| Index: content/browser/compositor/buffer_queue.cc
|
| diff --git a/content/browser/compositor/buffer_queue.cc b/content/browser/compositor/buffer_queue.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c1a0340ef827cd7ac492bba48800b0d329653401
|
| --- /dev/null
|
| +++ b/content/browser/compositor/buffer_queue.cc
|
| @@ -0,0 +1,265 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/browser/compositor/buffer_queue.h"
|
| +
|
| +#include "base/containers/adapters.h"
|
| +#include "base/memory/ptr_util.h"
|
| +#include "build/build_config.h"
|
| +#include "cc/output/context_provider.h"
|
| +#include "content/browser/compositor/gl_helper.h"
|
| +#include "gpu/GLES2/gl2extchromium.h"
|
| +#include "gpu/command_buffer/client/gles2_interface.h"
|
| +#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
|
| +#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
|
| +#include "third_party/skia/include/core/SkRect.h"
|
| +#include "third_party/skia/include/core/SkRegion.h"
|
| +#include "ui/gfx/gpu_memory_buffer.h"
|
| +#include "ui/gfx/skia_util.h"
|
| +
|
| +namespace content {
|
| +
|
| +BufferQueue::BufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
|
| + unsigned int texture_target,
|
| + unsigned int internalformat,
|
| + GLHelper* gl_helper,
|
| + gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
|
| + int surface_id)
|
| + : context_provider_(context_provider),
|
| + fbo_(0),
|
| + allocated_count_(0),
|
| + texture_target_(texture_target),
|
| + internal_format_(internalformat),
|
| + gl_helper_(gl_helper),
|
| + gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
|
| + surface_id_(surface_id) {}
|
| +
|
| +BufferQueue::~BufferQueue() {
|
| + FreeAllSurfaces();
|
| +
|
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
|
| + if (fbo_)
|
| + gl->DeleteFramebuffers(1, &fbo_);
|
| +}
|
| +
|
| +void BufferQueue::Initialize() {
|
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
|
| + gl->GenFramebuffers(1, &fbo_);
|
| +}
|
| +
|
| +void BufferQueue::BindFramebuffer() {
|
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
|
| + gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
|
| +
|
| + if (!current_surface_)
|
| + current_surface_ = GetNextSurface();
|
| +
|
| + if (current_surface_) {
|
| + gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| + texture_target_, current_surface_->texture, 0);
|
| + }
|
| +}
|
| +
|
| +void BufferQueue::CopyBufferDamage(int texture,
|
| + int source_texture,
|
| + const gfx::Rect& new_damage,
|
| + const gfx::Rect& old_damage) {
|
| + gl_helper_->CopySubBufferDamage(
|
| + texture_target_, texture, source_texture,
|
| + SkRegion(gfx::RectToSkIRect(new_damage)),
|
| + SkRegion(gfx::RectToSkIRect(old_damage)));
|
| +}
|
| +
|
| +void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) {
|
| + if (displayed_surface_)
|
| + displayed_surface_->damage.Union(damage);
|
| + for (auto& surface : available_surfaces_)
|
| + surface->damage.Union(damage);
|
| + for (auto& surface : in_flight_surfaces_) {
|
| + if (surface)
|
| + surface->damage.Union(damage);
|
| + }
|
| +}
|
| +
|
| +void BufferQueue::SwapBuffers(const gfx::Rect& damage) {
|
| + if (current_surface_) {
|
| + if (damage != gfx::Rect(size_)) {
|
| + // Copy damage from the most recently swapped buffer. In the event that
|
| + // the buffer was destroyed and failed to recreate, pick from the most
|
| + // recently available buffer.
|
| + unsigned int texture_id = 0;
|
| + for (auto& surface : base::Reversed(in_flight_surfaces_)) {
|
| + if (surface) {
|
| + texture_id = surface->texture;
|
| + break;
|
| + }
|
| + }
|
| + if (!texture_id && displayed_surface_)
|
| + texture_id = displayed_surface_->texture;
|
| +
|
| + if (texture_id) {
|
| + CopyBufferDamage(current_surface_->texture, texture_id, damage,
|
| + current_surface_->damage);
|
| + }
|
| + }
|
| + current_surface_->damage = gfx::Rect();
|
| + }
|
| + UpdateBufferDamage(damage);
|
| + in_flight_surfaces_.push_back(std::move(current_surface_));
|
| + // Some things reset the framebuffer (CopySubBufferDamage, some GLRenderer
|
| + // paths), so ensure we restore it here.
|
| + context_provider_->ContextGL()->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
|
| +}
|
| +
|
| +void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) {
|
| + if (size == size_)
|
| + return;
|
| + // TODO(ccameron): This assert is being hit on Mac try jobs. Determine if that
|
| + // is cause for concern or if it is benign.
|
| + // http://crbug.com/524624
|
| +#if !defined(OS_MACOSX)
|
| + DCHECK(!current_surface_);
|
| +#endif
|
| + size_ = size;
|
| +
|
| + // TODO: add stencil buffer when needed.
|
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
|
| + gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
|
| + gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| + texture_target_, 0, 0);
|
| +
|
| + FreeAllSurfaces();
|
| +}
|
| +
|
| +void BufferQueue::RecreateBuffers() {
|
| + // We need to recreate the buffers, for whatever reason the old ones are not
|
| + // presentable on the device anymore.
|
| + // Unused buffers can be freed directly, they will be re-allocated as needed.
|
| + // Any in flight, current or displayed surface must be replaced.
|
| + available_surfaces_.clear();
|
| +
|
| + // Recreate all in-flight surfaces and put the recreated copies in the queue.
|
| + for (auto& surface : in_flight_surfaces_)
|
| + surface = RecreateBuffer(std::move(surface));
|
| +
|
| + current_surface_ = RecreateBuffer(std::move(current_surface_));
|
| + displayed_surface_ = RecreateBuffer(std::move(displayed_surface_));
|
| +
|
| + if (current_surface_) {
|
| + // If we have a texture bound, we will need to re-bind it.
|
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
|
| + gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
|
| + gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| + texture_target_, current_surface_->texture, 0);
|
| + }
|
| +}
|
| +
|
| +std::unique_ptr<BufferQueue::AllocatedSurface> BufferQueue::RecreateBuffer(
|
| + std::unique_ptr<AllocatedSurface> surface) {
|
| + if (!surface)
|
| + return nullptr;
|
| +
|
| + std::unique_ptr<AllocatedSurface> new_surface(GetNextSurface());
|
| + if (!new_surface)
|
| + return nullptr;
|
| +
|
| + new_surface->damage = surface->damage;
|
| +
|
| + // Copy the entire texture.
|
| + CopyBufferDamage(new_surface->texture, surface->texture, gfx::Rect(),
|
| + gfx::Rect(size_));
|
| + return new_surface;
|
| +}
|
| +
|
| +void BufferQueue::PageFlipComplete() {
|
| + DCHECK(!in_flight_surfaces_.empty());
|
| + if (displayed_surface_)
|
| + available_surfaces_.push_back(std::move(displayed_surface_));
|
| + displayed_surface_ = std::move(in_flight_surfaces_.front());
|
| + in_flight_surfaces_.pop_front();
|
| +}
|
| +
|
| +void BufferQueue::FreeAllSurfaces() {
|
| + displayed_surface_.reset();
|
| + current_surface_.reset();
|
| + // This is intentionally not emptied since the swap buffers acks are still
|
| + // expected to arrive.
|
| + for (auto& surface : in_flight_surfaces_)
|
| + surface = nullptr;
|
| + available_surfaces_.clear();
|
| +}
|
| +
|
| +void BufferQueue::FreeSurfaceResources(AllocatedSurface* surface) {
|
| + if (!surface->texture)
|
| + return;
|
| +
|
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
|
| + gl->BindTexture(texture_target_, surface->texture);
|
| + gl->ReleaseTexImage2DCHROMIUM(texture_target_, surface->image);
|
| + gl->DeleteTextures(1, &surface->texture);
|
| + gl->DestroyImageCHROMIUM(surface->image);
|
| + surface->buffer.reset();
|
| + allocated_count_--;
|
| +}
|
| +
|
| +std::unique_ptr<BufferQueue::AllocatedSurface> BufferQueue::GetNextSurface() {
|
| + if (!available_surfaces_.empty()) {
|
| + std::unique_ptr<AllocatedSurface> surface =
|
| + std::move(available_surfaces_.back());
|
| + available_surfaces_.pop_back();
|
| + return surface;
|
| + }
|
| +
|
| + unsigned int texture = 0;
|
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
|
| + gl->GenTextures(1, &texture);
|
| + if (!texture)
|
| + return nullptr;
|
| +
|
| + // We don't want to allow anything more than triple buffering.
|
| + DCHECK_LT(allocated_count_, 4U);
|
| +
|
| + std::unique_ptr<gfx::GpuMemoryBuffer> buffer(
|
| + gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
|
| + size_, gpu::DefaultBufferFormatForImageFormat(internal_format_),
|
| + gfx::BufferUsage::SCANOUT, surface_id_));
|
| + if (!buffer.get()) {
|
| + gl->DeleteTextures(1, &texture);
|
| + DLOG(ERROR) << "Failed to allocate GPU memory buffer";
|
| + return nullptr;
|
| + }
|
| +
|
| + unsigned int id = gl->CreateImageCHROMIUM(
|
| + buffer->AsClientBuffer(), size_.width(), size_.height(),
|
| + internal_format_);
|
| + if (!id) {
|
| + LOG(ERROR) << "Failed to allocate backing image surface";
|
| + gl->DeleteTextures(1, &texture);
|
| + return nullptr;
|
| + }
|
| +
|
| + allocated_count_++;
|
| + gl->BindTexture(texture_target_, texture);
|
| + gl->BindTexImage2DCHROMIUM(texture_target_, id);
|
| + return base::WrapUnique(new AllocatedSurface(this, std::move(buffer), texture,
|
| + id, gfx::Rect(size_)));
|
| +}
|
| +
|
| +BufferQueue::AllocatedSurface::AllocatedSurface(
|
| + BufferQueue* buffer_queue,
|
| + std::unique_ptr<gfx::GpuMemoryBuffer> buffer,
|
| + unsigned int texture,
|
| + unsigned int image,
|
| + const gfx::Rect& rect)
|
| + : buffer_queue(buffer_queue),
|
| + buffer(buffer.release()),
|
| + texture(texture),
|
| + image(image),
|
| + damage(rect) {}
|
| +
|
| +BufferQueue::AllocatedSurface::~AllocatedSurface() {
|
| + buffer_queue->FreeSurfaceResources(this);
|
| +}
|
| +
|
| +} // namespace content
|
|
|