| Index: src/effects/SkGpuBlurUtils.h
|
| diff --git a/src/effects/SkGpuBlurUtils.h b/src/effects/SkGpuBlurUtils.h
|
| index 8bc4377f5980af690cf3efd364450c2f7cf63b37..0d37f158be9c0270dc44efe9a5e50b9e3bed2ecb 100644
|
| --- a/src/effects/SkGpuBlurUtils.h
|
| +++ b/src/effects/SkGpuBlurUtils.h
|
| @@ -9,19 +9,18 @@
|
| #define SkGpuBlurUtils_DEFINED
|
|
|
| #if SK_SUPPORT_GPU
|
| -#include "GrTextureProvider.h"
|
| +#include "GrDrawContext.h"
|
|
|
| -class GrTexture;
|
| class GrContext;
|
| -#endif
|
| +class GrTexture;
|
|
|
| struct SkRect;
|
|
|
| namespace SkGpuBlurUtils {
|
| -
|
| -#if SK_SUPPORT_GPU
|
| /**
|
| - * Applies a 2D Gaussian blur to a given texture.
|
| + * Applies a 2D Gaussian blur to a given texture. The blurred result is returned
|
| + * as a drawContext in case the caller wishes to future draw into the result.
|
| + * Note: one of sigmaX and sigmaY should be non-zero!
|
| * @param context The GPU context
|
| * @param srcTexture The source texture to be blurred.
|
| * @param gammaCorrect Should blur be gamma-correct (sRGB to linear, etc...)
|
| @@ -30,18 +29,17 @@ namespace SkGpuBlurUtils {
|
| * no pixels will be sampled outside of this rectangle.
|
| * @param sigmaX The blur's standard deviation in X.
|
| * @param sigmaY The blur's standard deviation in Y.
|
| - * @return the blurred texture, which may be srcTexture reffed, or a
|
| - * new texture. It is the caller's responsibility to unref this texture.
|
| + * @return The drawContext containing the blurred result.
|
| */
|
| - GrTexture* GaussianBlur(GrContext* context,
|
| - GrTexture* srcTexture,
|
| - bool gammaCorrect,
|
| - const SkRect& dstBounds,
|
| - const SkRect* srcBounds,
|
| - float sigmaX,
|
| - float sigmaY);
|
| -#endif
|
| + sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
|
| + GrTexture* srcTexture,
|
| + bool gammaCorrect,
|
| + const SkRect& dstBounds,
|
| + const SkRect* srcBounds,
|
| + float sigmaX,
|
| + float sigmaY);
|
|
|
| };
|
|
|
| #endif
|
| +#endif
|
|
|