| Index: third_party/WebKit/Source/modules/webaudio/AudioWorkletProcessorDefinition.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webaudio/AudioWorkletProcessorDefinition.cpp b/third_party/WebKit/Source/modules/webaudio/AudioWorkletProcessorDefinition.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ceef16e0daca99e4afc8766e2fafcffc70755975
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/modules/webaudio/AudioWorkletProcessorDefinition.cpp
|
| @@ -0,0 +1,86 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "modules/webaudio/AudioWorkletProcessorDefinition.h"
|
| +
|
| +#include "bindings/core/v8/ScriptState.h"
|
| +#include "bindings/core/v8/V8Binding.h"
|
| +#include "bindings/core/v8/V8BindingMacros.h"
|
| +#include "bindings/core/v8/V8ObjectConstructor.h"
|
| +#include "core/dom/ExecutionContext.h"
|
| +
|
| +namespace blink {
|
| +
|
| +AudioWorkletProcessorDefinition* AudioWorkletProcessorDefinition::create(ScriptState* scriptState, v8::Local<v8::Function> constructor, v8::Local<v8::Function> process)
|
| +{
|
| + return new AudioWorkletProcessorDefinition(scriptState, constructor, process);
|
| +}
|
| +
|
| +AudioWorkletProcessorDefinition::AudioWorkletProcessorDefinition(ScriptState* scriptState, v8::Local<v8::Function> constructor, v8::Local<v8::Function> process)
|
| + : m_scriptState(scriptState)
|
| + , m_constructor(scriptState->isolate(), constructor)
|
| + , m_process(scriptState->isolate(), process)
|
| +{
|
| +}
|
| +
|
| +AudioWorkletProcessorDefinition::~AudioWorkletProcessorDefinition()
|
| +{
|
| +}
|
| +
|
| +void AudioWorkletProcessorDefinition::process()
|
| +{
|
| + // TODO: currently this happens in the main thread!!!
|
| +
|
| + // ScriptState::Scope scope(m_scriptState.get());
|
| +
|
| + // maybeCreateProcessInstance();
|
| +
|
| + // v8::Isolate* isolate = m_scriptState->isolate();
|
| +
|
| + // We may have failed to create an instance class, in which case produce an
|
| + // invalid image.
|
| + // if (isUndefinedOrNull(instance))
|
| + // return nullptr;
|
| +
|
| + // TODO: do some audio stuff.
|
| + // v8::Local<v8::Value> argv[] = {
|
| + // toV8(someAudioStuff, m_scriptState->context()->Global(), isolate),
|
| + // };
|
| +
|
| + // v8::Local<v8::Function> process = m_process.newLocal(isolate);
|
| +
|
| + // v8::TryCatch block(isolate);
|
| + // block.SetVerbose(true);
|
| +
|
| + // V8ScriptRunner::callFunction(process, m_scriptState->getExecutionContext(), instance, 2, argv, isolate);
|
| +
|
| + // The paint function may have produced an error, in which case produce an
|
| + // invalid image.
|
| + // if (block.HasCaught()) {
|
| + // return;
|
| + // }
|
| +
|
| + return;
|
| +}
|
| +
|
| +void AudioWorkletProcessorDefinition::maybeCreateProcessInstance()
|
| +{
|
| + if (m_didCallConstructor)
|
| + return;
|
| +
|
| + // DCHECK(m_instance.isEmpty());
|
| +
|
| + // v8::Isolate* isolate = m_scriptState->isolate();
|
| + // v8::Local<v8::Function> constructor = m_constructor.newLocal(isolate);
|
| + // DCHECK(!isUndefinedOrNull(constructor));
|
| +
|
| + // v8::Local<v8::Object> processInstance;
|
| + // if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&processInstance)) {
|
| + // m_instance.set(isolate, processInstance);
|
| + // }
|
| +
|
| + m_didCallConstructor = true;
|
| +}
|
| +
|
| +} // namespace blink
|
|
|