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Unified Diff: media/gpu/avda_codec_image.h

Issue 2005103004: AVDACodecImages keep their backing SurfaceTexture alive (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@neverdetach
Patch Set: Minor fixes Created 4 years, 6 months ago
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Index: media/gpu/avda_codec_image.h
diff --git a/media/gpu/avda_codec_image.h b/media/gpu/avda_codec_image.h
index 3337df5355063dfff89d5d06b74b70217cbfacb6..95b2ebff78246cd5e89e7a63554a22b8aee49e5b 100644
--- a/media/gpu/avda_codec_image.h
+++ b/media/gpu/avda_codec_image.h
@@ -19,6 +19,8 @@ class ScopedMakeCurrent;
namespace media {
+class VideoCodecBridge;
liberato (no reviews please) 2016/06/06 21:35:54 was this because of the include change in shared_s
watk 2016/06/07 02:22:10 Must have been :\ I just did what I had to in orde
+
// GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as
// needed in order to draw them.
class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {

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