| Index: third_party/WebKit/Source/modules/vr/VRPose.h
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| diff --git a/third_party/WebKit/Source/modules/vr/VRPose.h b/third_party/WebKit/Source/modules/vr/VRPose.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..eea469436481f21d7ebd447b41f100c575211596
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| --- /dev/null
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| +++ b/third_party/WebKit/Source/modules/vr/VRPose.h
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| @@ -0,0 +1,50 @@
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| +// Copyright 2015 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef VRPose_h
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| +#define VRPose_h
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| +
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| +#include "bindings/core/v8/ScriptWrappable.h"
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| +#include "core/dom/DOMTypedArray.h"
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| +#include "platform/heap/Handle.h"
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| +#include "public/platform/modules/vr/WebVR.h"
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| +#include "wtf/Forward.h"
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| +
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| +namespace blink {
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| +
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| +class VRPose final : public GarbageCollectedFinalized<VRPose>, public ScriptWrappable {
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| +    DEFINE_WRAPPERTYPEINFO();
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| +public:
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| +    static VRPose* create()
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| +    {
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| +        return new VRPose();
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| +    }
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| +
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| +    double timeStamp() const { return m_timeStamp; }
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| +    DOMFloat32Array* orientation() const { return m_orientation; }
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| +    DOMFloat32Array* position() const { return m_position; }
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| +    DOMFloat32Array* angularVelocity() const { return m_angularVelocity; }
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| +    DOMFloat32Array* linearVelocity() const { return m_linearVelocity; }
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| +    DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; }
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| +    DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; }
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| +
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| +    void setPose(const WebHMDSensorState&);
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| +
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| +    DECLARE_VIRTUAL_TRACE();
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| +
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| +private:
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| +    VRPose();
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| +
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| +    double m_timeStamp;
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| +    Member<DOMFloat32Array> m_orientation;
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| +    Member<DOMFloat32Array> m_position;
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| +    Member<DOMFloat32Array> m_angularVelocity;
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| +    Member<DOMFloat32Array> m_linearVelocity;
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| +    Member<DOMFloat32Array> m_angularAcceleration;
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| +    Member<DOMFloat32Array> m_linearAcceleration;
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| +};
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| +
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| +} // namespace blink
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| +
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| +#endif // VRPose_h
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| 
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