Chromium Code Reviews| Index: media/gpu/android_deferred_rendering_backing_strategy.cc |
| diff --git a/media/gpu/android_deferred_rendering_backing_strategy.cc b/media/gpu/android_deferred_rendering_backing_strategy.cc |
| index 9fadcb412f14eaf2e93193cb1c6ff4235782270d..910e6b42342aa789d4ffdc9db2dd0da253135ecd 100644 |
| --- a/media/gpu/android_deferred_rendering_backing_strategy.cc |
| +++ b/media/gpu/android_deferred_rendering_backing_strategy.cc |
| @@ -41,46 +41,24 @@ gl::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize( |
| int surface_view_id) { |
| shared_state_ = new AVDASharedState(); |
| - // Create a texture for the SurfaceTexture to use. |
| - GLuint service_id; |
| - glGenTextures(1, &service_id); |
| - DCHECK(service_id); |
| - shared_state_->set_surface_texture_service_id(service_id); |
| + bool using_virtual_context = false; |
| + if (gl::GLContext* context = gl::GLContext::GetCurrent()) { |
| + if (gl::GLShareGroup* share_group = context->share_group()) |
| + using_virtual_context = !!share_group->GetSharedContext(); |
| + } |
| + UMA_HISTOGRAM_BOOLEAN("Media.AVDA.VirtualContext", using_virtual_context); |
| - glActiveTexture(GL_TEXTURE0); |
| - glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id); |
| - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| - |
| - state_provider_->GetGlDecoder()->RestoreTextureUnitBindings(0); |
| - state_provider_->GetGlDecoder()->RestoreActiveTexture(); |
| - DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| - |
| - gl::ScopedJavaSurface surface; |
| + // Acquire the SurfaceView surface if given a valid id. |
| if (surface_view_id != media::VideoDecodeAccelerator::Config::kNoSurfaceID) { |
| - surface = gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface( |
| + return gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface( |
|
liberato (no reviews please)
2016/06/06 21:35:54
yay!
|
| surface_view_id); |
| - } else { |
| - bool using_virtual_context = false; |
| - if (gl::GLContext* context = gl::GLContext::GetCurrent()) { |
| - if (gl::GLShareGroup* share_group = context->share_group()) |
| - using_virtual_context = !!share_group->GetSharedContext(); |
| - } |
| - UMA_HISTOGRAM_BOOLEAN("Media.AVDA.VirtualContext", using_virtual_context); |
| - // Detach doesn't work so well on all platforms. Just attach the |
| - // SurfaceTexture here, and probably context switch later. |
| - // Detaching might save us a context switch, since AVDACodecImage will |
| - // attach when needed. However, given that it also fails a lot, we just |
| - // don't do it at all. If virtual contexts are in use, then it doesn't |
| - // even save us a context switch. |
| - surface_texture_ = gl::SurfaceTexture::Create(service_id); |
| - shared_state_->DidAttachSurfaceTexture(); |
| - surface = gl::ScopedJavaSurface(surface_texture_.get()); |
| } |
| - return surface; |
| + // Create a SurfaceTexture. |
| + GLuint service_id = 0; |
| + surface_texture_ = state_provider_->CreateAttachedSurfaceTexture(&service_id); |
|
liberato (no reviews please)
2016/06/06 21:35:54
maybe if (!surface_texture_) return early. maybe
watk
2016/06/07 02:22:10
I think we're okay because CreateAttachedSurfaceTe
|
| + shared_state_->SetSurfaceTexture(surface_texture_, service_id); |
| + return gl::ScopedJavaSurface(surface_texture_.get()); |
| } |
| void AndroidDeferredRenderingBackingStrategy::Cleanup( |
| @@ -90,23 +68,7 @@ void AndroidDeferredRenderingBackingStrategy::Cleanup( |
| if (!shared_state_) |
| return; |
| - // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to |
| - // the service_id that we created for it. |
| - for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
| - ReleaseCodecBufferForPicture(entry.second); |
| - SetImageForPicture(entry.second, nullptr); |
| - } |
| - |
| - // If we're rendering to a SurfaceTexture we can make a copy of the current |
| - // front buffer so that the PictureBuffer textures are still valid. |
| - if (surface_texture_ && have_context && ShouldCopyPictures()) |
| - CopySurfaceTextureToPictures(buffers); |
| - |
| - // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete |
| - // the texture name. |
| - GLuint service_id = shared_state_->surface_texture_service_id(); |
| - if (service_id > 0 && have_context) |
| - glDeleteTextures(1, &service_id); |
| + CodecChanged(nullptr); |
| } |
| scoped_refptr<gl::SurfaceTexture> |
| @@ -149,10 +111,11 @@ void AndroidDeferredRenderingBackingStrategy::SetImageForPicture( |
| // previously set. |
| GLuint stream_texture_service_id = 0; |
| if (image) { |
| - // Override the texture's service_id, so that it will use the one that is |
| - // attached to the SurfaceTexture. |
| - stream_texture_service_id = shared_state_->surface_texture_service_id(); |
| - DCHECK_NE(stream_texture_service_id, 0u); |
| + if (shared_state_->surface_texture_service_id() != 0) { |
| + // Override the Texture's service id, so that it will use the one that is |
| + // attached to the SurfaceTexture. |
| + stream_texture_service_id = shared_state_->surface_texture_service_id(); |
| + } |
| // Also set the parameters for the level if we're not clearing the image. |
| const gfx::Size size = state_provider_->GetSize(); |
| @@ -335,117 +298,4 @@ void AndroidDeferredRenderingBackingStrategy::UpdatePictureBufferSize( |
| picture_buffer->set_size(new_size); |
| } |
| -void AndroidDeferredRenderingBackingStrategy::CopySurfaceTextureToPictures( |
|
liberato (no reviews please)
2016/06/06 21:35:54
yay!
|
| - const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
| - DVLOG(3) << __FUNCTION__; |
| - |
| - // Don't try to copy if the SurfaceTexture was never attached because that |
| - // means it was never updated. |
| - if (!shared_state_->surface_texture_is_attached()) |
| - return; |
| - |
| - gpu::gles2::GLES2Decoder* gl_decoder = state_provider_->GetGlDecoder().get(); |
| - if (!gl_decoder) |
| - return; |
| - |
| - const gfx::Size size = state_provider_->GetSize(); |
| - |
| - // Create a 2D texture to hold a copy of the SurfaceTexture's front buffer. |
| - GLuint tmp_texture_id; |
| - glGenTextures(1, &tmp_texture_id); |
| - { |
| - gl::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, tmp_texture_id); |
| - // The target texture's size will exactly match the source. |
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, |
| - GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| - } |
| - |
| - float transform_matrix[16]; |
| - surface_texture_->GetTransformMatrix(transform_matrix); |
| - |
| - gpu::CopyTextureCHROMIUMResourceManager copier; |
| - copier.Initialize( |
| - gl_decoder, |
| - gl_decoder->GetContextGroup()->feature_info()->feature_flags()); |
| - copier.DoCopyTextureWithTransform(gl_decoder, GL_TEXTURE_EXTERNAL_OES, |
| - shared_state_->surface_texture_service_id(), |
| - GL_TEXTURE_2D, tmp_texture_id, size.width(), |
| - size.height(), true, false, false, |
| - transform_matrix); |
| - |
| - // Create an EGLImage from the 2D texture we just copied into. By associating |
| - // the EGLImage with the PictureBuffer textures they will remain valid even |
| - // after we delete the 2D texture and EGLImage. |
| - const EGLImageKHR egl_image = eglCreateImageKHR( |
| - gl::GLSurfaceEGL::GetHardwareDisplay(), eglGetCurrentContext(), |
| - EGL_GL_TEXTURE_2D_KHR, reinterpret_cast<EGLClientBuffer>(tmp_texture_id), |
| - nullptr /* attrs */); |
| - |
| - glDeleteTextures(1, &tmp_texture_id); |
| - DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| - |
| - if (egl_image == EGL_NO_IMAGE_KHR) { |
| - DLOG(ERROR) << "Failed creating EGLImage: " << ui::GetLastEGLErrorString(); |
| - return; |
| - } |
| - |
| - for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
| - gpu::gles2::TextureRef* texture_ref = |
| - state_provider_->GetTextureForPicture(entry.second); |
| - if (!texture_ref) |
| - continue; |
| - gl::ScopedTextureBinder texture_binder( |
| - GL_TEXTURE_EXTERNAL_OES, texture_ref->texture()->service_id()); |
| - glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_image); |
| - DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| - } |
| - |
| - EGLBoolean result = |
| - eglDestroyImageKHR(gl::GLSurfaceEGL::GetHardwareDisplay(), egl_image); |
| - if (result == EGL_FALSE) { |
| - DLOG(ERROR) << "Error destroying EGLImage: " << ui::GetLastEGLErrorString(); |
| - } |
| -} |
| - |
| -bool AndroidDeferredRenderingBackingStrategy::ShouldCopyPictures() const { |
| - // See if there's a workaround. |
| - if (gpu::gles2::GLES2Decoder* gl_decoder = |
| - state_provider_->GetGlDecoder().get()) { |
| - if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) { |
| - if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) { |
| - if (feature_info->workarounds().avda_dont_copy_pictures) |
| - return false; |
| - } |
| - } |
| - } |
| - |
| - // Samsung Galaxy Tab A, J3, and J1 Mini all like to crash on Lollipop in |
| - // glEGLImageTargetTexture2DOES . These include SM-J105, SM-J111, SM-J120, |
| - // SM-T280, SM-T285, and SM-J320 with various suffixes. All run lollipop and |
| - // and have a Mali-400 gpu. |
| - // For these devices, we must check based on the brand / model |
| - // number, since the strings used by FeatureInfo aren't populated. |
| - if (base::android::BuildInfo::GetInstance()->sdk_int() <= 22) { // L MR1 |
| - const std::string brand( |
| - base::ToLowerASCII(base::android::BuildInfo::GetInstance()->brand())); |
| - if (brand == "samsung") { |
| - const std::string model( |
| - base::ToLowerASCII(base::android::BuildInfo::GetInstance()->model())); |
| - if (model.find("sm-j105") != std::string::npos || |
| - model.find("sm-j111") != std::string::npos || |
| - model.find("sm-j120") != std::string::npos || |
| - model.find("sm-t280") != std::string::npos || |
| - model.find("sm-t285") != std::string::npos || |
| - model.find("sm-j320") != std::string::npos) |
| - return false; |
| - } |
| - } |
| - |
| - return true; |
| -} |
| - |
| } // namespace media |