char kVertexHeaderCompatiblityProfile[] =
|
| - "#version 110\n"
|
| - "#define ATTRIBUTE attribute\n"
|
| - "#define VARYING varying\n";
|
| -
|
| -const char kVertexHeaderCoreProfile[] =
|
| - "#version 150\n"
|
| - "#define ATTRIBUTE in\n"
|
| - "#define VARYING out\n";
|
| -
|
| -const char kFragmentHeaderCompatiblityProfile[] =
|
| - "#version 110\n"
|
| - "#extension GL_ARB_texture_rectangle : require\n"
|
| - "#define VARYING varying\n"
|
| - "#define FRAGCOLOR gl_FragColor\n"
|
| - "#define TEX texture2DRect\n";
|
| -
|
| -const char kFragmentHeaderCoreProfile[] =
|
| - "#version 150\n"
|
| - "#define VARYING in\n"
|
| - "#define TEX texture\n"
|
| - "#define FRAGCOLOR frag_color\n"
|
| - "out vec4 FRAGCOLOR;\n";
|
| -
|
| -// clang-format off
|
| -const char kVertexShader[] =
|
| -STRINGIZE(
|
| - ATTRIBUTE vec2 a_position;
|
| - uniform vec2 a_texScale;
|
| - VARYING vec2 v_texCoord;
|
| - void main() {
|
| - gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
|
| - v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5 * a_texScale;
|
| - }
|
| -);
|
| -
|
| -const char kFragmentShader[] =
|
| -STRINGIZE(
|
| - uniform sampler2DRect a_y_texture;
|
| - uniform sampler2DRect a_uv_texture;
|
| - VARYING vec2 v_texCoord;
|
| - void main() {
|
| - vec3 yuv_adj = vec3(-0.0625, -0.5, -0.5);
|
| - mat3 yuv_matrix = mat3(vec3(1.164, 1.164, 1.164),
|
| - vec3(0.0, -.391, 2.018),
|
| - vec3(1.596, -.813, 0.0));
|
| - vec3 yuv = vec3(
|
| - TEX(a_y_texture, v_texCoord).r,
|
| - TEX(a_uv_texture, v_texCoord * 0.5).rg);
|
| - FRAGCOLOR = vec4(yuv_matrix * (yuv + yuv_adj), 1.0);
|
| - }
|
| -);
|
| -// clang-format on
|
| -
|
| bool ValidInternalFormat(unsigned internalformat) {
|
| switch (internalformat) {
|
| case GL_RED:
|
| @@ -210,176 +151,6 @@ GLenum DataType(BufferFormat format) {
|
|
|
| } // namespace
|
|
|
| -class GLImageIOSurface::RGBConverter
|
| - : public base::RefCounted<GLImageIOSurface::RGBConverter> {
|
| - public:
|
| - static scoped_refptr<RGBConverter> GetForCurrentContext();
|
| - bool CopyTexImage(IOSurfaceRef io_surface, const gfx::Size& size);
|
| -
|
| - private:
|
| - friend class base::RefCounted<RGBConverter>;
|
| - RGBConverter(CGLContextObj cgl_context);
|
| - ~RGBConverter();
|
| -
|
| - unsigned framebuffer_ = 0;
|
| - unsigned vertex_shader_ = 0;
|
| - unsigned fragment_shader_ = 0;
|
| - unsigned program_ = 0;
|
| - int size_location_ = -1;
|
| - unsigned vertex_buffer_ = 0;
|
| - base::ScopedTypeRef<CGLContextObj> cgl_context_;
|
| -
|
| - static base::LazyInstance<
|
| - std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
|
| - g_rgb_converters;
|
| - static base::LazyInstance<base::ThreadChecker>
|
| - g_rgb_converters_thread_checker;
|
| -};
|
| -
|
| -base::LazyInstance<std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
|
| - GLImageIOSurface::RGBConverter::g_rgb_converters;
|
| -
|
| -base::LazyInstance<base::ThreadChecker>
|
| - GLImageIOSurface::RGBConverter::g_rgb_converters_thread_checker;
|
| -
|
| -scoped_refptr<GLImageIOSurface::RGBConverter>
|
| -GLImageIOSurface::RGBConverter::GetForCurrentContext() {
|
| - CGLContextObj current_context = CGLGetCurrentContext();
|
| - DCHECK(current_context);
|
| - DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
|
| - auto found = g_rgb_converters.Get().find(current_context);
|
| - if (found != g_rgb_converters.Get().end())
|
| - return make_scoped_refptr(found->second);
|
| - return make_scoped_refptr(new RGBConverter(current_context));
|
| -}
|
| -
|
| -GLImageIOSurface::RGBConverter::RGBConverter(CGLContextObj cgl_context)
|
| - : cgl_context_(cgl_context, base::scoped_policy::RETAIN) {
|
| - bool use_core_profile =
|
| - gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGLCoreProfile;
|
| - gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
|
| - glGenFramebuffersEXT(1, &framebuffer_);
|
| - vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
|
| - vertex_shader_ = gfx::GLHelper::LoadShader(
|
| - GL_VERTEX_SHADER,
|
| - base::StringPrintf("%s\n%s",
|
| - use_core_profile ? kVertexHeaderCoreProfile
|
| - : kVertexHeaderCompatiblityProfile,
|
| - kVertexShader).c_str());
|
| - fragment_shader_ = gfx::GLHelper::LoadShader(
|
| - GL_FRAGMENT_SHADER,
|
| - base::StringPrintf("%s\n%s",
|
| - use_core_profile ? kFragmentHeaderCoreProfile
|
| - : kFragmentHeaderCompatiblityProfile,
|
| - kFragmentShader).c_str());
|
| - program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
|
| -
|
| - gfx::ScopedUseProgram use_program(program_);
|
| - size_location_ = glGetUniformLocation(program_, "a_texScale");
|
| - DCHECK_NE(-1, size_location_);
|
| - int y_sampler_location = glGetUniformLocation(program_, "a_y_texture");
|
| - DCHECK_NE(-1, y_sampler_location);
|
| - int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture");
|
| - DCHECK_NE(-1, uv_sampler_location);
|
| -
|
| - glUniform1i(y_sampler_location, 0);
|
| - glUniform1i(uv_sampler_location, 1);
|
| -
|
| - DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
|
| - DCHECK(g_rgb_converters.Get().find(cgl_context) ==
|
| - g_rgb_converters.Get().end());
|
| - g_rgb_converters.Get()[cgl_context] = this;
|
| -}
|
| -
|
| -GLImageIOSurface::RGBConverter::~RGBConverter() {
|
| - DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
|
| - DCHECK(g_rgb_converters.Get()[cgl_context_] == this);
|
| - g_rgb_converters.Get().erase(cgl_context_.get());
|
| - {
|
| - gfx::ScopedCGLSetCurrentContext(cgl_context_.get());
|
| - gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
|
| - glDeleteProgram(program_);
|
| - glDeleteShader(vertex_shader_);
|
| - glDeleteShader(fragment_shader_);
|
| - glDeleteBuffersARB(1, &vertex_buffer_);
|
| - glDeleteFramebuffersEXT(1, &framebuffer_);
|
| - }
|
| - cgl_context_.reset();
|
| -}
|
| -
|
| -bool GLImageIOSurface::RGBConverter::CopyTexImage(IOSurfaceRef io_surface,
|
| - const gfx::Size& size) {
|
| - gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
|
| - DCHECK_EQ(CGLGetCurrentContext(), cgl_context_.get());
|
| - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(),
|
| - 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
| - GLint target_texture = 0;
|
| - glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture);
|
| - DCHECK(target_texture);
|
| -
|
| - // Note that state restoration is done explicitly in the ScopedClosureRunner
|
| - // instead of scoped binders to avoid https://crbug.com/601729.
|
| - GLint old_active_texture = -1;
|
| - glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture);
|
| - GLint old_texture0_binding = -1;
|
| - glActiveTexture(GL_TEXTURE0);
|
| - glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding);
|
| - GLint old_texture1_binding = -1;
|
| - glActiveTexture(GL_TEXTURE1);
|
| - glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding);
|
| -
|
| - unsigned y_texture = 0;
|
| - glGenTextures(1, &y_texture);
|
| - unsigned uv_texture = 0;
|
| - glGenTextures(1, &uv_texture);
|
| -
|
| - base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
|
| - glActiveTexture(GL_TEXTURE0);
|
| - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding);
|
| - glActiveTexture(GL_TEXTURE1);
|
| - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding);
|
| - glActiveTexture(old_active_texture);
|
| -
|
| - glDeleteTextures(1, &y_texture);
|
| - glDeleteTextures(1, &uv_texture);
|
| - }));
|
| -
|
| - CGLError cgl_error = kCGLNoError;
|
| - glActiveTexture(GL_TEXTURE0);
|
| - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture);
|
| - cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
|
| - GL_RED, size.width(), size.height(),
|
| - GL_RED, GL_UNSIGNED_BYTE, io_surface, 0);
|
| - if (cgl_error != kCGLNoError) {
|
| - LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
|
| - << cgl_error;
|
| - return false;
|
| - }
|
| - glActiveTexture(GL_TEXTURE1);
|
| - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture);
|
| - cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
|
| - GL_RG, size.width() / 2, size.height() / 2,
|
| - GL_RG, GL_UNSIGNED_BYTE, io_surface, 1);
|
| - if (cgl_error != kCGLNoError) {
|
| - LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
|
| - << cgl_error;
|
| - return false;
|
| - }
|
| -
|
| - gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
|
| - gfx::ScopedViewport viewport(0, 0, size.width(), size.height());
|
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_RECTANGLE_ARB, target_texture, 0);
|
| - DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| - glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
|
| - gfx::ScopedUseProgram use_program(program_);
|
| - glUniform2f(size_location_, size.width(), size.height());
|
| - gfx::GLHelper::DrawQuad(vertex_buffer_);
|
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_RECTANGLE_ARB, 0, 0);
|
| - return true;
|
| -}
|
| -
|
| GLImageIOSurface::GLImageIOSurface(const gfx::Size& size,
|
| unsigned internalformat)
|
| : size_(size),
|
| @@ -481,13 +252,62 @@ GLenum DataType(BufferFormat format) {
|
|
|
| if (format_ != BufferFormat::YUV_420_BIPLANAR)
|
| return false;
|
| +
|
| if (target != GL_TEXTURE_RECTANGLE_ARB) {
|
| LOG(ERROR) << "YUV_420_BIPLANAR requires GL_TEXTURE_RECTANGLE_ARB target";
|
| return false;
|
| }
|
|
|
| - rgb_converter_ = RGBConverter::GetForCurrentContext();
|
| - return rgb_converter_->CopyTexImage(io_surface_.get(), size_);
|
| + gfx::GLContext* gl_context = gfx::GLContext::GetCurrent();
|
| + DCHECK(gl_context);
|
| +
|
| + gl::YUVToRGBConverter* yuv_to_rgb_converter =
|
| + gl_context->GetYUVToRGBConverter();
|
| + DCHECK(yuv_to_rgb_converter);
|
| +
|
| + gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
|
| +
|
| + // Note that state restoration is done explicitly instead of scoped binders to
|
| + // avoid https://crbug.com/601729.
|
| + GLint rgb_texture = 0;
|
| + GLuint y_texture = 0;
|
| + GLuint uv_texture = 0;
|
| + glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &rgb_texture);
|
| + glGenTextures(1, &y_texture);
|
| + glGenTextures(1, &uv_texture);
|
| + base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
|
| + glDeleteTextures(1, &y_texture);
|
| + glDeleteTextures(1, &uv_texture);
|
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, rgb_texture);
|
| + }));
|
| +
|
| + CGLContextObj cgl_context = CGLGetCurrentContext();
|
| + {
|
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture);
|
| + CGLError cgl_error = CGLTexImageIOSurface2D(
|
| + cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RED, size_.width(),
|
| + size_.height(), GL_RED, GL_UNSIGNED_BYTE, io_surface_, 0);
|
| + if (cgl_error != kCGLNoError) {
|
| + LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
|
| + << cgl_error;
|
| + return false;
|
| + }
|
| + }
|
| + {
|
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture);
|
| + CGLError cgl_error = CGLTexImageIOSurface2D(
|
| + cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size_.width() / 2,
|
| + size_.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface_, 1);
|
| + if (cgl_error != kCGLNoError) {
|
| + LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
|
| + << cgl_error;
|
| + return false;
|
| + }
|
| + }
|
| +
|
| + yuv_to_rgb_converter->CopyYUV420ToRGB(
|
| + GL_TEXTURE_RECTANGLE_ARB, y_texture, uv_texture, size_, rgb_texture);
|
| + return true;
|
| }
|
|
|
| bool GLImageIOSurface::CopyTexSubImage(unsigned target,
|
|
|