| Index: content/browser/compositor/buffer_queue.h
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| diff --git a/content/browser/compositor/buffer_queue.h b/content/browser/compositor/buffer_queue.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..772501c52a508f1d98aedb71ad19bc24792b5a6c
|
| --- /dev/null
|
| +++ b/content/browser/compositor/buffer_queue.h
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| @@ -0,0 +1,126 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_COMPOSITOR_BUFFER_QUEUE_H_
|
| +#define CONTENT_BROWSER_COMPOSITOR_BUFFER_QUEUE_H_
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| +
|
| +#include <stddef.h>
|
| +
|
| +#include <deque>
|
| +#include <memory>
|
| +#include <vector>
|
| +
|
| +#include "base/macros.h"
|
| +#include "base/memory/ref_counted.h"
|
| +#include "content/common/content_export.h"
|
| +#include "ui/gfx/geometry/rect.h"
|
| +#include "ui/gfx/geometry/size.h"
|
| +
|
| +namespace cc {
|
| +class ContextProvider;
|
| +}
|
| +
|
| +namespace gfx {
|
| +class GpuMemoryBuffer;
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| +}
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| +
|
| +namespace gpu {
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| +class GpuMemoryBufferManager;
|
| +}
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| +
|
| +namespace content {
|
| +
|
| +class GLHelper;
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| +
|
| +// Provides a surface that manages its own buffers, backed by GpuMemoryBuffers
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| +// created using CHROMIUM_gpu_memory_buffer_image. Double/triple buffering is
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| +// implemented internally. Doublebuffering occurs if PageFlipComplete is called
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| +// before the next BindFramebuffer call, otherwise it creates extra buffers.
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| +class CONTENT_EXPORT BufferQueue {
|
| + public:
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| + BufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
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| + unsigned int texture_target,
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| + unsigned int internalformat,
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| + GLHelper* gl_helper,
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| + gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
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| + int surface_id);
|
| + virtual ~BufferQueue();
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| +
|
| + void Initialize();
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| +
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| + void BindFramebuffer();
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| + void SwapBuffers(const gfx::Rect& damage);
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| + void PageFlipComplete();
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| + void Reshape(const gfx::Size& size, float scale_factor);
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| +
|
| + void RecreateBuffers();
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| +
|
| + unsigned int current_texture_id() const {
|
| + return current_surface_ ? current_surface_->texture : 0;
|
| + }
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| + unsigned int fbo() const { return fbo_; }
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| +
|
| + private:
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| + friend class BufferQueueTest;
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| + friend class AllocatedSurface;
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| +
|
| + struct CONTENT_EXPORT AllocatedSurface {
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| + AllocatedSurface(BufferQueue* buffer_queue,
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| + std::unique_ptr<gfx::GpuMemoryBuffer> buffer,
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| + unsigned int texture,
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| + unsigned int image,
|
| + const gfx::Rect& rect);
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| + ~AllocatedSurface();
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| + BufferQueue* const buffer_queue;
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| + std::unique_ptr<gfx::GpuMemoryBuffer> buffer;
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| + const unsigned int texture;
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| + const unsigned int image;
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| + gfx::Rect damage; // This is the damage for this frame from the previous.
|
| + };
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| +
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| + void FreeAllSurfaces();
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| +
|
| + void FreeSurfaceResources(AllocatedSurface* surface);
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| +
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| + // Copy everything that is in |copy_rect|, except for what is in
|
| + // |exclude_rect| from |source_texture| to |texture|.
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| + virtual void CopyBufferDamage(int texture,
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| + int source_texture,
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| + const gfx::Rect& new_damage,
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| + const gfx::Rect& old_damage);
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| +
|
| + void UpdateBufferDamage(const gfx::Rect& damage);
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| +
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| + // Return a surface, available to be drawn into.
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| + std::unique_ptr<AllocatedSurface> GetNextSurface();
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| +
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| + std::unique_ptr<AllocatedSurface> RecreateBuffer(
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| + std::unique_ptr<AllocatedSurface> surface);
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| +
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| + gfx::Size size_;
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| + scoped_refptr<cc::ContextProvider> context_provider_;
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| + unsigned int fbo_;
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| + size_t allocated_count_;
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| + unsigned int texture_target_;
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| + unsigned int internal_format_;
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| + // This surface is currently bound. This may be nullptr if no surface has
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| + // been bound, or if allocation failed at bind.
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| + std::unique_ptr<AllocatedSurface> current_surface_;
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| + // The surface currently on the screen, if any.
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| + std::unique_ptr<AllocatedSurface> displayed_surface_;
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| + // These are free for use, and are not nullptr.
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| + std::vector<std::unique_ptr<AllocatedSurface>> available_surfaces_;
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| + // These have been swapped but are not displayed yet. Entries of this deque
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| + // may be nullptr, if they represent frames that have been destroyed.
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| + std::deque<std::unique_ptr<AllocatedSurface>> in_flight_surfaces_;
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| + GLHelper* gl_helper_;
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| + gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
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| + int surface_id_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(BufferQueue);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_COMPOSITOR_BUFFER_QUEUE_H_
|
|
|