| Index: third_party/WebKit/Source/modules/vr/VRLayer.idl
|
| diff --git a/third_party/WebKit/Source/modules/vr/VRLayer.idl b/third_party/WebKit/Source/modules/vr/VRLayer.idl
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c31d345bb5b8f7e874301402fc417ff7939f99a7
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/modules/vr/VRLayer.idl
|
| @@ -0,0 +1,22 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +typedef HTMLCanvasElement VRSource;
|
| +
|
| +// http://mozvr.github.io/webvr-spec/webvr.html#vrlayer
|
| +[
|
| + RuntimeEnabled=WebVR
|
| +] dictionary VRLayer {
|
| + // The canvas to be presented to the VRDisplay
|
| + VRSource? source = null;
|
| +
|
| + // The left and right bounds contain 4 git statvalues defining the texture bounds
|
| + // within the canvas to present to the eye in UV space.
|
| + // [0] left offset of the bounds (0.0 - 1.0)
|
| + // [1] top offset of the bounds (0.0 - 1.0)
|
| + // [2] width of the bounds (0.0 - 1.0)
|
| + // [3] height of the bounds (0.0 - 1.0)
|
| + sequence<float>? leftBounds; //= [0.0, 0.0, 0.5, 1.0];
|
| + sequence<float>? rightBounds; //= [0.5, 0.0, 0.5, 1.0];
|
| +};
|
|
|