Index: cc/tiles/picture_layer_tiling_set_unittest.cc |
diff --git a/cc/tiles/picture_layer_tiling_set_unittest.cc b/cc/tiles/picture_layer_tiling_set_unittest.cc |
index ceb40dcae7a4b97bb23140086d93254d9cadb205..019e5abda6351b0c240889f9e9910887265dd38b 100644 |
--- a/cc/tiles/picture_layer_tiling_set_unittest.cc |
+++ b/cc/tiles/picture_layer_tiling_set_unittest.cc |
@@ -21,19 +21,43 @@ |
namespace cc { |
namespace { |
-std::unique_ptr<PictureLayerTilingSet> CreateTilingSet( |
+class TestablePictureLayerTilingSet : public PictureLayerTilingSet { |
+ public: |
+ TestablePictureLayerTilingSet( |
+ WhichTree tree, |
+ PictureLayerTilingClient* client, |
+ int tiling_interest_area_padding, |
+ float skewport_target_time_in_seconds, |
+ int skewport_extrapolation_limit_in_screen_pixels) |
+ : PictureLayerTilingSet(tree, |
+ client, |
+ tiling_interest_area_padding, |
+ skewport_target_time_in_seconds, |
+ skewport_extrapolation_limit_in_screen_pixels) {} |
+ |
+ using PictureLayerTilingSet::ComputeSkewport; |
+ using PictureLayerTilingSet::ComputeSoonBorderRect; |
+ using PictureLayerTilingSet::TilingsNeedUpdate; |
+}; |
+ |
+std::unique_ptr<TestablePictureLayerTilingSet> CreateTilingSetWithSettings( |
+ PictureLayerTilingClient* client, |
+ const LayerTreeSettings& settings) { |
+ return base::WrapUnique(new TestablePictureLayerTilingSet( |
+ ACTIVE_TREE, client, settings.tiling_interest_area_padding, |
+ settings.skewport_target_time_in_seconds, |
+ settings.skewport_extrapolation_limit_in_screen_pixels)); |
+} |
+ |
+std::unique_ptr<TestablePictureLayerTilingSet> CreateTilingSet( |
PictureLayerTilingClient* client) { |
- LayerTreeSettings defaults; |
- return PictureLayerTilingSet::Create( |
- ACTIVE_TREE, client, defaults.tiling_interest_area_padding, |
- defaults.skewport_target_time_in_seconds, |
- defaults.skewport_extrapolation_limit_in_content_pixels); |
+ return CreateTilingSetWithSettings(client, LayerTreeSettings()); |
} |
TEST(PictureLayerTilingSetTest, NoResources) { |
FakePictureLayerTilingClient client; |
gfx::Size layer_bounds(1000, 800); |
- std::unique_ptr<PictureLayerTilingSet> set = CreateTilingSet(&client); |
+ std::unique_ptr<TestablePictureLayerTilingSet> set = CreateTilingSet(&client); |
client.SetTileSize(gfx::Size(256, 256)); |
scoped_refptr<FakeRasterSource> raster_source = |
@@ -77,7 +101,7 @@ TEST(PictureLayerTilingSetTest, TilingRange) { |
scoped_refptr<FakeRasterSource> raster_source = |
FakeRasterSource::CreateFilled(layer_bounds); |
- std::unique_ptr<PictureLayerTilingSet> set = CreateTilingSet(&client); |
+ std::unique_ptr<TestablePictureLayerTilingSet> set = CreateTilingSet(&client); |
set->AddTiling(2.0, raster_source); |
high_res_tiling = set->AddTiling(1.0, raster_source); |
high_res_tiling->set_resolution(HIGH_RESOLUTION); |
@@ -109,7 +133,7 @@ TEST(PictureLayerTilingSetTest, TilingRange) { |
EXPECT_EQ(4u, lower_than_low_res_range.start); |
EXPECT_EQ(5u, lower_than_low_res_range.end); |
- std::unique_ptr<PictureLayerTilingSet> set_without_low_res = |
+ std::unique_ptr<TestablePictureLayerTilingSet> set_without_low_res = |
CreateTilingSet(&client); |
set_without_low_res->AddTiling(2.0, raster_source); |
high_res_tiling = set_without_low_res->AddTiling(1.0, raster_source); |
@@ -140,8 +164,8 @@ TEST(PictureLayerTilingSetTest, TilingRange) { |
PictureLayerTilingSet::LOWER_THAN_LOW_RES); |
EXPECT_EQ(0u, lower_than_low_res_range.end - lower_than_low_res_range.start); |
- std::unique_ptr<PictureLayerTilingSet> set_with_only_high_and_low_res = |
- CreateTilingSet(&client); |
+ std::unique_ptr<TestablePictureLayerTilingSet> |
+ set_with_only_high_and_low_res = CreateTilingSet(&client); |
high_res_tiling = |
set_with_only_high_and_low_res->AddTiling(1.0, raster_source); |
high_res_tiling->set_resolution(HIGH_RESOLUTION); |
@@ -174,7 +198,7 @@ TEST(PictureLayerTilingSetTest, TilingRange) { |
PictureLayerTilingSet::LOWER_THAN_LOW_RES); |
EXPECT_EQ(0u, lower_than_low_res_range.end - lower_than_low_res_range.start); |
- std::unique_ptr<PictureLayerTilingSet> set_with_only_high_res = |
+ std::unique_ptr<TestablePictureLayerTilingSet> set_with_only_high_res = |
CreateTilingSet(&client); |
high_res_tiling = set_with_only_high_res->AddTiling(1.0, raster_source); |
high_res_tiling->set_resolution(HIGH_RESOLUTION); |
@@ -224,7 +248,8 @@ class PictureLayerTilingSetTestWithResources : public testing::Test { |
FakePictureLayerTilingClient client(resource_provider.get()); |
client.SetTileSize(gfx::Size(256, 256)); |
gfx::Size layer_bounds(1000, 800); |
- std::unique_ptr<PictureLayerTilingSet> set = CreateTilingSet(&client); |
+ std::unique_ptr<TestablePictureLayerTilingSet> set = |
+ CreateTilingSet(&client); |
scoped_refptr<FakeRasterSource> raster_source = |
FakeRasterSource::CreateFilled(layer_bounds); |
@@ -460,5 +485,504 @@ TEST(PictureLayerTilingSetTest, MaxContentScale) { |
EXPECT_EQ(2u, active_set->num_tilings()); |
} |
+TEST(PictureLayerTilingSetTest, SkewportLimits) { |
+ FakePictureLayerTilingClient client; |
+ |
+ gfx::Rect viewport(0, 0, 100, 100); |
+ gfx::Size layer_bounds(200, 200); |
+ |
+ client.SetTileSize(gfx::Size(100, 100)); |
+ LayerTreeSettings settings; |
+ settings.skewport_extrapolation_limit_in_screen_pixels = 75; |
+ settings.tiling_interest_area_padding = 1000000; |
+ |
+ scoped_refptr<FakeRasterSource> raster_source = |
+ FakeRasterSource::CreateFilled(layer_bounds); |
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set = |
+ CreateTilingSetWithSettings(&client, settings); |
+ |
+ EXPECT_FALSE(tiling_set->TilingsNeedUpdate(viewport, 1.0)); |
+ tiling_set->AddTiling(1.f, raster_source); |
+ EXPECT_TRUE(tiling_set->TilingsNeedUpdate(viewport, 1.0)); |
+ |
+ tiling_set->UpdateTilePriorities(viewport, 1.f, 1.0, Occlusion(), true); |
+ |
+ // Move viewport down 50 pixels in 0.5 seconds. |
+ gfx::Rect down_skewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(0, 50, 100, 100), 1.5, 1.f); |
+ |
+ EXPECT_EQ(0, down_skewport.x()); |
+ EXPECT_EQ(50, down_skewport.y()); |
+ EXPECT_EQ(100, down_skewport.width()); |
+ EXPECT_EQ(175, down_skewport.height()); |
+ EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100))); |
+ |
+ // Move viewport down 50 and right 10 pixels. |
+ gfx::Rect down_right_skewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(10, 50, 100, 100), 1.5, 1.f); |
+ |
+ EXPECT_EQ(10, down_right_skewport.x()); |
+ EXPECT_EQ(50, down_right_skewport.y()); |
+ EXPECT_EQ(120, down_right_skewport.width()); |
+ EXPECT_EQ(175, down_right_skewport.height()); |
+ EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100))); |
+ |
+ // Move viewport left. |
+ gfx::Rect left_skewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(-50, 0, 100, 100), 1.5, 1.f); |
+ |
+ EXPECT_EQ(-125, left_skewport.x()); |
+ EXPECT_EQ(0, left_skewport.y()); |
+ EXPECT_EQ(175, left_skewport.width()); |
+ EXPECT_EQ(100, left_skewport.height()); |
+ EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100))); |
+ |
+ // Expand viewport. |
+ gfx::Rect expand_skewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(-50, -50, 200, 200), 1.5, 1.f); |
+ |
+ // x and y moved by -75 (-50 - 75 = -125). |
+ // right side and bottom side moved by 75 [(350 - 125) - (200 - 50) = 75]. |
+ EXPECT_EQ(-125, expand_skewport.x()); |
+ EXPECT_EQ(-125, expand_skewport.y()); |
+ EXPECT_EQ(350, expand_skewport.width()); |
+ EXPECT_EQ(350, expand_skewport.height()); |
+ EXPECT_TRUE(expand_skewport.Contains(gfx::Rect(-50, -50, 200, 200))); |
+ |
+ // Expand the viewport past the limit in all directions. |
+ gfx::Rect big_expand_skewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(-500, -500, 1500, 1500), 1.5, 1.f); |
+ |
+ EXPECT_EQ(-575, big_expand_skewport.x()); |
+ EXPECT_EQ(-575, big_expand_skewport.y()); |
+ EXPECT_EQ(1650, big_expand_skewport.width()); |
+ EXPECT_EQ(1650, big_expand_skewport.height()); |
+ EXPECT_TRUE(big_expand_skewport.Contains(gfx::Rect(-500, -500, 1500, 1500))); |
+ |
+ // Shrink the skewport in all directions. |
+ gfx::Rect shrink_viewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(0, 0, 100, 100), 1.5, 1.f); |
+ EXPECT_EQ(0, shrink_viewport.x()); |
+ EXPECT_EQ(0, shrink_viewport.y()); |
+ EXPECT_EQ(100, shrink_viewport.width()); |
+ EXPECT_EQ(100, shrink_viewport.height()); |
+ |
+ // Move the skewport really far in one direction. |
+ gfx::Rect move_skewport_far = |
+ tiling_set->ComputeSkewport(gfx::Rect(0, 5000, 100, 100), 1.5, 1.f); |
+ EXPECT_EQ(0, move_skewport_far.x()); |
+ EXPECT_EQ(5000, move_skewport_far.y()); |
+ EXPECT_EQ(100, move_skewport_far.width()); |
+ EXPECT_EQ(175, move_skewport_far.height()); |
+ EXPECT_TRUE(move_skewport_far.Contains(gfx::Rect(0, 5000, 100, 100))); |
+} |
+ |
+TEST(PictureLayerTilingSetTest, ComputeSkewportExtremeCases) { |
+ FakePictureLayerTilingClient client; |
+ |
+ gfx::Size layer_bounds(200, 200); |
+ client.SetTileSize(gfx::Size(100, 100)); |
+ LayerTreeSettings settings; |
+ settings.tiling_interest_area_padding = 1000000000; |
+ scoped_refptr<FakeRasterSource> raster_source = |
+ FakeRasterSource::CreateFilled(layer_bounds); |
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set = |
+ CreateTilingSetWithSettings(&client, settings); |
+ tiling_set->AddTiling(1.f, raster_source); |
+ |
+ gfx::Rect viewport1(-1918, 255860, 4010, 2356); |
+ gfx::Rect viewport2(-7088, -91738, 14212, 8350); |
+ gfx::Rect viewport3(-12730024, -158883296, 24607540, 14454512); |
+ double time = 1.0; |
+ tiling_set->UpdateTilePriorities(viewport1, 1.f, time, Occlusion(), true); |
+ time += 0.016; |
+ EXPECT_TRUE( |
+ tiling_set->ComputeSkewport(viewport2, time, 1.f).Contains(viewport2)); |
+ tiling_set->UpdateTilePriorities(viewport2, 1.f, time, Occlusion(), true); |
+ time += 0.016; |
+ EXPECT_TRUE( |
+ tiling_set->ComputeSkewport(viewport3, time, 1.f).Contains(viewport3)); |
+ |
+ // Use a tiling with a large scale, so the viewport times the scale no longer |
+ // fits into integers, and the viewport is not anywhere close to the tiling. |
+ PictureLayerTiling* tiling = tiling_set->AddTiling(1000.f, raster_source); |
+ EXPECT_TRUE(tiling_set->TilingsNeedUpdate(viewport3, time)); |
+ tiling_set->UpdateTilePriorities(viewport3, 1.f, time, Occlusion(), true); |
+ EXPECT_TRUE(tiling->GetCurrentVisibleRectForTesting().IsEmpty()); |
+} |
+ |
+TEST(PictureLayerTilingSetTest, ComputeSkewport) { |
+ FakePictureLayerTilingClient client; |
+ |
+ gfx::Rect viewport(0, 0, 100, 100); |
+ gfx::Size layer_bounds(200, 200); |
+ |
+ client.SetTileSize(gfx::Size(100, 100)); |
+ |
+ scoped_refptr<FakeRasterSource> raster_source = |
+ FakeRasterSource::CreateFilled(layer_bounds); |
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set = |
+ CreateTilingSet(&client); |
+ tiling_set->AddTiling(1.f, raster_source); |
+ |
+ tiling_set->UpdateTilePriorities(viewport, 1.f, 1.0, Occlusion(), true); |
+ |
+ // Move viewport down 50 pixels in 0.5 seconds. |
+ gfx::Rect down_skewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(0, 50, 100, 100), 1.5, 1.f); |
+ |
+ EXPECT_EQ(0, down_skewport.x()); |
+ EXPECT_EQ(50, down_skewport.y()); |
+ EXPECT_EQ(100, down_skewport.width()); |
+ EXPECT_EQ(200, down_skewport.height()); |
+ |
+ // Shrink viewport. |
+ gfx::Rect shrink_skewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(25, 25, 50, 50), 1.5, 1.f); |
+ |
+ EXPECT_EQ(25, shrink_skewport.x()); |
+ EXPECT_EQ(25, shrink_skewport.y()); |
+ EXPECT_EQ(50, shrink_skewport.width()); |
+ EXPECT_EQ(50, shrink_skewport.height()); |
+ |
+ // Move viewport down 50 and right 10 pixels. |
+ gfx::Rect down_right_skewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(10, 50, 100, 100), 1.5, 1.f); |
+ |
+ EXPECT_EQ(10, down_right_skewport.x()); |
+ EXPECT_EQ(50, down_right_skewport.y()); |
+ EXPECT_EQ(120, down_right_skewport.width()); |
+ EXPECT_EQ(200, down_right_skewport.height()); |
+ |
+ // Move viewport left. |
+ gfx::Rect left_skewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(-20, 0, 100, 100), 1.5, 1.f); |
+ |
+ EXPECT_EQ(-60, left_skewport.x()); |
+ EXPECT_EQ(0, left_skewport.y()); |
+ EXPECT_EQ(140, left_skewport.width()); |
+ EXPECT_EQ(100, left_skewport.height()); |
+ |
+ // Expand viewport in 0.2 seconds. |
+ gfx::Rect expanded_skewport = |
+ tiling_set->ComputeSkewport(gfx::Rect(-5, -5, 110, 110), 1.2, 1.f); |
+ |
+ EXPECT_EQ(-30, expanded_skewport.x()); |
+ EXPECT_EQ(-30, expanded_skewport.y()); |
+ EXPECT_EQ(160, expanded_skewport.width()); |
+ EXPECT_EQ(160, expanded_skewport.height()); |
+} |
+ |
+TEST(PictureLayerTilingSetTest, SkewportThroughUpdateTilePriorities) { |
+ FakePictureLayerTilingClient client; |
+ |
+ gfx::Rect viewport(0, 0, 100, 100); |
+ gfx::Size layer_bounds(200, 200); |
+ |
+ client.SetTileSize(gfx::Size(100, 100)); |
+ |
+ scoped_refptr<FakeRasterSource> raster_source = |
+ FakeRasterSource::CreateFilled(layer_bounds); |
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set = |
+ CreateTilingSet(&client); |
+ tiling_set->AddTiling(1.f, raster_source); |
+ |
+ tiling_set->UpdateTilePriorities(viewport, 1.f, 1.0, Occlusion(), true); |
+ |
+ // Move viewport down 50 pixels in 0.5 seconds. |
+ gfx::Rect viewport_50 = gfx::Rect(0, 50, 100, 100); |
+ gfx::Rect skewport_50 = tiling_set->ComputeSkewport(viewport_50, 1.5, 1.f); |
+ |
+ EXPECT_EQ(gfx::Rect(0, 50, 100, 200), skewport_50); |
+ tiling_set->UpdateTilePriorities(viewport_50, 1.f, 1.5, Occlusion(), true); |
+ |
+ gfx::Rect viewport_100 = gfx::Rect(0, 100, 100, 100); |
+ gfx::Rect skewport_100 = tiling_set->ComputeSkewport(viewport_100, 2.0, 1.f); |
+ |
+ EXPECT_EQ(gfx::Rect(0, 100, 100, 200), skewport_100); |
+ tiling_set->UpdateTilePriorities(viewport_100, 1.f, 2.0, Occlusion(), true); |
+ |
+ // Advance time, but not the viewport. |
+ gfx::Rect result = tiling_set->ComputeSkewport(viewport_100, 2.5, 1.f); |
+ // Since the history did advance, we should still get a skewport but a smaller |
+ // one. |
+ EXPECT_EQ(gfx::Rect(0, 100, 100, 150), result); |
+ tiling_set->UpdateTilePriorities(viewport_100, 1.f, 2.5, Occlusion(), true); |
+ |
+ // Advance time again. |
+ result = tiling_set->ComputeSkewport(viewport_100, 3.0, 1.f); |
+ EXPECT_EQ(viewport_100, result); |
+ tiling_set->UpdateTilePriorities(viewport_100, 1.f, 3.0, Occlusion(), true); |
+ |
+ // Ensure we have a skewport. |
+ gfx::Rect viewport_150 = gfx::Rect(0, 150, 100, 100); |
+ gfx::Rect skewport_150 = tiling_set->ComputeSkewport(viewport_150, 3.5, 1.f); |
+ EXPECT_EQ(gfx::Rect(0, 150, 100, 150), skewport_150); |
+ tiling_set->UpdateTilePriorities(viewport_150, 1.f, 3.5, Occlusion(), true); |
+ |
+ // Advance the viewport, but not the time. |
+ gfx::Rect viewport_200 = gfx::Rect(0, 200, 100, 100); |
+ gfx::Rect skewport_200 = tiling_set->ComputeSkewport(viewport_200, 3.5, 1.f); |
+ EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200); |
+ |
+ // Ensure that continued calls with the same value, produce the same skewport. |
+ tiling_set->UpdateTilePriorities(viewport_150, 1.f, 3.5, Occlusion(), true); |
+ EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200); |
+ tiling_set->UpdateTilePriorities(viewport_150, 1.f, 3.5, Occlusion(), true); |
+ EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200); |
+ |
+ tiling_set->UpdateTilePriorities(viewport_200, 1.f, 3.5, Occlusion(), true); |
+ |
+ // This should never happen, but advance the viewport yet again keeping the |
+ // time the same. |
+ gfx::Rect viewport_250 = gfx::Rect(0, 250, 100, 100); |
+ gfx::Rect skewport_250 = tiling_set->ComputeSkewport(viewport_250, 3.5, 1.f); |
+ EXPECT_EQ(viewport_250, skewport_250); |
+ tiling_set->UpdateTilePriorities(viewport_250, 1.f, 3.5, Occlusion(), true); |
+} |
+ |
+TEST(PictureLayerTilingTest, ViewportDistanceWithScale) { |
+ FakePictureLayerTilingClient client; |
+ |
+ gfx::Rect viewport(0, 0, 100, 100); |
+ gfx::Size layer_bounds(1500, 1500); |
+ |
+ client.SetTileSize(gfx::Size(10, 10)); |
+ LayerTreeSettings settings; |
+ |
+ // Tiling at 0.25 scale: this should create 47x47 tiles of size 10x10. |
+ // The reason is that each tile has a one pixel border, so tile at (1, 2) |
+ // for instance begins at (8, 16) pixels. So tile at (46, 46) will begin at |
+ // (368, 368) and extend to the end of 1500 * 0.25 = 375 edge of the |
+ // tiling. |
+ scoped_refptr<FakeRasterSource> raster_source = |
+ FakeRasterSource::CreateFilled(layer_bounds); |
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set = |
+ CreateTilingSet(&client); |
+ auto* tiling = tiling_set->AddTiling(0.25f, raster_source); |
+ tiling->set_resolution(HIGH_RESOLUTION); |
+ gfx::Rect viewport_in_content_space = |
+ gfx::ScaleToEnclosedRect(viewport, 0.25f); |
+ |
+ tiling_set->UpdateTilePriorities(viewport, 1.f, 1.0, Occlusion(), true); |
+ auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
+ |
+ // Compute the soon border. |
+ gfx::Rect soon_border_rect_in_content_space = |
+ tiling_set->ComputeSoonBorderRect(viewport, 1.f); |
+ soon_border_rect_in_content_space = |
+ gfx::ScaleToEnclosedRect(soon_border_rect_in_content_space, 0.25f); |
+ |
+ // Sanity checks. |
+ for (int i = 0; i < 47; ++i) { |
+ for (int j = 0; j < 47; ++j) { |
+ EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j; |
+ } |
+ } |
+ for (int i = 0; i < 47; ++i) { |
+ EXPECT_FALSE(tiling->TileAt(i, 47)) << "i: " << i; |
+ EXPECT_FALSE(tiling->TileAt(47, i)) << "i: " << i; |
+ } |
+ |
+ // No movement in the viewport implies that tiles will either be NOW |
+ // or EVENTUALLY, with the exception of tiles that are between 0 and 312 |
+ // pixels away from the viewport, which will be in the SOON bin. |
+ bool have_now = false; |
+ bool have_eventually = false; |
+ bool have_soon = false; |
+ for (int i = 0; i < 47; ++i) { |
+ for (int j = 0; j < 47; ++j) { |
+ Tile* tile = tiling->TileAt(i, j); |
+ PrioritizedTile prioritized_tile = prioritized_tiles[tile]; |
+ TilePriority priority = prioritized_tile.priority(); |
+ |
+ gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j); |
+ if (viewport_in_content_space.Intersects(tile_rect)) { |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ have_now = true; |
+ } else if (soon_border_rect_in_content_space.Intersects(tile_rect)) { |
+ EXPECT_EQ(TilePriority::SOON, priority.priority_bin); |
+ have_soon = true; |
+ } else { |
+ EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ have_eventually = true; |
+ } |
+ } |
+ } |
+ |
+ EXPECT_TRUE(have_now); |
+ EXPECT_TRUE(have_soon); |
+ EXPECT_TRUE(have_eventually); |
+ |
+ // Spot check some distances. |
+ // Tile at 5, 1 should begin at 41x9 in content space (without borders), |
+ // so the distance to a viewport that ends at 25x25 in content space |
+ // should be 17 (41 - 25 + 1). In layer space, then that should be |
+ // 17 / 0.25 = 68 pixels. |
+ |
+ // We can verify that the content rect (with borders) is one pixel off |
+ // 41,9 8x8 on all sides. |
+ EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10"); |
+ |
+ TilePriority priority = prioritized_tiles[tiling->TileAt(5, 1)].priority(); |
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(2, 5)].priority(); |
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(3, 4)].priority(); |
+ EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible); |
+ |
+ // Move the viewport down 40 pixels. |
+ viewport = gfx::Rect(0, 40, 100, 100); |
+ viewport_in_content_space = gfx::ScaleToEnclosedRect(viewport, 0.25f); |
+ gfx::Rect skewport_in_content_space = |
+ tiling_set->ComputeSkewport(viewport, 2.0, 1.f); |
+ skewport_in_content_space = |
+ gfx::ScaleToEnclosedRect(skewport_in_content_space, 0.25f); |
+ |
+ // Compute the soon border. |
+ soon_border_rect_in_content_space = |
+ tiling_set->ComputeSoonBorderRect(viewport, 1.f); |
+ soon_border_rect_in_content_space = |
+ gfx::ScaleToEnclosedRect(soon_border_rect_in_content_space, 0.25f); |
+ |
+ EXPECT_EQ(0, skewport_in_content_space.x()); |
+ EXPECT_EQ(10, skewport_in_content_space.y()); |
+ EXPECT_EQ(25, skewport_in_content_space.width()); |
+ EXPECT_EQ(35, skewport_in_content_space.height()); |
+ |
+ EXPECT_TRUE(tiling_set->TilingsNeedUpdate(viewport, 2.0)); |
+ tiling_set->UpdateTilePriorities(viewport, 1.f, 2.0, Occlusion(), true); |
+ prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
+ |
+ have_now = false; |
+ have_eventually = false; |
+ have_soon = false; |
+ |
+ // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and |
+ // some EVENTUALLY tiles. |
+ for (int i = 0; i < 47; ++i) { |
+ for (int j = 0; j < 47; ++j) { |
+ Tile* tile = tiling->TileAt(i, j); |
+ TilePriority priority = prioritized_tiles[tile].priority(); |
+ |
+ gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j); |
+ if (viewport_in_content_space.Intersects(tile_rect)) { |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin) << "i: " << i |
+ << " j: " << j; |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i |
+ << " j: " << j; |
+ have_now = true; |
+ } else if (skewport_in_content_space.Intersects(tile_rect) || |
+ soon_border_rect_in_content_space.Intersects(tile_rect)) { |
+ EXPECT_EQ(TilePriority::SOON, priority.priority_bin) << "i: " << i |
+ << " j: " << j; |
+ EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i |
+ << " j: " << j; |
+ have_soon = true; |
+ } else { |
+ EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin) |
+ << "i: " << i << " j: " << j; |
+ EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i |
+ << " j: " << j; |
+ have_eventually = true; |
+ } |
+ } |
+ } |
+ |
+ EXPECT_TRUE(have_now); |
+ EXPECT_TRUE(have_soon); |
+ EXPECT_TRUE(have_eventually); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(5, 1)].priority(); |
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(2, 5)].priority(); |
+ EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(3, 4)].priority(); |
+ EXPECT_FLOAT_EQ(4.f, priority.distance_to_visible); |
+ |
+ // Change the underlying layer scale. |
+ tiling_set->UpdateTilePriorities(viewport, 2.0f, 3.0, Occlusion(), true); |
+ prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(5, 1)].priority(); |
+ EXPECT_FLOAT_EQ(136.f, priority.distance_to_visible); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(2, 5)].priority(); |
+ EXPECT_FLOAT_EQ(56.f, priority.distance_to_visible); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(3, 4)].priority(); |
+ EXPECT_FLOAT_EQ(8.f, priority.distance_to_visible); |
+ |
+ // Test additional scales. |
+ tiling = tiling_set->AddTiling(0.2f, raster_source); |
+ tiling->set_resolution(HIGH_RESOLUTION); |
+ tiling_set->UpdateTilePriorities(viewport, 1.0f, 4.0, Occlusion(), true); |
+ prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(5, 1)].priority(); |
+ EXPECT_FLOAT_EQ(110.f, priority.distance_to_visible); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(2, 5)].priority(); |
+ EXPECT_FLOAT_EQ(70.f, priority.distance_to_visible); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(3, 4)].priority(); |
+ EXPECT_FLOAT_EQ(60.f, priority.distance_to_visible); |
+ |
+ tiling_set->UpdateTilePriorities(viewport, 0.5f, 5.0, Occlusion(), true); |
+ prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting(); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(5, 1)].priority(); |
+ EXPECT_FLOAT_EQ(55.f, priority.distance_to_visible); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(2, 5)].priority(); |
+ EXPECT_FLOAT_EQ(35.f, priority.distance_to_visible); |
+ |
+ priority = prioritized_tiles[tiling->TileAt(3, 4)].priority(); |
+ EXPECT_FLOAT_EQ(30.f, priority.distance_to_visible); |
+} |
+ |
+TEST(PictureLayerTilingTest, InvalidateAfterComputeTilePriorityRects) { |
+ FakePictureLayerTilingClient pending_client; |
+ pending_client.SetTileSize(gfx::Size(100, 100)); |
+ |
+ scoped_refptr<FakeRasterSource> raster_source = |
+ FakeRasterSource::CreateFilled(gfx::Size(100, 100)); |
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set = |
+ CreateTilingSet(&pending_client); |
+ auto* pending_tiling = tiling_set->AddTiling(1.f, raster_source); |
+ pending_tiling->set_resolution(HIGH_RESOLUTION); |
+ |
+ // Ensure that we can compute tile priority rects, invalidate, and compute the |
+ // rects again. It is important that the second compute tile priority rects |
+ // return true, indicating that things have changed (since invalidation has |
+ // changed things). This causes PrepareTiles to be properly scheduled. If the |
+ // second ComputeTilePriorityRects returns false, then we assume that |
+ // PrepareTiles isn't needed and we signal that we're ready to draw |
+ // immediately, which can cause visual glitches. |
+ // |
+ // This can happen we if we process an impl frame deadline before processing a |
+ // commit. That is, when we draw we ComputeTilePriorityRects. If we process |
+ // the commit afterwards, it would use the same timestamp and sometimes would |
+ // use the same viewport to compute tile priority rects again. |
+ double time = 1.; |
+ gfx::Rect viewport(0, 0, 100, 100); |
+ EXPECT_TRUE( |
+ tiling_set->UpdateTilePriorities(viewport, 1.f, time, Occlusion(), true)); |
+ EXPECT_FALSE( |
+ tiling_set->UpdateTilePriorities(viewport, 1.f, time, Occlusion(), true)); |
+ |
+ // This will invalidate tilings. |
+ tiling_set->UpdateRasterSourceDueToLCDChange(raster_source, Region()); |
+ |
+ EXPECT_TRUE( |
+ tiling_set->UpdateTilePriorities(viewport, 1.f, time, Occlusion(), true)); |
+} |
+ |
} // namespace |
} // namespace cc |