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Unified Diff: cc/tiles/picture_layer_tiling_set_unittest.cc

Issue 1939963002: cc: Move prepaint region calculations to the tiling set. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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Index: cc/tiles/picture_layer_tiling_set_unittest.cc
diff --git a/cc/tiles/picture_layer_tiling_set_unittest.cc b/cc/tiles/picture_layer_tiling_set_unittest.cc
index ceb40dcae7a4b97bb23140086d93254d9cadb205..019e5abda6351b0c240889f9e9910887265dd38b 100644
--- a/cc/tiles/picture_layer_tiling_set_unittest.cc
+++ b/cc/tiles/picture_layer_tiling_set_unittest.cc
@@ -21,19 +21,43 @@
namespace cc {
namespace {
-std::unique_ptr<PictureLayerTilingSet> CreateTilingSet(
+class TestablePictureLayerTilingSet : public PictureLayerTilingSet {
+ public:
+ TestablePictureLayerTilingSet(
+ WhichTree tree,
+ PictureLayerTilingClient* client,
+ int tiling_interest_area_padding,
+ float skewport_target_time_in_seconds,
+ int skewport_extrapolation_limit_in_screen_pixels)
+ : PictureLayerTilingSet(tree,
+ client,
+ tiling_interest_area_padding,
+ skewport_target_time_in_seconds,
+ skewport_extrapolation_limit_in_screen_pixels) {}
+
+ using PictureLayerTilingSet::ComputeSkewport;
+ using PictureLayerTilingSet::ComputeSoonBorderRect;
+ using PictureLayerTilingSet::TilingsNeedUpdate;
+};
+
+std::unique_ptr<TestablePictureLayerTilingSet> CreateTilingSetWithSettings(
+ PictureLayerTilingClient* client,
+ const LayerTreeSettings& settings) {
+ return base::WrapUnique(new TestablePictureLayerTilingSet(
+ ACTIVE_TREE, client, settings.tiling_interest_area_padding,
+ settings.skewport_target_time_in_seconds,
+ settings.skewport_extrapolation_limit_in_screen_pixels));
+}
+
+std::unique_ptr<TestablePictureLayerTilingSet> CreateTilingSet(
PictureLayerTilingClient* client) {
- LayerTreeSettings defaults;
- return PictureLayerTilingSet::Create(
- ACTIVE_TREE, client, defaults.tiling_interest_area_padding,
- defaults.skewport_target_time_in_seconds,
- defaults.skewport_extrapolation_limit_in_content_pixels);
+ return CreateTilingSetWithSettings(client, LayerTreeSettings());
}
TEST(PictureLayerTilingSetTest, NoResources) {
FakePictureLayerTilingClient client;
gfx::Size layer_bounds(1000, 800);
- std::unique_ptr<PictureLayerTilingSet> set = CreateTilingSet(&client);
+ std::unique_ptr<TestablePictureLayerTilingSet> set = CreateTilingSet(&client);
client.SetTileSize(gfx::Size(256, 256));
scoped_refptr<FakeRasterSource> raster_source =
@@ -77,7 +101,7 @@ TEST(PictureLayerTilingSetTest, TilingRange) {
scoped_refptr<FakeRasterSource> raster_source =
FakeRasterSource::CreateFilled(layer_bounds);
- std::unique_ptr<PictureLayerTilingSet> set = CreateTilingSet(&client);
+ std::unique_ptr<TestablePictureLayerTilingSet> set = CreateTilingSet(&client);
set->AddTiling(2.0, raster_source);
high_res_tiling = set->AddTiling(1.0, raster_source);
high_res_tiling->set_resolution(HIGH_RESOLUTION);
@@ -109,7 +133,7 @@ TEST(PictureLayerTilingSetTest, TilingRange) {
EXPECT_EQ(4u, lower_than_low_res_range.start);
EXPECT_EQ(5u, lower_than_low_res_range.end);
- std::unique_ptr<PictureLayerTilingSet> set_without_low_res =
+ std::unique_ptr<TestablePictureLayerTilingSet> set_without_low_res =
CreateTilingSet(&client);
set_without_low_res->AddTiling(2.0, raster_source);
high_res_tiling = set_without_low_res->AddTiling(1.0, raster_source);
@@ -140,8 +164,8 @@ TEST(PictureLayerTilingSetTest, TilingRange) {
PictureLayerTilingSet::LOWER_THAN_LOW_RES);
EXPECT_EQ(0u, lower_than_low_res_range.end - lower_than_low_res_range.start);
- std::unique_ptr<PictureLayerTilingSet> set_with_only_high_and_low_res =
- CreateTilingSet(&client);
+ std::unique_ptr<TestablePictureLayerTilingSet>
+ set_with_only_high_and_low_res = CreateTilingSet(&client);
high_res_tiling =
set_with_only_high_and_low_res->AddTiling(1.0, raster_source);
high_res_tiling->set_resolution(HIGH_RESOLUTION);
@@ -174,7 +198,7 @@ TEST(PictureLayerTilingSetTest, TilingRange) {
PictureLayerTilingSet::LOWER_THAN_LOW_RES);
EXPECT_EQ(0u, lower_than_low_res_range.end - lower_than_low_res_range.start);
- std::unique_ptr<PictureLayerTilingSet> set_with_only_high_res =
+ std::unique_ptr<TestablePictureLayerTilingSet> set_with_only_high_res =
CreateTilingSet(&client);
high_res_tiling = set_with_only_high_res->AddTiling(1.0, raster_source);
high_res_tiling->set_resolution(HIGH_RESOLUTION);
@@ -224,7 +248,8 @@ class PictureLayerTilingSetTestWithResources : public testing::Test {
FakePictureLayerTilingClient client(resource_provider.get());
client.SetTileSize(gfx::Size(256, 256));
gfx::Size layer_bounds(1000, 800);
- std::unique_ptr<PictureLayerTilingSet> set = CreateTilingSet(&client);
+ std::unique_ptr<TestablePictureLayerTilingSet> set =
+ CreateTilingSet(&client);
scoped_refptr<FakeRasterSource> raster_source =
FakeRasterSource::CreateFilled(layer_bounds);
@@ -460,5 +485,504 @@ TEST(PictureLayerTilingSetTest, MaxContentScale) {
EXPECT_EQ(2u, active_set->num_tilings());
}
+TEST(PictureLayerTilingSetTest, SkewportLimits) {
+ FakePictureLayerTilingClient client;
+
+ gfx::Rect viewport(0, 0, 100, 100);
+ gfx::Size layer_bounds(200, 200);
+
+ client.SetTileSize(gfx::Size(100, 100));
+ LayerTreeSettings settings;
+ settings.skewport_extrapolation_limit_in_screen_pixels = 75;
+ settings.tiling_interest_area_padding = 1000000;
+
+ scoped_refptr<FakeRasterSource> raster_source =
+ FakeRasterSource::CreateFilled(layer_bounds);
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set =
+ CreateTilingSetWithSettings(&client, settings);
+
+ EXPECT_FALSE(tiling_set->TilingsNeedUpdate(viewport, 1.0));
+ tiling_set->AddTiling(1.f, raster_source);
+ EXPECT_TRUE(tiling_set->TilingsNeedUpdate(viewport, 1.0));
+
+ tiling_set->UpdateTilePriorities(viewport, 1.f, 1.0, Occlusion(), true);
+
+ // Move viewport down 50 pixels in 0.5 seconds.
+ gfx::Rect down_skewport =
+ tiling_set->ComputeSkewport(gfx::Rect(0, 50, 100, 100), 1.5, 1.f);
+
+ EXPECT_EQ(0, down_skewport.x());
+ EXPECT_EQ(50, down_skewport.y());
+ EXPECT_EQ(100, down_skewport.width());
+ EXPECT_EQ(175, down_skewport.height());
+ EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100)));
+
+ // Move viewport down 50 and right 10 pixels.
+ gfx::Rect down_right_skewport =
+ tiling_set->ComputeSkewport(gfx::Rect(10, 50, 100, 100), 1.5, 1.f);
+
+ EXPECT_EQ(10, down_right_skewport.x());
+ EXPECT_EQ(50, down_right_skewport.y());
+ EXPECT_EQ(120, down_right_skewport.width());
+ EXPECT_EQ(175, down_right_skewport.height());
+ EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100)));
+
+ // Move viewport left.
+ gfx::Rect left_skewport =
+ tiling_set->ComputeSkewport(gfx::Rect(-50, 0, 100, 100), 1.5, 1.f);
+
+ EXPECT_EQ(-125, left_skewport.x());
+ EXPECT_EQ(0, left_skewport.y());
+ EXPECT_EQ(175, left_skewport.width());
+ EXPECT_EQ(100, left_skewport.height());
+ EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100)));
+
+ // Expand viewport.
+ gfx::Rect expand_skewport =
+ tiling_set->ComputeSkewport(gfx::Rect(-50, -50, 200, 200), 1.5, 1.f);
+
+ // x and y moved by -75 (-50 - 75 = -125).
+ // right side and bottom side moved by 75 [(350 - 125) - (200 - 50) = 75].
+ EXPECT_EQ(-125, expand_skewport.x());
+ EXPECT_EQ(-125, expand_skewport.y());
+ EXPECT_EQ(350, expand_skewport.width());
+ EXPECT_EQ(350, expand_skewport.height());
+ EXPECT_TRUE(expand_skewport.Contains(gfx::Rect(-50, -50, 200, 200)));
+
+ // Expand the viewport past the limit in all directions.
+ gfx::Rect big_expand_skewport =
+ tiling_set->ComputeSkewport(gfx::Rect(-500, -500, 1500, 1500), 1.5, 1.f);
+
+ EXPECT_EQ(-575, big_expand_skewport.x());
+ EXPECT_EQ(-575, big_expand_skewport.y());
+ EXPECT_EQ(1650, big_expand_skewport.width());
+ EXPECT_EQ(1650, big_expand_skewport.height());
+ EXPECT_TRUE(big_expand_skewport.Contains(gfx::Rect(-500, -500, 1500, 1500)));
+
+ // Shrink the skewport in all directions.
+ gfx::Rect shrink_viewport =
+ tiling_set->ComputeSkewport(gfx::Rect(0, 0, 100, 100), 1.5, 1.f);
+ EXPECT_EQ(0, shrink_viewport.x());
+ EXPECT_EQ(0, shrink_viewport.y());
+ EXPECT_EQ(100, shrink_viewport.width());
+ EXPECT_EQ(100, shrink_viewport.height());
+
+ // Move the skewport really far in one direction.
+ gfx::Rect move_skewport_far =
+ tiling_set->ComputeSkewport(gfx::Rect(0, 5000, 100, 100), 1.5, 1.f);
+ EXPECT_EQ(0, move_skewport_far.x());
+ EXPECT_EQ(5000, move_skewport_far.y());
+ EXPECT_EQ(100, move_skewport_far.width());
+ EXPECT_EQ(175, move_skewport_far.height());
+ EXPECT_TRUE(move_skewport_far.Contains(gfx::Rect(0, 5000, 100, 100)));
+}
+
+TEST(PictureLayerTilingSetTest, ComputeSkewportExtremeCases) {
+ FakePictureLayerTilingClient client;
+
+ gfx::Size layer_bounds(200, 200);
+ client.SetTileSize(gfx::Size(100, 100));
+ LayerTreeSettings settings;
+ settings.tiling_interest_area_padding = 1000000000;
+ scoped_refptr<FakeRasterSource> raster_source =
+ FakeRasterSource::CreateFilled(layer_bounds);
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set =
+ CreateTilingSetWithSettings(&client, settings);
+ tiling_set->AddTiling(1.f, raster_source);
+
+ gfx::Rect viewport1(-1918, 255860, 4010, 2356);
+ gfx::Rect viewport2(-7088, -91738, 14212, 8350);
+ gfx::Rect viewport3(-12730024, -158883296, 24607540, 14454512);
+ double time = 1.0;
+ tiling_set->UpdateTilePriorities(viewport1, 1.f, time, Occlusion(), true);
+ time += 0.016;
+ EXPECT_TRUE(
+ tiling_set->ComputeSkewport(viewport2, time, 1.f).Contains(viewport2));
+ tiling_set->UpdateTilePriorities(viewport2, 1.f, time, Occlusion(), true);
+ time += 0.016;
+ EXPECT_TRUE(
+ tiling_set->ComputeSkewport(viewport3, time, 1.f).Contains(viewport3));
+
+ // Use a tiling with a large scale, so the viewport times the scale no longer
+ // fits into integers, and the viewport is not anywhere close to the tiling.
+ PictureLayerTiling* tiling = tiling_set->AddTiling(1000.f, raster_source);
+ EXPECT_TRUE(tiling_set->TilingsNeedUpdate(viewport3, time));
+ tiling_set->UpdateTilePriorities(viewport3, 1.f, time, Occlusion(), true);
+ EXPECT_TRUE(tiling->GetCurrentVisibleRectForTesting().IsEmpty());
+}
+
+TEST(PictureLayerTilingSetTest, ComputeSkewport) {
+ FakePictureLayerTilingClient client;
+
+ gfx::Rect viewport(0, 0, 100, 100);
+ gfx::Size layer_bounds(200, 200);
+
+ client.SetTileSize(gfx::Size(100, 100));
+
+ scoped_refptr<FakeRasterSource> raster_source =
+ FakeRasterSource::CreateFilled(layer_bounds);
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set =
+ CreateTilingSet(&client);
+ tiling_set->AddTiling(1.f, raster_source);
+
+ tiling_set->UpdateTilePriorities(viewport, 1.f, 1.0, Occlusion(), true);
+
+ // Move viewport down 50 pixels in 0.5 seconds.
+ gfx::Rect down_skewport =
+ tiling_set->ComputeSkewport(gfx::Rect(0, 50, 100, 100), 1.5, 1.f);
+
+ EXPECT_EQ(0, down_skewport.x());
+ EXPECT_EQ(50, down_skewport.y());
+ EXPECT_EQ(100, down_skewport.width());
+ EXPECT_EQ(200, down_skewport.height());
+
+ // Shrink viewport.
+ gfx::Rect shrink_skewport =
+ tiling_set->ComputeSkewport(gfx::Rect(25, 25, 50, 50), 1.5, 1.f);
+
+ EXPECT_EQ(25, shrink_skewport.x());
+ EXPECT_EQ(25, shrink_skewport.y());
+ EXPECT_EQ(50, shrink_skewport.width());
+ EXPECT_EQ(50, shrink_skewport.height());
+
+ // Move viewport down 50 and right 10 pixels.
+ gfx::Rect down_right_skewport =
+ tiling_set->ComputeSkewport(gfx::Rect(10, 50, 100, 100), 1.5, 1.f);
+
+ EXPECT_EQ(10, down_right_skewport.x());
+ EXPECT_EQ(50, down_right_skewport.y());
+ EXPECT_EQ(120, down_right_skewport.width());
+ EXPECT_EQ(200, down_right_skewport.height());
+
+ // Move viewport left.
+ gfx::Rect left_skewport =
+ tiling_set->ComputeSkewport(gfx::Rect(-20, 0, 100, 100), 1.5, 1.f);
+
+ EXPECT_EQ(-60, left_skewport.x());
+ EXPECT_EQ(0, left_skewport.y());
+ EXPECT_EQ(140, left_skewport.width());
+ EXPECT_EQ(100, left_skewport.height());
+
+ // Expand viewport in 0.2 seconds.
+ gfx::Rect expanded_skewport =
+ tiling_set->ComputeSkewport(gfx::Rect(-5, -5, 110, 110), 1.2, 1.f);
+
+ EXPECT_EQ(-30, expanded_skewport.x());
+ EXPECT_EQ(-30, expanded_skewport.y());
+ EXPECT_EQ(160, expanded_skewport.width());
+ EXPECT_EQ(160, expanded_skewport.height());
+}
+
+TEST(PictureLayerTilingSetTest, SkewportThroughUpdateTilePriorities) {
+ FakePictureLayerTilingClient client;
+
+ gfx::Rect viewport(0, 0, 100, 100);
+ gfx::Size layer_bounds(200, 200);
+
+ client.SetTileSize(gfx::Size(100, 100));
+
+ scoped_refptr<FakeRasterSource> raster_source =
+ FakeRasterSource::CreateFilled(layer_bounds);
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set =
+ CreateTilingSet(&client);
+ tiling_set->AddTiling(1.f, raster_source);
+
+ tiling_set->UpdateTilePriorities(viewport, 1.f, 1.0, Occlusion(), true);
+
+ // Move viewport down 50 pixels in 0.5 seconds.
+ gfx::Rect viewport_50 = gfx::Rect(0, 50, 100, 100);
+ gfx::Rect skewport_50 = tiling_set->ComputeSkewport(viewport_50, 1.5, 1.f);
+
+ EXPECT_EQ(gfx::Rect(0, 50, 100, 200), skewport_50);
+ tiling_set->UpdateTilePriorities(viewport_50, 1.f, 1.5, Occlusion(), true);
+
+ gfx::Rect viewport_100 = gfx::Rect(0, 100, 100, 100);
+ gfx::Rect skewport_100 = tiling_set->ComputeSkewport(viewport_100, 2.0, 1.f);
+
+ EXPECT_EQ(gfx::Rect(0, 100, 100, 200), skewport_100);
+ tiling_set->UpdateTilePriorities(viewport_100, 1.f, 2.0, Occlusion(), true);
+
+ // Advance time, but not the viewport.
+ gfx::Rect result = tiling_set->ComputeSkewport(viewport_100, 2.5, 1.f);
+ // Since the history did advance, we should still get a skewport but a smaller
+ // one.
+ EXPECT_EQ(gfx::Rect(0, 100, 100, 150), result);
+ tiling_set->UpdateTilePriorities(viewport_100, 1.f, 2.5, Occlusion(), true);
+
+ // Advance time again.
+ result = tiling_set->ComputeSkewport(viewport_100, 3.0, 1.f);
+ EXPECT_EQ(viewport_100, result);
+ tiling_set->UpdateTilePriorities(viewport_100, 1.f, 3.0, Occlusion(), true);
+
+ // Ensure we have a skewport.
+ gfx::Rect viewport_150 = gfx::Rect(0, 150, 100, 100);
+ gfx::Rect skewport_150 = tiling_set->ComputeSkewport(viewport_150, 3.5, 1.f);
+ EXPECT_EQ(gfx::Rect(0, 150, 100, 150), skewport_150);
+ tiling_set->UpdateTilePriorities(viewport_150, 1.f, 3.5, Occlusion(), true);
+
+ // Advance the viewport, but not the time.
+ gfx::Rect viewport_200 = gfx::Rect(0, 200, 100, 100);
+ gfx::Rect skewport_200 = tiling_set->ComputeSkewport(viewport_200, 3.5, 1.f);
+ EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200);
+
+ // Ensure that continued calls with the same value, produce the same skewport.
+ tiling_set->UpdateTilePriorities(viewport_150, 1.f, 3.5, Occlusion(), true);
+ EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200);
+ tiling_set->UpdateTilePriorities(viewport_150, 1.f, 3.5, Occlusion(), true);
+ EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200);
+
+ tiling_set->UpdateTilePriorities(viewport_200, 1.f, 3.5, Occlusion(), true);
+
+ // This should never happen, but advance the viewport yet again keeping the
+ // time the same.
+ gfx::Rect viewport_250 = gfx::Rect(0, 250, 100, 100);
+ gfx::Rect skewport_250 = tiling_set->ComputeSkewport(viewport_250, 3.5, 1.f);
+ EXPECT_EQ(viewport_250, skewport_250);
+ tiling_set->UpdateTilePriorities(viewport_250, 1.f, 3.5, Occlusion(), true);
+}
+
+TEST(PictureLayerTilingTest, ViewportDistanceWithScale) {
+ FakePictureLayerTilingClient client;
+
+ gfx::Rect viewport(0, 0, 100, 100);
+ gfx::Size layer_bounds(1500, 1500);
+
+ client.SetTileSize(gfx::Size(10, 10));
+ LayerTreeSettings settings;
+
+ // Tiling at 0.25 scale: this should create 47x47 tiles of size 10x10.
+ // The reason is that each tile has a one pixel border, so tile at (1, 2)
+ // for instance begins at (8, 16) pixels. So tile at (46, 46) will begin at
+ // (368, 368) and extend to the end of 1500 * 0.25 = 375 edge of the
+ // tiling.
+ scoped_refptr<FakeRasterSource> raster_source =
+ FakeRasterSource::CreateFilled(layer_bounds);
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set =
+ CreateTilingSet(&client);
+ auto* tiling = tiling_set->AddTiling(0.25f, raster_source);
+ tiling->set_resolution(HIGH_RESOLUTION);
+ gfx::Rect viewport_in_content_space =
+ gfx::ScaleToEnclosedRect(viewport, 0.25f);
+
+ tiling_set->UpdateTilePriorities(viewport, 1.f, 1.0, Occlusion(), true);
+ auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
+
+ // Compute the soon border.
+ gfx::Rect soon_border_rect_in_content_space =
+ tiling_set->ComputeSoonBorderRect(viewport, 1.f);
+ soon_border_rect_in_content_space =
+ gfx::ScaleToEnclosedRect(soon_border_rect_in_content_space, 0.25f);
+
+ // Sanity checks.
+ for (int i = 0; i < 47; ++i) {
+ for (int j = 0; j < 47; ++j) {
+ EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j;
+ }
+ }
+ for (int i = 0; i < 47; ++i) {
+ EXPECT_FALSE(tiling->TileAt(i, 47)) << "i: " << i;
+ EXPECT_FALSE(tiling->TileAt(47, i)) << "i: " << i;
+ }
+
+ // No movement in the viewport implies that tiles will either be NOW
+ // or EVENTUALLY, with the exception of tiles that are between 0 and 312
+ // pixels away from the viewport, which will be in the SOON bin.
+ bool have_now = false;
+ bool have_eventually = false;
+ bool have_soon = false;
+ for (int i = 0; i < 47; ++i) {
+ for (int j = 0; j < 47; ++j) {
+ Tile* tile = tiling->TileAt(i, j);
+ PrioritizedTile prioritized_tile = prioritized_tiles[tile];
+ TilePriority priority = prioritized_tile.priority();
+
+ gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j);
+ if (viewport_in_content_space.Intersects(tile_rect)) {
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ have_now = true;
+ } else if (soon_border_rect_in_content_space.Intersects(tile_rect)) {
+ EXPECT_EQ(TilePriority::SOON, priority.priority_bin);
+ have_soon = true;
+ } else {
+ EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ have_eventually = true;
+ }
+ }
+ }
+
+ EXPECT_TRUE(have_now);
+ EXPECT_TRUE(have_soon);
+ EXPECT_TRUE(have_eventually);
+
+ // Spot check some distances.
+ // Tile at 5, 1 should begin at 41x9 in content space (without borders),
+ // so the distance to a viewport that ends at 25x25 in content space
+ // should be 17 (41 - 25 + 1). In layer space, then that should be
+ // 17 / 0.25 = 68 pixels.
+
+ // We can verify that the content rect (with borders) is one pixel off
+ // 41,9 8x8 on all sides.
+ EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10");
+
+ TilePriority priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
+
+ priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
+
+ priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
+ EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible);
+
+ // Move the viewport down 40 pixels.
+ viewport = gfx::Rect(0, 40, 100, 100);
+ viewport_in_content_space = gfx::ScaleToEnclosedRect(viewport, 0.25f);
+ gfx::Rect skewport_in_content_space =
+ tiling_set->ComputeSkewport(viewport, 2.0, 1.f);
+ skewport_in_content_space =
+ gfx::ScaleToEnclosedRect(skewport_in_content_space, 0.25f);
+
+ // Compute the soon border.
+ soon_border_rect_in_content_space =
+ tiling_set->ComputeSoonBorderRect(viewport, 1.f);
+ soon_border_rect_in_content_space =
+ gfx::ScaleToEnclosedRect(soon_border_rect_in_content_space, 0.25f);
+
+ EXPECT_EQ(0, skewport_in_content_space.x());
+ EXPECT_EQ(10, skewport_in_content_space.y());
+ EXPECT_EQ(25, skewport_in_content_space.width());
+ EXPECT_EQ(35, skewport_in_content_space.height());
+
+ EXPECT_TRUE(tiling_set->TilingsNeedUpdate(viewport, 2.0));
+ tiling_set->UpdateTilePriorities(viewport, 1.f, 2.0, Occlusion(), true);
+ prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
+
+ have_now = false;
+ have_eventually = false;
+ have_soon = false;
+
+ // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and
+ // some EVENTUALLY tiles.
+ for (int i = 0; i < 47; ++i) {
+ for (int j = 0; j < 47; ++j) {
+ Tile* tile = tiling->TileAt(i, j);
+ TilePriority priority = prioritized_tiles[tile].priority();
+
+ gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j);
+ if (viewport_in_content_space.Intersects(tile_rect)) {
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin) << "i: " << i
+ << " j: " << j;
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i
+ << " j: " << j;
+ have_now = true;
+ } else if (skewport_in_content_space.Intersects(tile_rect) ||
+ soon_border_rect_in_content_space.Intersects(tile_rect)) {
+ EXPECT_EQ(TilePriority::SOON, priority.priority_bin) << "i: " << i
+ << " j: " << j;
+ EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
+ << " j: " << j;
+ have_soon = true;
+ } else {
+ EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin)
+ << "i: " << i << " j: " << j;
+ EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
+ << " j: " << j;
+ have_eventually = true;
+ }
+ }
+ }
+
+ EXPECT_TRUE(have_now);
+ EXPECT_TRUE(have_soon);
+ EXPECT_TRUE(have_eventually);
+
+ priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
+
+ priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
+ EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible);
+
+ priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
+ EXPECT_FLOAT_EQ(4.f, priority.distance_to_visible);
+
+ // Change the underlying layer scale.
+ tiling_set->UpdateTilePriorities(viewport, 2.0f, 3.0, Occlusion(), true);
+ prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
+
+ priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
+ EXPECT_FLOAT_EQ(136.f, priority.distance_to_visible);
+
+ priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
+ EXPECT_FLOAT_EQ(56.f, priority.distance_to_visible);
+
+ priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
+ EXPECT_FLOAT_EQ(8.f, priority.distance_to_visible);
+
+ // Test additional scales.
+ tiling = tiling_set->AddTiling(0.2f, raster_source);
+ tiling->set_resolution(HIGH_RESOLUTION);
+ tiling_set->UpdateTilePriorities(viewport, 1.0f, 4.0, Occlusion(), true);
+ prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
+
+ priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
+ EXPECT_FLOAT_EQ(110.f, priority.distance_to_visible);
+
+ priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
+ EXPECT_FLOAT_EQ(70.f, priority.distance_to_visible);
+
+ priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
+ EXPECT_FLOAT_EQ(60.f, priority.distance_to_visible);
+
+ tiling_set->UpdateTilePriorities(viewport, 0.5f, 5.0, Occlusion(), true);
+ prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
+
+ priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
+ EXPECT_FLOAT_EQ(55.f, priority.distance_to_visible);
+
+ priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
+ EXPECT_FLOAT_EQ(35.f, priority.distance_to_visible);
+
+ priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
+ EXPECT_FLOAT_EQ(30.f, priority.distance_to_visible);
+}
+
+TEST(PictureLayerTilingTest, InvalidateAfterComputeTilePriorityRects) {
+ FakePictureLayerTilingClient pending_client;
+ pending_client.SetTileSize(gfx::Size(100, 100));
+
+ scoped_refptr<FakeRasterSource> raster_source =
+ FakeRasterSource::CreateFilled(gfx::Size(100, 100));
+ std::unique_ptr<TestablePictureLayerTilingSet> tiling_set =
+ CreateTilingSet(&pending_client);
+ auto* pending_tiling = tiling_set->AddTiling(1.f, raster_source);
+ pending_tiling->set_resolution(HIGH_RESOLUTION);
+
+ // Ensure that we can compute tile priority rects, invalidate, and compute the
+ // rects again. It is important that the second compute tile priority rects
+ // return true, indicating that things have changed (since invalidation has
+ // changed things). This causes PrepareTiles to be properly scheduled. If the
+ // second ComputeTilePriorityRects returns false, then we assume that
+ // PrepareTiles isn't needed and we signal that we're ready to draw
+ // immediately, which can cause visual glitches.
+ //
+ // This can happen we if we process an impl frame deadline before processing a
+ // commit. That is, when we draw we ComputeTilePriorityRects. If we process
+ // the commit afterwards, it would use the same timestamp and sometimes would
+ // use the same viewport to compute tile priority rects again.
+ double time = 1.;
+ gfx::Rect viewport(0, 0, 100, 100);
+ EXPECT_TRUE(
+ tiling_set->UpdateTilePriorities(viewport, 1.f, time, Occlusion(), true));
+ EXPECT_FALSE(
+ tiling_set->UpdateTilePriorities(viewport, 1.f, time, Occlusion(), true));
+
+ // This will invalidate tilings.
+ tiling_set->UpdateRasterSourceDueToLCDChange(raster_source, Region());
+
+ EXPECT_TRUE(
+ tiling_set->UpdateTilePriorities(viewport, 1.f, time, Occlusion(), true));
+}
+
} // namespace
} // namespace cc
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