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Side by Side Diff: src/effects/SkGpuBlurUtils.h

Issue 1962903003: Make SkGpuBlurUtils::GaussianBlur more drawContext centric (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix sk_sp bug Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkGpuBlurUtils_DEFINED 8 #ifndef SkGpuBlurUtils_DEFINED
9 #define SkGpuBlurUtils_DEFINED 9 #define SkGpuBlurUtils_DEFINED
10 10
11 #if SK_SUPPORT_GPU 11 #if SK_SUPPORT_GPU
12 #include "GrTextureProvider.h" 12 #include "GrDrawContext.h"
13 13
14 class GrContext;
14 class GrTexture; 15 class GrTexture;
15 class GrContext;
16 #endif
17 16
18 struct SkRect; 17 struct SkRect;
19 18
20 namespace SkGpuBlurUtils { 19 namespace SkGpuBlurUtils {
21
22 #if SK_SUPPORT_GPU
23 /** 20 /**
24 * Applies a 2D Gaussian blur to a given texture. 21 * Applies a 2D Gaussian blur to a given texture. The blurred result is retur ned
22 * as a drawContext in case the caller wishes to future draw into the result.
23 * Note: one of sigmaX and sigmaY should be non-zero!
25 * @param context The GPU context 24 * @param context The GPU context
26 * @param srcTexture The source texture to be blurred. 25 * @param srcTexture The source texture to be blurred.
27 * @param gammaCorrect Should blur be gamma-correct (sRGB to linear, etc.. .) 26 * @param gammaCorrect Should blur be gamma-correct (sRGB to linear, etc.. .)
28 * @param dstBounds The destination bounds, relative to the source text ure. 27 * @param dstBounds The destination bounds, relative to the source text ure.
29 * @param srcBounds The source bounds, relative to the source texture. If non-null, 28 * @param srcBounds The source bounds, relative to the source texture. If non-null,
30 * no pixels will be sampled outside of this rectangle . 29 * no pixels will be sampled outside of this rectangle .
31 * @param sigmaX The blur's standard deviation in X. 30 * @param sigmaX The blur's standard deviation in X.
32 * @param sigmaY The blur's standard deviation in Y. 31 * @param sigmaY The blur's standard deviation in Y.
33 * @return the blurred texture, which may be srcTexture reffed, or a 32 * @return The drawContext containing the blurred result.
34 * new texture. It is the caller's responsibility to unref this texture.
35 */ 33 */
36 GrTexture* GaussianBlur(GrContext* context, 34 sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
37 GrTexture* srcTexture, 35 GrTexture* srcTexture,
38 bool gammaCorrect, 36 bool gammaCorrect,
39 const SkRect& dstBounds, 37 const SkRect& dstBounds,
40 const SkRect* srcBounds, 38 const SkRect* srcBounds,
41 float sigmaX, 39 float sigmaX,
42 float sigmaY); 40 float sigmaY);
43 #endif
44 41
45 }; 42 };
46 43
47 #endif 44 #endif
45 #endif
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