Index: cc/tiles/picture_layer_tiling_unittest.cc |
diff --git a/cc/tiles/picture_layer_tiling_unittest.cc b/cc/tiles/picture_layer_tiling_unittest.cc |
index e4d5d6da7a4efa6804098d69a1425cdb2db5cd38..19e5f27896b53bbd9addd2d95a2d2ab4d251f761 100644 |
--- a/cc/tiles/picture_layer_tiling_unittest.cc |
+++ b/cc/tiles/picture_layer_tiling_unittest.cc |
@@ -55,12 +55,11 @@ class TestablePictureLayerTiling : public PictureLayerTiling { |
tree, contents_scale, raster_source, client, |
settings.tiling_interest_area_padding, |
settings.skewport_target_time_in_seconds, |
- settings.skewport_extrapolation_limit_in_content_pixels)); |
+ settings.skewport_extrapolation_limit_in_screen_pixels)); |
} |
gfx::Rect live_tiles_rect() const { return live_tiles_rect_; } |
- using PictureLayerTiling::ComputeSkewport; |
using PictureLayerTiling::RemoveTileAt; |
using PictureLayerTiling::RemoveTilesInRegion; |
@@ -72,13 +71,7 @@ class TestablePictureLayerTiling : public PictureLayerTiling { |
size_t tiling_interest_area_padding, |
float skewport_target_time, |
int skewport_extrapolation_limit) |
- : PictureLayerTiling(tree, |
- contents_scale, |
- raster_source, |
- client, |
- tiling_interest_area_padding, |
- skewport_target_time, |
- skewport_extrapolation_limit) {} |
+ : PictureLayerTiling(tree, contents_scale, raster_source, client) {} |
}; |
class PictureLayerTilingIteratorTest : public testing::Test { |
@@ -613,458 +606,6 @@ TEST_F(PictureLayerTilingIteratorTest, NonContainedDestRect) { |
VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100)); |
} |
-TEST(PictureLayerTilingTest, SkewportLimits) { |
- FakePictureLayerTilingClient client; |
- |
- gfx::Rect viewport(0, 0, 100, 100); |
- gfx::Size layer_bounds(200, 200); |
- |
- client.SetTileSize(gfx::Size(100, 100)); |
- LayerTreeSettings settings; |
- settings.skewport_extrapolation_limit_in_content_pixels = 75; |
- |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(layer_bounds); |
- std::unique_ptr<TestablePictureLayerTiling> tiling = |
- TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source, |
- &client, settings); |
- |
- tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion()); |
- |
- // Move viewport down 50 pixels in 0.5 seconds. |
- gfx::Rect down_skewport = |
- tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100)); |
- |
- EXPECT_EQ(0, down_skewport.x()); |
- EXPECT_EQ(50, down_skewport.y()); |
- EXPECT_EQ(100, down_skewport.width()); |
- EXPECT_EQ(175, down_skewport.height()); |
- EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100))); |
- |
- // Move viewport down 50 and right 10 pixels. |
- gfx::Rect down_right_skewport = |
- tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100)); |
- |
- EXPECT_EQ(10, down_right_skewport.x()); |
- EXPECT_EQ(50, down_right_skewport.y()); |
- EXPECT_EQ(120, down_right_skewport.width()); |
- EXPECT_EQ(175, down_right_skewport.height()); |
- EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100))); |
- |
- // Move viewport left. |
- gfx::Rect left_skewport = |
- tiling->ComputeSkewport(1.5, gfx::Rect(-50, 0, 100, 100)); |
- |
- EXPECT_EQ(-125, left_skewport.x()); |
- EXPECT_EQ(0, left_skewport.y()); |
- EXPECT_EQ(175, left_skewport.width()); |
- EXPECT_EQ(100, left_skewport.height()); |
- EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100))); |
- |
- // Expand viewport. |
- gfx::Rect expand_skewport = |
- tiling->ComputeSkewport(1.5, gfx::Rect(-50, -50, 200, 200)); |
- |
- // x and y moved by -75 (-50 - 75 = -125). |
- // right side and bottom side moved by 75 [(350 - 125) - (200 - 50) = 75]. |
- EXPECT_EQ(-125, expand_skewport.x()); |
- EXPECT_EQ(-125, expand_skewport.y()); |
- EXPECT_EQ(350, expand_skewport.width()); |
- EXPECT_EQ(350, expand_skewport.height()); |
- EXPECT_TRUE(expand_skewport.Contains(gfx::Rect(-50, -50, 200, 200))); |
- |
- // Expand the viewport past the limit in all directions. |
- gfx::Rect big_expand_skewport = |
- tiling->ComputeSkewport(1.5, gfx::Rect(-500, -500, 1500, 1500)); |
- |
- EXPECT_EQ(-575, big_expand_skewport.x()); |
- EXPECT_EQ(-575, big_expand_skewport.y()); |
- EXPECT_EQ(1650, big_expand_skewport.width()); |
- EXPECT_EQ(1650, big_expand_skewport.height()); |
- EXPECT_TRUE(big_expand_skewport.Contains(gfx::Rect(-500, -500, 1500, 1500))); |
- |
- // Shrink the skewport in all directions. |
- gfx::Rect shrink_viewport = |
- tiling->ComputeSkewport(1.5, gfx::Rect(0, 0, 100, 100)); |
- EXPECT_EQ(0, shrink_viewport.x()); |
- EXPECT_EQ(0, shrink_viewport.y()); |
- EXPECT_EQ(100, shrink_viewport.width()); |
- EXPECT_EQ(100, shrink_viewport.height()); |
- |
- // Move the skewport really far in one direction. |
- gfx::Rect move_skewport_far = |
- tiling->ComputeSkewport(1.5, gfx::Rect(0, 5000, 100, 100)); |
- EXPECT_EQ(0, move_skewport_far.x()); |
- EXPECT_EQ(5000, move_skewport_far.y()); |
- EXPECT_EQ(100, move_skewport_far.width()); |
- EXPECT_EQ(175, move_skewport_far.height()); |
- EXPECT_TRUE(move_skewport_far.Contains(gfx::Rect(0, 5000, 100, 100))); |
-} |
- |
-TEST(PictureLayerTilingTest, ComputeSkewportExtremeCases) { |
- FakePictureLayerTilingClient client; |
- |
- gfx::Size layer_bounds(200, 200); |
- client.SetTileSize(gfx::Size(100, 100)); |
- LayerTreeSettings settings; |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(layer_bounds); |
- std::unique_ptr<TestablePictureLayerTiling> tiling = |
- TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source, |
- &client, settings); |
- |
- gfx::Rect viewport1(-1918, 255860, 4010, 2356); |
- gfx::Rect viewport2(-7088, -91738, 14212, 8350); |
- gfx::Rect viewport3(-12730024, -158883296, 24607540, 14454512); |
- double time = 1.0; |
- tiling->ComputeTilePriorityRects(viewport1, 1.f, time, Occlusion()); |
- time += 0.016; |
- EXPECT_TRUE(tiling->ComputeSkewport(time, viewport2).Contains(viewport2)); |
- tiling->ComputeTilePriorityRects(viewport2, 1.f, time, Occlusion()); |
- time += 0.016; |
- EXPECT_TRUE(tiling->ComputeSkewport(time, viewport3).Contains(viewport3)); |
- |
- // Use a tiling with a large scale, so the viewport times the scale no longer |
- // fits into integers, and the viewport is not anywhere close to the tiling. |
- tiling = TestablePictureLayerTiling::Create(ACTIVE_TREE, 1000.0f, |
- raster_source, &client, settings); |
- tiling->ComputeTilePriorityRects(viewport3, 1.f, time, Occlusion()); |
- EXPECT_EQ(gfx::Rect(), tiling->GetCurrentVisibleRectForTesting()); |
-} |
- |
-TEST(PictureLayerTilingTest, ComputeSkewport) { |
- FakePictureLayerTilingClient client; |
- |
- gfx::Rect viewport(0, 0, 100, 100); |
- gfx::Size layer_bounds(200, 200); |
- |
- client.SetTileSize(gfx::Size(100, 100)); |
- |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(layer_bounds); |
- std::unique_ptr<TestablePictureLayerTiling> tiling = |
- TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source, |
- &client, LayerTreeSettings()); |
- |
- tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion()); |
- |
- // Move viewport down 50 pixels in 0.5 seconds. |
- gfx::Rect down_skewport = |
- tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100)); |
- |
- EXPECT_EQ(0, down_skewport.x()); |
- EXPECT_EQ(50, down_skewport.y()); |
- EXPECT_EQ(100, down_skewport.width()); |
- EXPECT_EQ(200, down_skewport.height()); |
- |
- // Shrink viewport. |
- gfx::Rect shrink_skewport = |
- tiling->ComputeSkewport(1.5, gfx::Rect(25, 25, 50, 50)); |
- |
- EXPECT_EQ(25, shrink_skewport.x()); |
- EXPECT_EQ(25, shrink_skewport.y()); |
- EXPECT_EQ(50, shrink_skewport.width()); |
- EXPECT_EQ(50, shrink_skewport.height()); |
- |
- // Move viewport down 50 and right 10 pixels. |
- gfx::Rect down_right_skewport = |
- tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100)); |
- |
- EXPECT_EQ(10, down_right_skewport.x()); |
- EXPECT_EQ(50, down_right_skewport.y()); |
- EXPECT_EQ(120, down_right_skewport.width()); |
- EXPECT_EQ(200, down_right_skewport.height()); |
- |
- // Move viewport left. |
- gfx::Rect left_skewport = |
- tiling->ComputeSkewport(1.5, gfx::Rect(-20, 0, 100, 100)); |
- |
- EXPECT_EQ(-60, left_skewport.x()); |
- EXPECT_EQ(0, left_skewport.y()); |
- EXPECT_EQ(140, left_skewport.width()); |
- EXPECT_EQ(100, left_skewport.height()); |
- |
- // Expand viewport in 0.2 seconds. |
- gfx::Rect expanded_skewport = |
- tiling->ComputeSkewport(1.2, gfx::Rect(-5, -5, 110, 110)); |
- |
- EXPECT_EQ(-30, expanded_skewport.x()); |
- EXPECT_EQ(-30, expanded_skewport.y()); |
- EXPECT_EQ(160, expanded_skewport.width()); |
- EXPECT_EQ(160, expanded_skewport.height()); |
-} |
- |
-TEST(PictureLayerTilingTest, SkewportThroughUpdateTilePriorities) { |
- FakePictureLayerTilingClient client; |
- |
- gfx::Rect viewport(0, 0, 100, 100); |
- gfx::Size layer_bounds(200, 200); |
- |
- client.SetTileSize(gfx::Size(100, 100)); |
- |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(layer_bounds); |
- std::unique_ptr<TestablePictureLayerTiling> tiling = |
- TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source, |
- &client, LayerTreeSettings()); |
- |
- tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion()); |
- |
- // Move viewport down 50 pixels in 0.5 seconds. |
- gfx::Rect viewport_50 = gfx::Rect(0, 50, 100, 100); |
- gfx::Rect skewport_50 = tiling->ComputeSkewport(1.5, viewport_50); |
- |
- EXPECT_EQ(gfx::Rect(0, 50, 100, 200), skewport_50); |
- tiling->ComputeTilePriorityRects(viewport_50, 1.f, 1.5, Occlusion()); |
- |
- gfx::Rect viewport_100 = gfx::Rect(0, 100, 100, 100); |
- gfx::Rect skewport_100 = tiling->ComputeSkewport(2.0, viewport_100); |
- |
- EXPECT_EQ(gfx::Rect(0, 100, 100, 200), skewport_100); |
- tiling->ComputeTilePriorityRects(viewport_100, 1.f, 2.0, Occlusion()); |
- |
- // Advance time, but not the viewport. |
- gfx::Rect result = tiling->ComputeSkewport(2.5, viewport_100); |
- // Since the history did advance, we should still get a skewport but a smaller |
- // one. |
- EXPECT_EQ(gfx::Rect(0, 100, 100, 150), result); |
- tiling->ComputeTilePriorityRects(viewport_100, 1.f, 2.5, Occlusion()); |
- |
- // Advance time again. |
- result = tiling->ComputeSkewport(3.0, viewport_100); |
- EXPECT_EQ(viewport_100, result); |
- tiling->ComputeTilePriorityRects(viewport_100, 1.f, 3.0, Occlusion()); |
- |
- // Ensure we have a skewport. |
- gfx::Rect viewport_150 = gfx::Rect(0, 150, 100, 100); |
- gfx::Rect skewport_150 = tiling->ComputeSkewport(3.5, viewport_150); |
- EXPECT_EQ(gfx::Rect(0, 150, 100, 150), skewport_150); |
- tiling->ComputeTilePriorityRects(viewport_150, 1.f, 3.5, Occlusion()); |
- |
- // Advance the viewport, but not the time. |
- gfx::Rect viewport_200 = gfx::Rect(0, 200, 100, 100); |
- gfx::Rect skewport_200 = tiling->ComputeSkewport(3.5, viewport_200); |
- EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200); |
- |
- // Ensure that continued calls with the same value, produce the same skewport. |
- tiling->ComputeTilePriorityRects(viewport_150, 1.f, 3.5, Occlusion()); |
- EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200); |
- tiling->ComputeTilePriorityRects(viewport_150, 1.f, 3.5, Occlusion()); |
- EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200); |
- |
- tiling->ComputeTilePriorityRects(viewport_200, 1.f, 3.5, Occlusion()); |
- |
- // This should never happen, but advance the viewport yet again keeping the |
- // time the same. |
- gfx::Rect viewport_250 = gfx::Rect(0, 250, 100, 100); |
- gfx::Rect skewport_250 = tiling->ComputeSkewport(3.5, viewport_250); |
- EXPECT_EQ(viewport_250, skewport_250); |
- tiling->ComputeTilePriorityRects(viewport_250, 1.f, 3.5, Occlusion()); |
-} |
- |
-TEST(PictureLayerTilingTest, ViewportDistanceWithScale) { |
- FakePictureLayerTilingClient client; |
- |
- gfx::Rect viewport(0, 0, 100, 100); |
- gfx::Size layer_bounds(1500, 1500); |
- |
- client.SetTileSize(gfx::Size(10, 10)); |
- LayerTreeSettings settings; |
- |
- // Tiling at 0.25 scale: this should create 47x47 tiles of size 10x10. |
- // The reason is that each tile has a one pixel border, so tile at (1, 2) |
- // for instance begins at (8, 16) pixels. So tile at (46, 46) will begin at |
- // (368, 368) and extend to the end of 1500 * 0.25 = 375 edge of the |
- // tiling. |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(layer_bounds); |
- std::unique_ptr<TestablePictureLayerTiling> tiling = |
- TestablePictureLayerTiling::Create(ACTIVE_TREE, 0.25f, raster_source, |
- &client, settings); |
- tiling->set_resolution(HIGH_RESOLUTION); |
- gfx::Rect viewport_in_content_space = |
- gfx::ScaleToEnclosedRect(viewport, 0.25f); |
- |
- tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion()); |
- auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
- |
- // Compute the soon border. |
- float inset = PictureLayerTiling::CalculateSoonBorderDistance( |
- viewport_in_content_space, 1.0f / 0.25f); |
- gfx::Rect soon_rect_in_content_space = viewport_in_content_space; |
- soon_rect_in_content_space.Inset(-inset, -inset); |
- |
- // Sanity checks. |
- for (int i = 0; i < 47; ++i) { |
- for (int j = 0; j < 47; ++j) { |
- EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j; |
- } |
- } |
- for (int i = 0; i < 47; ++i) { |
- EXPECT_FALSE(tiling->TileAt(i, 47)) << "i: " << i; |
- EXPECT_FALSE(tiling->TileAt(47, i)) << "i: " << i; |
- } |
- |
- // No movement in the viewport implies that tiles will either be NOW |
- // or EVENTUALLY, with the exception of tiles that are between 0 and 312 |
- // pixels away from the viewport, which will be in the SOON bin. |
- bool have_now = false; |
- bool have_eventually = false; |
- bool have_soon = false; |
- for (int i = 0; i < 47; ++i) { |
- for (int j = 0; j < 47; ++j) { |
- Tile* tile = tiling->TileAt(i, j); |
- PrioritizedTile prioritized_tile = prioritized_tiles[tile]; |
- TilePriority priority = prioritized_tile.priority(); |
- |
- gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j); |
- if (viewport_in_content_space.Intersects(tile_rect)) { |
- EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
- have_now = true; |
- } else if (soon_rect_in_content_space.Intersects(tile_rect)) { |
- EXPECT_EQ(TilePriority::SOON, priority.priority_bin); |
- have_soon = true; |
- } else { |
- EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- have_eventually = true; |
- } |
- } |
- } |
- |
- EXPECT_TRUE(have_now); |
- EXPECT_TRUE(have_soon); |
- EXPECT_TRUE(have_eventually); |
- |
- // Spot check some distances. |
- // Tile at 5, 1 should begin at 41x9 in content space (without borders), |
- // so the distance to a viewport that ends at 25x25 in content space |
- // should be 17 (41 - 25 + 1). In layer space, then that should be |
- // 17 / 0.25 = 68 pixels. |
- |
- // We can verify that the content rect (with borders) is one pixel off |
- // 41,9 8x8 on all sides. |
- EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10"); |
- |
- TilePriority priority = prioritized_tiles[tiling->TileAt(5, 1)].priority(); |
- EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
- |
- priority = prioritized_tiles[tiling->TileAt(2, 5)].priority(); |
- EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
- |
- priority = prioritized_tiles[tiling->TileAt(3, 4)].priority(); |
- EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible); |
- |
- // Move the viewport down 40 pixels. |
- viewport = gfx::Rect(0, 40, 100, 100); |
- viewport_in_content_space = gfx::ScaleToEnclosedRect(viewport, 0.25f); |
- gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space); |
- |
- // Compute the soon border. |
- inset = PictureLayerTiling::CalculateSoonBorderDistance( |
- viewport_in_content_space, 1.0f / 0.25f); |
- soon_rect_in_content_space = viewport_in_content_space; |
- soon_rect_in_content_space.Inset(-inset, -inset); |
- |
- EXPECT_EQ(0, skewport.x()); |
- EXPECT_EQ(10, skewport.y()); |
- EXPECT_EQ(25, skewport.width()); |
- EXPECT_EQ(35, skewport.height()); |
- |
- tiling->ComputeTilePriorityRects(viewport, 1.f, 2.0, Occlusion()); |
- prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
- |
- have_now = false; |
- have_eventually = false; |
- have_soon = false; |
- |
- // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and |
- // some EVENTUALLY tiles. |
- for (int i = 0; i < 47; ++i) { |
- for (int j = 0; j < 47; ++j) { |
- Tile* tile = tiling->TileAt(i, j); |
- TilePriority priority = prioritized_tiles[tile].priority(); |
- |
- gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j); |
- if (viewport_in_content_space.Intersects(tile_rect)) { |
- EXPECT_EQ(TilePriority::NOW, priority.priority_bin) << "i: " << i |
- << " j: " << j; |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i |
- << " j: " << j; |
- have_now = true; |
- } else if (skewport.Intersects(tile_rect) || |
- soon_rect_in_content_space.Intersects(tile_rect)) { |
- EXPECT_EQ(TilePriority::SOON, priority.priority_bin) << "i: " << i |
- << " j: " << j; |
- EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i |
- << " j: " << j; |
- have_soon = true; |
- } else { |
- EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin) |
- << "i: " << i << " j: " << j; |
- EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i |
- << " j: " << j; |
- have_eventually = true; |
- } |
- } |
- } |
- |
- EXPECT_TRUE(have_now); |
- EXPECT_TRUE(have_soon); |
- EXPECT_TRUE(have_eventually); |
- |
- priority = prioritized_tiles[tiling->TileAt(5, 1)].priority(); |
- EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
- |
- priority = prioritized_tiles[tiling->TileAt(2, 5)].priority(); |
- EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible); |
- |
- priority = prioritized_tiles[tiling->TileAt(3, 4)].priority(); |
- EXPECT_FLOAT_EQ(4.f, priority.distance_to_visible); |
- |
- // Change the underlying layer scale. |
- tiling->ComputeTilePriorityRects(viewport, 2.0f, 3.0, Occlusion()); |
- prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
- |
- priority = prioritized_tiles[tiling->TileAt(5, 1)].priority(); |
- EXPECT_FLOAT_EQ(136.f, priority.distance_to_visible); |
- |
- priority = prioritized_tiles[tiling->TileAt(2, 5)].priority(); |
- EXPECT_FLOAT_EQ(56.f, priority.distance_to_visible); |
- |
- priority = prioritized_tiles[tiling->TileAt(3, 4)].priority(); |
- EXPECT_FLOAT_EQ(8.f, priority.distance_to_visible); |
- |
- // Test additional scales. |
- tiling = TestablePictureLayerTiling::Create(ACTIVE_TREE, 0.2f, raster_source, |
- &client, LayerTreeSettings()); |
- tiling->set_resolution(HIGH_RESOLUTION); |
- tiling->ComputeTilePriorityRects(viewport, 1.0f, 4.0, Occlusion()); |
- prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
- |
- priority = prioritized_tiles[tiling->TileAt(5, 1)].priority(); |
- EXPECT_FLOAT_EQ(110.f, priority.distance_to_visible); |
- |
- priority = prioritized_tiles[tiling->TileAt(2, 5)].priority(); |
- EXPECT_FLOAT_EQ(70.f, priority.distance_to_visible); |
- |
- priority = prioritized_tiles[tiling->TileAt(3, 4)].priority(); |
- EXPECT_FLOAT_EQ(60.f, priority.distance_to_visible); |
- |
- tiling->ComputeTilePriorityRects(viewport, 0.5f, 5.0, Occlusion()); |
- prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
- |
- priority = prioritized_tiles[tiling->TileAt(5, 1)].priority(); |
- EXPECT_FLOAT_EQ(55.f, priority.distance_to_visible); |
- |
- priority = prioritized_tiles[tiling->TileAt(2, 5)].priority(); |
- EXPECT_FLOAT_EQ(35.f, priority.distance_to_visible); |
- |
- priority = prioritized_tiles[tiling->TileAt(3, 4)].priority(); |
- EXPECT_FLOAT_EQ(30.f, priority.distance_to_visible); |
-} |
- |
static void TileExists(bool exists, Tile* tile, |
const gfx::Rect& geometry_rect) { |
EXPECT_EQ(exists, tile != NULL) << geometry_rect.ToString(); |
@@ -1077,17 +618,17 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExist) { |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); |
tiling_->ComputeTilePriorityRects( |
- gfx::Rect(layer_bounds), // visible content rect |
+ gfx::Rect(layer_bounds), // visible rect |
+ gfx::Rect(layer_bounds), // skewport |
+ gfx::Rect(layer_bounds), // soon border rect |
+ gfx::Rect(layer_bounds), // eventually rect |
1.f, // current contents scale |
- 1.0, // current frame time |
Occlusion()); |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
// Make the viewport rect empty. All tiles are killed and become zombies. |
- tiling_->ComputeTilePriorityRects(gfx::Rect(), // visible content rect |
- 1.f, // current contents scale |
- 2.0, // current frame time |
- Occlusion()); |
+ tiling_->ComputeTilePriorityRects(gfx::Rect(), gfx::Rect(), gfx::Rect(), |
+ gfx::Rect(), 1.f, Occlusion()); |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); |
} |
@@ -1100,17 +641,17 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) { |
gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000); |
tiling_->ComputeTilePriorityRects( |
- gfx::Rect(layer_bounds), // visible content rect |
+ gfx::Rect(layer_bounds), // visible rect |
+ gfx::Rect(layer_bounds), // skewport |
+ gfx::Rect(layer_bounds), // soon border rect |
+ gfx::Rect(layer_bounds), // eventually rect |
1.f, // current contents scale |
- 1.0, // current frame time |
Occlusion()); |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
- // If the visible content rect is empty, it should still have live tiles. |
- tiling_->ComputeTilePriorityRects(giant_rect, // visible content rect |
- 1.f, // current contents scale |
- 2.0, // current frame time |
- Occlusion()); |
+ // If the visible content rect is huge, we should still have live tiles. |
+ tiling_->ComputeTilePriorityRects(giant_rect, giant_rect, giant_rect, |
+ giant_rect, 1.f, Occlusion()); |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
} |
@@ -1125,10 +666,12 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) { |
gfx::Rect viewport_rect(1100, 0, 1000, 1000); |
EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds))); |
- tiling_->ComputeTilePriorityRects(viewport_rect, // visible content rect |
- 1.f, // current contents scale |
- 1.0, // current frame time |
- Occlusion()); |
+ LayerTreeSettings settings; |
+ gfx::Rect eventually_rect = viewport_rect; |
+ eventually_rect.Inset(-settings.tiling_interest_area_padding, |
+ -settings.tiling_interest_area_padding); |
+ tiling_->ComputeTilePriorityRects(viewport_rect, viewport_rect, viewport_rect, |
+ eventually_rect, 1.f, Occlusion()); |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
} |
@@ -1160,9 +703,11 @@ TEST_F(PictureLayerTilingIteratorTest, |
gfx::Rect visible_rect(8000, 8000, 50, 50); |
- tiling_->ComputeTilePriorityRects(visible_rect, // visible content rect |
+ tiling_->ComputeTilePriorityRects(visible_rect, // visible rect |
+ visible_rect, // skewport |
+ visible_rect, // soon border rect |
+ visible_rect, // eventually rect |
1.f, // current contents scale |
- 1.0, // current frame time |
Occlusion()); |
VerifyTiles(1.f, |
gfx::Rect(layer_bounds), |
@@ -1179,7 +724,6 @@ TEST(ComputeTilePriorityRectsTest, VisibleTiles) { |
gfx::Size current_layer_bounds(200, 200); |
float current_layer_contents_scale = 1.f; |
gfx::Transform current_screen_transform; |
- double current_frame_time_in_seconds = 1.0; |
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
current_screen_transform, device_viewport); |
@@ -1193,9 +737,13 @@ TEST(ComputeTilePriorityRectsTest, VisibleTiles) { |
&client, LayerTreeSettings()); |
tiling->set_resolution(HIGH_RESOLUTION); |
- tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
- current_layer_contents_scale, |
- current_frame_time_in_seconds, Occlusion()); |
+ LayerTreeSettings settings; |
+ gfx::Rect eventually_rect = viewport_in_layer_space; |
+ eventually_rect.Inset(-settings.tiling_interest_area_padding, |
+ -settings.tiling_interest_area_padding); |
+ tiling->ComputeTilePriorityRects( |
+ viewport_in_layer_space, viewport_in_layer_space, viewport_in_layer_space, |
+ eventually_rect, current_layer_contents_scale, Occlusion()); |
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
@@ -1231,7 +779,6 @@ TEST(ComputeTilePriorityRectsTest, OffscreenTiles) { |
float current_layer_contents_scale = 1.f; |
gfx::Transform last_screen_transform; |
gfx::Transform current_screen_transform; |
- double current_frame_time_in_seconds = 1.0; |
current_screen_transform.Translate(850, 0); |
last_screen_transform = current_screen_transform; |
@@ -1248,9 +795,13 @@ TEST(ComputeTilePriorityRectsTest, OffscreenTiles) { |
&client, LayerTreeSettings()); |
tiling->set_resolution(HIGH_RESOLUTION); |
- tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
- current_layer_contents_scale, |
- current_frame_time_in_seconds, Occlusion()); |
+ LayerTreeSettings settings; |
+ gfx::Rect eventually_rect = viewport_in_layer_space; |
+ eventually_rect.Inset(-settings.tiling_interest_area_padding, |
+ -settings.tiling_interest_area_padding); |
+ tiling->ComputeTilePriorityRects( |
+ viewport_in_layer_space, viewport_in_layer_space, viewport_in_layer_space, |
+ eventually_rect, current_layer_contents_scale, Occlusion()); |
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
@@ -1296,7 +847,6 @@ TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenLayer) { |
float current_layer_contents_scale = 1.f; |
gfx::Transform last_screen_transform; |
gfx::Transform current_screen_transform; |
- double current_frame_time_in_seconds = 1.0; |
current_screen_transform.Translate(705, 505); |
last_screen_transform = current_screen_transform; |
@@ -1313,246 +863,13 @@ TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenLayer) { |
&client, LayerTreeSettings()); |
tiling->set_resolution(HIGH_RESOLUTION); |
- tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
- current_layer_contents_scale, |
- current_frame_time_in_seconds, Occlusion()); |
- auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
- |
- ASSERT_TRUE(tiling->TileAt(0, 0)); |
- ASSERT_TRUE(tiling->TileAt(0, 1)); |
- ASSERT_TRUE(tiling->TileAt(1, 0)); |
- ASSERT_TRUE(tiling->TileAt(1, 1)); |
- |
- TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority(); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
- EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(0, 1)].priority(); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(1, 0)].priority(); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(1, 1)].priority(); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
-} |
- |
-TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenRotatedLayer) { |
- // Each tile of a layer may be affected differently by a transform; Check |
- // that ComputeTilePriorityRects correctly accounts for the transform between |
- // layer space and screen space. |
- FakePictureLayerTilingClient client; |
- |
- gfx::Size device_viewport(800, 600); |
- gfx::Size last_layer_bounds(200, 200); |
- gfx::Size current_layer_bounds(200, 200); |
- float current_layer_contents_scale = 1.f; |
- gfx::Transform last_screen_transform; |
- gfx::Transform current_screen_transform; |
- double current_frame_time_in_seconds = 1.0; |
- |
- // A diagonally rotated layer that is partially off the bottom of the screen. |
- // In this configuration, only the top-left tile would be visible. |
- current_screen_transform.Translate(600, 750); |
- current_screen_transform.RotateAboutZAxis(45); |
- last_screen_transform = current_screen_transform; |
- |
- gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
- current_screen_transform, device_viewport); |
- |
- client.SetTileSize(gfx::Size(100, 100)); |
- |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(current_layer_bounds); |
- std::unique_ptr<TestablePictureLayerTiling> tiling = |
- TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source, |
- &client, LayerTreeSettings()); |
- tiling->set_resolution(HIGH_RESOLUTION); |
- |
- tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
- current_layer_contents_scale, |
- current_frame_time_in_seconds, Occlusion()); |
- auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
- |
- ASSERT_TRUE(tiling->TileAt(0, 0)); |
- ASSERT_TRUE(tiling->TileAt(0, 1)); |
- ASSERT_TRUE(tiling->TileAt(1, 0)); |
- ASSERT_TRUE(tiling->TileAt(1, 1)); |
- |
- TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority(); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
- EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(0, 1)].priority(); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
- EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(1, 0)].priority(); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(1, 1)].priority(); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- |
- // Furthermore, in this scenario the bottom-right tile should have the larger |
- // distance to visible. |
- TilePriority top_left = prioritized_tiles[tiling->TileAt(0, 0)].priority(); |
- TilePriority top_right = prioritized_tiles[tiling->TileAt(1, 0)].priority(); |
- TilePriority bottom_right = |
- prioritized_tiles[tiling->TileAt(1, 1)].priority(); |
- EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible); |
- |
- EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible); |
-} |
- |
-TEST(ComputeTilePriorityRectsTest, PerspectiveLayer) { |
- // Perspective transforms need to take a different code path. |
- // This test checks tile priorities of a perspective layer. |
- FakePictureLayerTilingClient client; |
- |
- gfx::Size device_viewport(800, 600); |
- gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. |
- gfx::Size last_layer_bounds(200, 200); |
- gfx::Size current_layer_bounds(200, 200); |
- float current_layer_contents_scale = 1.f; |
- gfx::Transform last_screen_transform; |
- gfx::Transform current_screen_transform; |
- double current_frame_time_in_seconds = 1.0; |
- |
- // A 3d perspective layer rotated about its Y axis, translated to almost |
- // fully offscreen. The left side will appear closer (i.e. larger in 2d) than |
- // the right side, so the top-left tile will technically be closer than the |
- // top-right. |
- |
- // Translate layer to offscreen |
- current_screen_transform.Translate(400.0, 630.0); |
- // Apply perspective about the center of the layer |
- current_screen_transform.Translate(100.0, 100.0); |
- current_screen_transform.ApplyPerspectiveDepth(100.0); |
- current_screen_transform.RotateAboutYAxis(10.0); |
- current_screen_transform.Translate(-100.0, -100.0); |
- last_screen_transform = current_screen_transform; |
- |
- // Sanity check that this transform wouldn't cause w<0 clipping. |
- bool clipped; |
- MathUtil::MapQuad(current_screen_transform, |
- gfx::QuadF(gfx::RectF(0, 0, 200, 200)), |
- &clipped); |
- ASSERT_FALSE(clipped); |
- |
- gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
- current_screen_transform, device_viewport); |
- |
- client.SetTileSize(gfx::Size(100, 100)); |
- |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(current_layer_bounds); |
- std::unique_ptr<TestablePictureLayerTiling> tiling = |
- TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source, |
- &client, LayerTreeSettings()); |
- tiling->set_resolution(HIGH_RESOLUTION); |
- |
- tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
- current_layer_contents_scale, |
- current_frame_time_in_seconds, Occlusion()); |
- auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
- |
- ASSERT_TRUE(tiling->TileAt(0, 0)); |
- ASSERT_TRUE(tiling->TileAt(0, 1)); |
- ASSERT_TRUE(tiling->TileAt(1, 0)); |
- ASSERT_TRUE(tiling->TileAt(1, 1)); |
- |
- // All tiles will have a positive distance_to_visible |
- // and an infinite time_to_visible. |
- TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority(); |
- EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
- EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(0, 1)].priority(); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(1, 0)].priority(); |
- EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
- EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(1, 1)].priority(); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- |
- // Furthermore, in this scenario the top-left distance_to_visible |
- // will be smallest, followed by top-right. The bottom layers |
- // will of course be further than the top layers. |
- TilePriority top_left = prioritized_tiles[tiling->TileAt(0, 0)].priority(); |
- TilePriority top_right = prioritized_tiles[tiling->TileAt(1, 0)].priority(); |
- TilePriority bottom_left = prioritized_tiles[tiling->TileAt(0, 1)].priority(); |
- TilePriority bottom_right = |
- prioritized_tiles[tiling->TileAt(1, 1)].priority(); |
- |
- EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible); |
- |
- EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible); |
-} |
- |
-TEST(ComputeTilePriorityRectsTest, PerspectiveLayerClippedByW) { |
- // Perspective transforms need to take a different code path. |
- // This test checks tile priorities of a perspective layer. |
- FakePictureLayerTilingClient client; |
- |
- gfx::Size device_viewport(800, 600); |
- gfx::Size last_layer_bounds(200, 200); |
- gfx::Size current_layer_bounds(200, 200); |
- float current_layer_contents_scale = 1.f; |
- gfx::Transform last_screen_transform; |
- gfx::Transform current_screen_transform; |
- double current_frame_time_in_seconds = 1.0; |
- |
- // A 3d perspective layer rotated about its Y axis, translated to almost |
- // fully offscreen. The left side will appear closer (i.e. larger in 2d) than |
- // the right side, so the top-left tile will technically be closer than the |
- // top-right. |
- |
- // Translate layer to offscreen |
- current_screen_transform.Translate(400.0, 970.0); |
- // Apply perspective and rotation about the center of the layer |
- current_screen_transform.Translate(100.0, 100.0); |
- current_screen_transform.ApplyPerspectiveDepth(10.0); |
- current_screen_transform.RotateAboutYAxis(10.0); |
- current_screen_transform.Translate(-100.0, -100.0); |
- last_screen_transform = current_screen_transform; |
- |
- // Sanity check that this transform does cause w<0 clipping for the left side |
- // of the layer, but not the right side. |
- bool clipped; |
- MathUtil::MapQuad(current_screen_transform, |
- gfx::QuadF(gfx::RectF(0, 0, 100, 200)), |
- &clipped); |
- ASSERT_TRUE(clipped); |
- |
- MathUtil::MapQuad(current_screen_transform, |
- gfx::QuadF(gfx::RectF(100, 0, 100, 200)), |
- &clipped); |
- ASSERT_FALSE(clipped); |
- |
- gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
- current_screen_transform, device_viewport); |
- |
- client.SetTileSize(gfx::Size(100, 100)); |
- |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(current_layer_bounds); |
- std::unique_ptr<TestablePictureLayerTiling> tiling = |
- TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source, |
- &client, LayerTreeSettings()); |
- tiling->set_resolution(HIGH_RESOLUTION); |
- |
- tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
- current_layer_contents_scale, |
- current_frame_time_in_seconds, Occlusion()); |
+ LayerTreeSettings settings; |
+ gfx::Rect eventually_rect = viewport_in_layer_space; |
+ eventually_rect.Inset(-settings.tiling_interest_area_padding, |
+ -settings.tiling_interest_area_padding); |
+ tiling->ComputeTilePriorityRects( |
+ viewport_in_layer_space, viewport_in_layer_space, viewport_in_layer_space, |
+ eventually_rect, current_layer_contents_scale, Occlusion()); |
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
@@ -1560,8 +877,6 @@ TEST(ComputeTilePriorityRectsTest, PerspectiveLayerClippedByW) { |
ASSERT_TRUE(tiling->TileAt(1, 0)); |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
- // Left-side tiles will be clipped by the transform, so we have to assume |
- // they are visible just in case. |
TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
@@ -1570,76 +885,6 @@ TEST(ComputeTilePriorityRectsTest, PerspectiveLayerClippedByW) { |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- // Right-side tiles will have a positive distance_to_visible |
- // and an infinite time_to_visible. |
- priority = prioritized_tiles[tiling->TileAt(1, 0)].priority(); |
- EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
- EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(1, 1)].priority(); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
-} |
- |
-TEST(ComputeTilePriorityRectsTest, BasicMotion) { |
- // Test that time_to_visible is computed correctly when |
- // there is some motion. |
- FakePictureLayerTilingClient client; |
- |
- gfx::Size device_viewport(800, 600); |
- gfx::Rect visible_layer_rect(0, 0, 0, 0); |
- gfx::Size last_layer_bounds(200, 200); |
- gfx::Size current_layer_bounds(200, 200); |
- float last_layer_contents_scale = 1.f; |
- float current_layer_contents_scale = 1.f; |
- gfx::Transform last_screen_transform; |
- gfx::Transform current_screen_transform; |
- double last_frame_time_in_seconds = 1.0; |
- double current_frame_time_in_seconds = 2.0; |
- |
- // Offscreen layer is coming closer to viewport at 1000 pixels per second. |
- current_screen_transform.Translate(1800, 0); |
- last_screen_transform.Translate(2800, 0); |
- |
- gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
- current_screen_transform, device_viewport); |
- |
- client.SetTileSize(gfx::Size(100, 100)); |
- LayerTreeSettings settings; |
- |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(current_layer_bounds); |
- std::unique_ptr<TestablePictureLayerTiling> tiling = |
- TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source, |
- &client, settings); |
- tiling->set_resolution(HIGH_RESOLUTION); |
- |
- // previous ("last") frame |
- tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
- last_layer_contents_scale, |
- last_frame_time_in_seconds, Occlusion()); |
- |
- // current frame |
- tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
- current_layer_contents_scale, |
- current_frame_time_in_seconds, Occlusion()); |
- auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
- |
- ASSERT_TRUE(tiling->TileAt(0, 0)); |
- ASSERT_TRUE(tiling->TileAt(0, 1)); |
- ASSERT_TRUE(tiling->TileAt(1, 0)); |
- ASSERT_TRUE(tiling->TileAt(1, 1)); |
- |
- TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority(); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(0, 1)].priority(); |
- EXPECT_GT(priority.distance_to_visible, 0.f); |
- EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- |
- // time_to_visible for the right hand side layers needs an extra 0.099 |
- // seconds because this tile is 99 pixels further away. |
priority = prioritized_tiles[tiling->TileAt(1, 0)].priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
@@ -1649,140 +894,6 @@ TEST(ComputeTilePriorityRectsTest, BasicMotion) { |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
} |
-TEST(ComputeTilePriorityRectsTest, RotationMotion) { |
- // Each tile of a layer may be affected differently by a transform; Check |
- // that ComputeTilePriorityRects correctly accounts for the transform between |
- // layer space and screen space. |
- |
- FakePictureLayerTilingClient client; |
- std::unique_ptr<TestablePictureLayerTiling> tiling; |
- |
- gfx::Size device_viewport(800, 600); |
- gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscren. |
- gfx::Size last_layer_bounds(200, 200); |
- gfx::Size current_layer_bounds(200, 200); |
- float last_layer_contents_scale = 1.f; |
- float current_layer_contents_scale = 1.f; |
- gfx::Transform last_screen_transform; |
- gfx::Transform current_screen_transform; |
- double last_frame_time_in_seconds = 1.0; |
- double current_frame_time_in_seconds = 2.0; |
- |
- // Rotation motion is set up specifically so that: |
- // - rotation occurs about the center of the layer |
- // - the top-left tile becomes visible on rotation |
- // - the top-right tile will have an infinite time_to_visible |
- // because it is rotating away from viewport. |
- // - bottom-left layer will have a positive non-zero time_to_visible |
- // because it is rotating toward the viewport. |
- current_screen_transform.Translate(400, 550); |
- current_screen_transform.RotateAboutZAxis(45); |
- |
- last_screen_transform.Translate(400, 550); |
- |
- gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
- current_screen_transform, device_viewport); |
- |
- client.SetTileSize(gfx::Size(100, 100)); |
- |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(current_layer_bounds); |
- tiling = TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source, |
- &client, LayerTreeSettings()); |
- tiling->set_resolution(HIGH_RESOLUTION); |
- |
- // previous ("last") frame |
- tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
- last_layer_contents_scale, |
- last_frame_time_in_seconds, Occlusion()); |
- |
- // current frame |
- tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
- current_layer_contents_scale, |
- current_frame_time_in_seconds, Occlusion()); |
- auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
- |
- ASSERT_TRUE(tiling->TileAt(0, 0)); |
- ASSERT_TRUE(tiling->TileAt(0, 1)); |
- ASSERT_TRUE(tiling->TileAt(1, 0)); |
- ASSERT_TRUE(tiling->TileAt(1, 1)); |
- |
- TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority(); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
- EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(0, 1)].priority(); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
- EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- |
- priority = prioritized_tiles[tiling->TileAt(1, 0)].priority(); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
- EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
-} |
- |
-TEST(PictureLayerTilingTest, RecycledTilesCleared) { |
- // This test performs the following: |
- // Setup: |
- // - Two tilings, one active one recycled with all tiles shared. |
- // Procedure: |
- // - Viewport moves somewhere far away and active tiling clears tiles. |
- // - Viewport moves back and a new active tiling tile is created. |
- // Result: |
- // - Recycle tiling does _not_ have the tile in the same location (thus it |
- // will be shared next time a pending tiling is created). |
- |
- FakePictureLayerTilingClient active_client; |
- |
- active_client.SetTileSize(gfx::Size(100, 100)); |
- LayerTreeSettings settings; |
- |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(gfx::Size(10000, 10000)); |
- std::unique_ptr<TestablePictureLayerTiling> active_tiling = |
- TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source, |
- &active_client, settings); |
- active_tiling->set_resolution(HIGH_RESOLUTION); |
- // Create all tiles on this tiling. |
- active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 1.0f, |
- Occlusion()); |
- |
- FakePictureLayerTilingClient recycle_client; |
- recycle_client.SetTileSize(gfx::Size(100, 100)); |
- recycle_client.set_twin_tiling(active_tiling.get()); |
- |
- raster_source = FakeRasterSource::CreateFilled(gfx::Size(10000, 10000)); |
- std::unique_ptr<TestablePictureLayerTiling> recycle_tiling = |
- TestablePictureLayerTiling::Create(PENDING_TREE, 1.0f, raster_source, |
- &recycle_client, settings); |
- recycle_tiling->set_resolution(HIGH_RESOLUTION); |
- |
- // Create all tiles on the second tiling. All tiles should be shared. |
- recycle_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, |
- 1.0f, Occlusion()); |
- |
- // Set the second tiling as recycled. |
- active_client.set_twin_tiling(NULL); |
- recycle_client.set_twin_tiling(NULL); |
- |
- EXPECT_TRUE(active_tiling->TileAt(0, 0)); |
- EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
- |
- // Move the viewport far away from the (0, 0) tile. |
- active_tiling->ComputeTilePriorityRects(gfx::Rect(9000, 9000, 100, 100), 1.0f, |
- 2.0, Occlusion()); |
- // Ensure the tile was deleted. |
- EXPECT_FALSE(active_tiling->TileAt(0, 0)); |
- EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
- |
- // Move the viewport back to (0, 0) tile. |
- active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 3.0, |
- Occlusion()); |
- |
- // Ensure that we now have a tile here on both active. |
- EXPECT_TRUE(active_tiling->TileAt(0, 0)); |
- EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
-} |
- |
TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) { |
FakePictureLayerTilingClient active_client; |
active_client.SetTileSize(gfx::Size(100, 100)); |
@@ -1794,8 +905,9 @@ TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) { |
&active_client, LayerTreeSettings()); |
active_tiling->set_resolution(HIGH_RESOLUTION); |
// Create all tiles on this tiling. |
- active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 1.0f, |
- Occlusion()); |
+ gfx::Rect visible_rect = gfx::Rect(0, 0, 100, 100); |
+ active_tiling->ComputeTilePriorityRects( |
+ visible_rect, visible_rect, visible_rect, visible_rect, 1.f, Occlusion()); |
FakePictureLayerTilingClient recycle_client; |
recycle_client.SetTileSize(gfx::Size(100, 100)); |
@@ -1809,9 +921,10 @@ TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) { |
&recycle_client, settings); |
recycle_tiling->set_resolution(HIGH_RESOLUTION); |
- // Create all tiles on the recycle tiling. All tiles should be shared. |
- recycle_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, |
- 1.0f, Occlusion()); |
+ // Create all tiles on the recycle tiling. |
+ recycle_tiling->ComputeTilePriorityRects(visible_rect, visible_rect, |
+ visible_rect, visible_rect, 1.0f, |
+ Occlusion()); |
// Set the second tiling as recycled. |
active_client.set_twin_tiling(NULL); |
@@ -1826,38 +939,6 @@ TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) { |
EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
} |
-TEST(PictureLayerTilingTest, InvalidateAfterComputeTilePriorityRects) { |
- FakePictureLayerTilingClient pending_client; |
- pending_client.SetTileSize(gfx::Size(100, 100)); |
- |
- scoped_refptr<FakeRasterSource> raster_source = |
- FakeRasterSource::CreateFilled(gfx::Size(100, 100)); |
- std::unique_ptr<TestablePictureLayerTiling> pending_tiling = |
- TestablePictureLayerTiling::Create(PENDING_TREE, 1.0f, raster_source, |
- &pending_client, LayerTreeSettings()); |
- pending_tiling->set_resolution(HIGH_RESOLUTION); |
- |
- // Ensure that we can compute tile priority rects, invalidate, and compute the |
- // rects again. It is important that the second compute tile priority rects |
- // return true, indicating that things have changed (since invalidation has |
- // changed things). This causes PrepareTiles to be properly scheduled. If the |
- // second ComputeTilePriorityRects returns false, then we assume that |
- // PrepareTiles isn't needed and we signal that we're ready to draw |
- // immediately, which can cause visual glitches. |
- // |
- // This can happen we if we process an impl frame deadline before processing a |
- // commit. That is, when we draw we ComputeTilePriorityRects. If we process |
- // the commit afterwards, it would use the same timestamp and sometimes would |
- // use the same viewport to compute tile priority rects again. |
- double time = 1.; |
- gfx::Rect viewport(0, 0, 100, 100); |
- EXPECT_TRUE(pending_tiling->ComputeTilePriorityRects(viewport, 1.0f, time, |
- Occlusion())); |
- pending_tiling->Invalidate(viewport); |
- EXPECT_TRUE(pending_tiling->ComputeTilePriorityRects(viewport, 1.0f, time, |
- Occlusion())); |
-} |
- |
TEST_F(PictureLayerTilingIteratorTest, ResizeTilesAndUpdateToCurrent) { |
// The tiling has four rows and three columns. |
Initialize(gfx::Size(150, 100), 1.f, gfx::Size(250, 150)); |