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Issue 2005463002: Attach YUV420 to RGB converter to GLContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2704
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_image_io_surface.h" 5 #include "ui/gl/gl_image_io_surface.h"
6 6
7 #include <map> 7 #include <map>
8 8
9 #include "base/callback_helpers.h" 9 #include "base/callback_helpers.h"
10 #include "base/lazy_instance.h"
11 #include "base/mac/bind_objc_block.h" 10 #include "base/mac/bind_objc_block.h"
12 #include "base/mac/foundation_util.h" 11 #include "base/mac/foundation_util.h"
13 #include "base/strings/stringize_macros.h"
14 #include "base/strings/stringprintf.h"
15 #include "base/trace_event/memory_allocator_dump.h" 12 #include "base/trace_event/memory_allocator_dump.h"
16 #include "base/trace_event/memory_dump_manager.h" 13 #include "base/trace_event/memory_dump_manager.h"
17 #include "base/trace_event/process_memory_dump.h" 14 #include "base/trace_event/process_memory_dump.h"
18 #include "ui/gl/gl_bindings.h" 15 #include "ui/gl/gl_bindings.h"
19 #include "ui/gl/gl_context.h" 16 #include "ui/gl/gl_context.h"
20 #include "ui/gl/gl_helper.h"
21 #include "ui/gl/gl_implementation.h"
22 #include "ui/gl/scoped_api.h" 17 #include "ui/gl/scoped_api.h"
23 #include "ui/gl/scoped_binders.h" 18 #include "ui/gl/scoped_binders.h"
24 #include "ui/gl/scoped_cgl.h" 19 #include "ui/gl/yuv_to_rgb_converter.h"
25 20
26 // Note that this must be included after gl_bindings.h to avoid conflicts. 21 // Note that this must be included after gl_bindings.h to avoid conflicts.
27 #include <OpenGL/CGLIOSurface.h> 22 #include <OpenGL/CGLIOSurface.h>
28 #include <Quartz/Quartz.h> 23 #include <Quartz/Quartz.h>
29 #include <stddef.h> 24 #include <stddef.h>
30 25
31 using gfx::BufferFormat; 26 using gfx::BufferFormat;
32 27
33 namespace gl { 28 namespace gl {
34 namespace { 29 namespace {
35 30
36 const char kVertexHeaderCompatiblityProfile[] =
37 "#version 110\n"
38 "#define ATTRIBUTE attribute\n"
39 "#define VARYING varying\n";
40
41 const char kVertexHeaderCoreProfile[] =
42 "#version 150\n"
43 "#define ATTRIBUTE in\n"
44 "#define VARYING out\n";
45
46 const char kFragmentHeaderCompatiblityProfile[] =
47 "#version 110\n"
48 "#extension GL_ARB_texture_rectangle : require\n"
49 "#define VARYING varying\n"
50 "#define FRAGCOLOR gl_FragColor\n"
51 "#define TEX texture2DRect\n";
52
53 const char kFragmentHeaderCoreProfile[] =
54 "#version 150\n"
55 "#define VARYING in\n"
56 "#define TEX texture\n"
57 "#define FRAGCOLOR frag_color\n"
58 "out vec4 FRAGCOLOR;\n";
59
60 // clang-format off
61 const char kVertexShader[] =
62 STRINGIZE(
63 ATTRIBUTE vec2 a_position;
64 uniform vec2 a_texScale;
65 VARYING vec2 v_texCoord;
66 void main() {
67 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
68 v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5 * a_texScale;
69 }
70 );
71
72 const char kFragmentShader[] =
73 STRINGIZE(
74 uniform sampler2DRect a_y_texture;
75 uniform sampler2DRect a_uv_texture;
76 VARYING vec2 v_texCoord;
77 void main() {
78 vec3 yuv_adj = vec3(-0.0625, -0.5, -0.5);
79 mat3 yuv_matrix = mat3(vec3(1.164, 1.164, 1.164),
80 vec3(0.0, -.391, 2.018),
81 vec3(1.596, -.813, 0.0));
82 vec3 yuv = vec3(
83 TEX(a_y_texture, v_texCoord).r,
84 TEX(a_uv_texture, v_texCoord * 0.5).rg);
85 FRAGCOLOR = vec4(yuv_matrix * (yuv + yuv_adj), 1.0);
86 }
87 );
88 // clang-format on
89
90 bool ValidInternalFormat(unsigned internalformat) { 31 bool ValidInternalFormat(unsigned internalformat) {
91 switch (internalformat) { 32 switch (internalformat) {
92 case GL_RED: 33 case GL_RED:
93 case GL_BGRA_EXT: 34 case GL_BGRA_EXT:
94 case GL_RGB: 35 case GL_RGB:
95 case GL_RGB_YCBCR_420V_CHROMIUM: 36 case GL_RGB_YCBCR_420V_CHROMIUM:
96 case GL_RGB_YCBCR_422_CHROMIUM: 37 case GL_RGB_YCBCR_422_CHROMIUM:
97 case GL_RGBA: 38 case GL_RGBA:
98 return true; 39 return true;
99 default: 40 default:
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after
203 NOTREACHED(); 144 NOTREACHED();
204 return 0; 145 return 0;
205 } 146 }
206 147
207 NOTREACHED(); 148 NOTREACHED();
208 return 0; 149 return 0;
209 } 150 }
210 151
211 } // namespace 152 } // namespace
212 153
213 class GLImageIOSurface::RGBConverter
214 : public base::RefCounted<GLImageIOSurface::RGBConverter> {
215 public:
216 static scoped_refptr<RGBConverter> GetForCurrentContext();
217 bool CopyTexImage(IOSurfaceRef io_surface, const gfx::Size& size);
218
219 private:
220 friend class base::RefCounted<RGBConverter>;
221 RGBConverter(CGLContextObj cgl_context);
222 ~RGBConverter();
223
224 unsigned framebuffer_ = 0;
225 unsigned vertex_shader_ = 0;
226 unsigned fragment_shader_ = 0;
227 unsigned program_ = 0;
228 int size_location_ = -1;
229 unsigned vertex_buffer_ = 0;
230 base::ScopedTypeRef<CGLContextObj> cgl_context_;
231
232 static base::LazyInstance<
233 std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
234 g_rgb_converters;
235 static base::LazyInstance<base::ThreadChecker>
236 g_rgb_converters_thread_checker;
237 };
238
239 base::LazyInstance<std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
240 GLImageIOSurface::RGBConverter::g_rgb_converters;
241
242 base::LazyInstance<base::ThreadChecker>
243 GLImageIOSurface::RGBConverter::g_rgb_converters_thread_checker;
244
245 scoped_refptr<GLImageIOSurface::RGBConverter>
246 GLImageIOSurface::RGBConverter::GetForCurrentContext() {
247 CGLContextObj current_context = CGLGetCurrentContext();
248 DCHECK(current_context);
249 DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
250 auto found = g_rgb_converters.Get().find(current_context);
251 if (found != g_rgb_converters.Get().end())
252 return make_scoped_refptr(found->second);
253 return make_scoped_refptr(new RGBConverter(current_context));
254 }
255
256 GLImageIOSurface::RGBConverter::RGBConverter(CGLContextObj cgl_context)
257 : cgl_context_(cgl_context, base::scoped_policy::RETAIN) {
258 bool use_core_profile =
259 gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGLCoreProfile;
260 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
261 glGenFramebuffersEXT(1, &framebuffer_);
262 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
263 vertex_shader_ = gfx::GLHelper::LoadShader(
264 GL_VERTEX_SHADER,
265 base::StringPrintf("%s\n%s",
266 use_core_profile ? kVertexHeaderCoreProfile
267 : kVertexHeaderCompatiblityProfile,
268 kVertexShader).c_str());
269 fragment_shader_ = gfx::GLHelper::LoadShader(
270 GL_FRAGMENT_SHADER,
271 base::StringPrintf("%s\n%s",
272 use_core_profile ? kFragmentHeaderCoreProfile
273 : kFragmentHeaderCompatiblityProfile,
274 kFragmentShader).c_str());
275 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
276
277 gfx::ScopedUseProgram use_program(program_);
278 size_location_ = glGetUniformLocation(program_, "a_texScale");
279 DCHECK_NE(-1, size_location_);
280 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture");
281 DCHECK_NE(-1, y_sampler_location);
282 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture");
283 DCHECK_NE(-1, uv_sampler_location);
284
285 glUniform1i(y_sampler_location, 0);
286 glUniform1i(uv_sampler_location, 1);
287
288 DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
289 DCHECK(g_rgb_converters.Get().find(cgl_context) ==
290 g_rgb_converters.Get().end());
291 g_rgb_converters.Get()[cgl_context] = this;
292 }
293
294 GLImageIOSurface::RGBConverter::~RGBConverter() {
295 DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
296 DCHECK(g_rgb_converters.Get()[cgl_context_] == this);
297 g_rgb_converters.Get().erase(cgl_context_.get());
298 {
299 gfx::ScopedCGLSetCurrentContext(cgl_context_.get());
300 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
301 glDeleteProgram(program_);
302 glDeleteShader(vertex_shader_);
303 glDeleteShader(fragment_shader_);
304 glDeleteBuffersARB(1, &vertex_buffer_);
305 glDeleteFramebuffersEXT(1, &framebuffer_);
306 }
307 cgl_context_.reset();
308 }
309
310 bool GLImageIOSurface::RGBConverter::CopyTexImage(IOSurfaceRef io_surface,
311 const gfx::Size& size) {
312 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
313 DCHECK_EQ(CGLGetCurrentContext(), cgl_context_.get());
314 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(),
315 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
316 GLint target_texture = 0;
317 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture);
318 DCHECK(target_texture);
319
320 // Note that state restoration is done explicitly in the ScopedClosureRunner
321 // instead of scoped binders to avoid https://crbug.com/601729.
322 GLint old_active_texture = -1;
323 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture);
324 GLint old_texture0_binding = -1;
325 glActiveTexture(GL_TEXTURE0);
326 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding);
327 GLint old_texture1_binding = -1;
328 glActiveTexture(GL_TEXTURE1);
329 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding);
330
331 unsigned y_texture = 0;
332 glGenTextures(1, &y_texture);
333 unsigned uv_texture = 0;
334 glGenTextures(1, &uv_texture);
335
336 base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
337 glActiveTexture(GL_TEXTURE0);
338 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding);
339 glActiveTexture(GL_TEXTURE1);
340 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding);
341 glActiveTexture(old_active_texture);
342
343 glDeleteTextures(1, &y_texture);
344 glDeleteTextures(1, &uv_texture);
345 }));
346
347 CGLError cgl_error = kCGLNoError;
348 glActiveTexture(GL_TEXTURE0);
349 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture);
350 cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
351 GL_RED, size.width(), size.height(),
352 GL_RED, GL_UNSIGNED_BYTE, io_surface, 0);
353 if (cgl_error != kCGLNoError) {
354 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
355 << cgl_error;
356 return false;
357 }
358 glActiveTexture(GL_TEXTURE1);
359 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture);
360 cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
361 GL_RG, size.width() / 2, size.height() / 2,
362 GL_RG, GL_UNSIGNED_BYTE, io_surface, 1);
363 if (cgl_error != kCGLNoError) {
364 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
365 << cgl_error;
366 return false;
367 }
368
369 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
370 gfx::ScopedViewport viewport(0, 0, size.width(), size.height());
371 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
372 GL_TEXTURE_RECTANGLE_ARB, target_texture, 0);
373 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
374 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
375 gfx::ScopedUseProgram use_program(program_);
376 glUniform2f(size_location_, size.width(), size.height());
377 gfx::GLHelper::DrawQuad(vertex_buffer_);
378 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
379 GL_TEXTURE_RECTANGLE_ARB, 0, 0);
380 return true;
381 }
382
383 GLImageIOSurface::GLImageIOSurface(const gfx::Size& size, 154 GLImageIOSurface::GLImageIOSurface(const gfx::Size& size,
384 unsigned internalformat) 155 unsigned internalformat)
385 : size_(size), 156 : size_(size),
386 internalformat_(internalformat), 157 internalformat_(internalformat),
387 format_(BufferFormat::RGBA_8888) {} 158 format_(BufferFormat::RGBA_8888) {}
388 159
389 GLImageIOSurface::~GLImageIOSurface() { 160 GLImageIOSurface::~GLImageIOSurface() {
390 DCHECK(thread_checker_.CalledOnValidThread()); 161 DCHECK(thread_checker_.CalledOnValidThread());
391 DCHECK(!io_surface_); 162 DCHECK(!io_surface_);
392 } 163 }
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
474 } 245 }
475 246
476 return true; 247 return true;
477 } 248 }
478 249
479 bool GLImageIOSurface::CopyTexImage(unsigned target) { 250 bool GLImageIOSurface::CopyTexImage(unsigned target) {
480 DCHECK(thread_checker_.CalledOnValidThread()); 251 DCHECK(thread_checker_.CalledOnValidThread());
481 252
482 if (format_ != BufferFormat::YUV_420_BIPLANAR) 253 if (format_ != BufferFormat::YUV_420_BIPLANAR)
483 return false; 254 return false;
255
484 if (target != GL_TEXTURE_RECTANGLE_ARB) { 256 if (target != GL_TEXTURE_RECTANGLE_ARB) {
485 LOG(ERROR) << "YUV_420_BIPLANAR requires GL_TEXTURE_RECTANGLE_ARB target"; 257 LOG(ERROR) << "YUV_420_BIPLANAR requires GL_TEXTURE_RECTANGLE_ARB target";
486 return false; 258 return false;
487 } 259 }
488 260
489 rgb_converter_ = RGBConverter::GetForCurrentContext(); 261 gfx::GLContext* gl_context = gfx::GLContext::GetCurrent();
490 return rgb_converter_->CopyTexImage(io_surface_.get(), size_); 262 DCHECK(gl_context);
263
264 gl::YUVToRGBConverter* yuv_to_rgb_converter =
265 gl_context->GetYUVToRGBConverter();
266 DCHECK(yuv_to_rgb_converter);
267
268 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
269
270 // Note that state restoration is done explicitly instead of scoped binders to
271 // avoid https://crbug.com/601729.
272 GLint rgb_texture = 0;
273 GLuint y_texture = 0;
274 GLuint uv_texture = 0;
275 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &rgb_texture);
276 glGenTextures(1, &y_texture);
277 glGenTextures(1, &uv_texture);
278 base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
279 glDeleteTextures(1, &y_texture);
280 glDeleteTextures(1, &uv_texture);
281 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, rgb_texture);
282 }));
283
284 CGLContextObj cgl_context = CGLGetCurrentContext();
285 {
286 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture);
287 CGLError cgl_error = CGLTexImageIOSurface2D(
288 cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RED, size_.width(),
289 size_.height(), GL_RED, GL_UNSIGNED_BYTE, io_surface_, 0);
290 if (cgl_error != kCGLNoError) {
291 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
292 << cgl_error;
293 return false;
294 }
295 }
296 {
297 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture);
298 CGLError cgl_error = CGLTexImageIOSurface2D(
299 cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size_.width() / 2,
300 size_.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface_, 1);
301 if (cgl_error != kCGLNoError) {
302 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
303 << cgl_error;
304 return false;
305 }
306 }
307
308 yuv_to_rgb_converter->CopyYUV420ToRGB(
309 GL_TEXTURE_RECTANGLE_ARB, y_texture, uv_texture, size_, rgb_texture);
310 return true;
491 } 311 }
492 312
493 bool GLImageIOSurface::CopyTexSubImage(unsigned target, 313 bool GLImageIOSurface::CopyTexSubImage(unsigned target,
494 const gfx::Point& offset, 314 const gfx::Point& offset,
495 const gfx::Rect& rect) { 315 const gfx::Rect& rect) {
496 return false; 316 return false;
497 } 317 }
498 318
499 bool GLImageIOSurface::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, 319 bool GLImageIOSurface::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
500 int z_order, 320 int z_order,
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
532 return cv_pixel_buffer_; 352 return cv_pixel_buffer_;
533 } 353 }
534 354
535 // static 355 // static
536 unsigned GLImageIOSurface::GetInternalFormatForTesting( 356 unsigned GLImageIOSurface::GetInternalFormatForTesting(
537 gfx::BufferFormat format) { 357 gfx::BufferFormat format) {
538 DCHECK(ValidFormat(format)); 358 DCHECK(ValidFormat(format));
539 return TextureFormat(format); 359 return TextureFormat(format);
540 } 360 }
541 } // namespace gl 361 } // namespace gl
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