Index: content/browser/compositor/buffer_queue_unittest.cc |
diff --git a/content/browser/compositor/buffer_queue_unittest.cc b/content/browser/compositor/buffer_queue_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b5c4d245cb10bbe06f5a091eb95facf583039da1 |
--- /dev/null |
+++ b/content/browser/compositor/buffer_queue_unittest.cc |
@@ -0,0 +1,630 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/compositor/buffer_queue.h" |
+ |
+#include <stddef.h> |
+#include <stdint.h> |
+ |
+#include <set> |
+#include <utility> |
+ |
+#include "base/memory/ptr_util.h" |
+#include "cc/test/test_context_provider.h" |
+#include "cc/test/test_gpu_memory_buffer_manager.h" |
+#include "cc/test/test_web_graphics_context_3d.h" |
+#include "content/browser/compositor/gl_helper.h" |
+#include "gpu/GLES2/gl2extchromium.h" |
+#include "testing/gmock/include/gmock/gmock.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "third_party/khronos/GLES2/gl2ext.h" |
+ |
+using ::testing::_; |
+using ::testing::Expectation; |
+using ::testing::Ne; |
+using ::testing::Return; |
+ |
+namespace content { |
+ |
+class StubGpuMemoryBufferImpl : public gfx::GpuMemoryBuffer { |
+ public: |
+ StubGpuMemoryBufferImpl() {} |
+ |
+ // Overridden from gfx::GpuMemoryBuffer: |
+ bool Map() override { return false; } |
+ void* memory(size_t plane) override { return nullptr; } |
+ void Unmap() override {} |
+ gfx::Size GetSize() const override { return gfx::Size(); } |
+ gfx::BufferFormat GetFormat() const override { |
+ return gfx::BufferFormat::BGRX_8888; |
+ } |
+ int stride(size_t plane) const override { return 0; } |
+ gfx::GpuMemoryBufferId GetId() const override { |
+ return gfx::GpuMemoryBufferId(0); |
+ } |
+ gfx::GpuMemoryBufferHandle GetHandle() const override { |
+ return gfx::GpuMemoryBufferHandle(); |
+ } |
+ ClientBuffer AsClientBuffer() override { |
+ return reinterpret_cast<ClientBuffer>(this); |
+ } |
+}; |
+ |
+class StubGpuMemoryBufferManager : public cc::TestGpuMemoryBufferManager { |
+ public: |
+ StubGpuMemoryBufferManager() : allocate_succeeds_(true) {} |
+ |
+ void set_allocate_succeeds(bool value) { allocate_succeeds_ = value; } |
+ |
+ std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer( |
+ const gfx::Size& size, |
+ gfx::BufferFormat format, |
+ gfx::BufferUsage usage, |
+ int32_t surface_id) override { |
+ if (!surface_id) { |
+ return TestGpuMemoryBufferManager::AllocateGpuMemoryBuffer( |
+ size, format, usage, surface_id); |
+ } |
+ if (allocate_succeeds_) |
+ return base::WrapUnique<gfx::GpuMemoryBuffer>( |
+ new StubGpuMemoryBufferImpl); |
+ return nullptr; |
+ } |
+ |
+ private: |
+ bool allocate_succeeds_; |
+}; |
+ |
+class MockBufferQueue : public BufferQueue { |
+ public: |
+ MockBufferQueue(scoped_refptr<cc::ContextProvider> context_provider, |
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
+ unsigned int target, |
+ unsigned int internalformat) |
+ : BufferQueue(context_provider, |
+ target, |
+ internalformat, |
+ nullptr, |
+ gpu_memory_buffer_manager, |
+ 1) {} |
+ MOCK_METHOD4(CopyBufferDamage, |
+ void(int, int, const gfx::Rect&, const gfx::Rect&)); |
+}; |
+ |
+class BufferQueueTest : public ::testing::Test { |
+ public: |
+ BufferQueueTest() : doublebuffering_(true), first_frame_(true) {} |
+ |
+ void SetUp() override { |
+ InitWithContext(cc::TestWebGraphicsContext3D::Create()); |
+ } |
+ |
+ void InitWithContext(std::unique_ptr<cc::TestWebGraphicsContext3D> context) { |
+ scoped_refptr<cc::TestContextProvider> context_provider = |
+ cc::TestContextProvider::Create(std::move(context)); |
+ context_provider->BindToCurrentThread(); |
+ gpu_memory_buffer_manager_.reset(new StubGpuMemoryBufferManager); |
+ mock_output_surface_ = |
+ new MockBufferQueue(context_provider, gpu_memory_buffer_manager_.get(), |
+ GL_TEXTURE_2D, GL_RGBA); |
+ output_surface_.reset(mock_output_surface_); |
+ output_surface_->Initialize(); |
+ } |
+ |
+ unsigned current_surface() { |
+ return output_surface_->current_surface_ |
+ ? output_surface_->current_surface_->image |
+ : 0; |
+ } |
+ const std::vector<std::unique_ptr<BufferQueue::AllocatedSurface>>& |
+ available_surfaces() { |
+ return output_surface_->available_surfaces_; |
+ } |
+ std::deque<std::unique_ptr<BufferQueue::AllocatedSurface>>& |
+ in_flight_surfaces() { |
+ return output_surface_->in_flight_surfaces_; |
+ } |
+ |
+ const BufferQueue::AllocatedSurface* displayed_frame() { |
+ return output_surface_->displayed_surface_.get(); |
+ } |
+ const BufferQueue::AllocatedSurface* current_frame() { |
+ return output_surface_->current_surface_.get(); |
+ } |
+ const BufferQueue::AllocatedSurface* next_frame() { |
+ return output_surface_->available_surfaces_.back().get(); |
+ } |
+ const gfx::Size size() { return output_surface_->size_; } |
+ |
+ int CountBuffers() { |
+ int n = available_surfaces().size() + in_flight_surfaces().size() + |
+ (displayed_frame() ? 1 : 0); |
+ if (current_surface()) |
+ n++; |
+ return n; |
+ } |
+ |
+ // Check that each buffer is unique if present. |
+ void CheckUnique() { |
+ std::set<unsigned> buffers; |
+ EXPECT_TRUE(InsertUnique(&buffers, current_surface())); |
+ if (displayed_frame()) |
+ EXPECT_TRUE(InsertUnique(&buffers, displayed_frame()->image)); |
+ for (auto& surface : available_surfaces()) |
+ EXPECT_TRUE(InsertUnique(&buffers, surface->image)); |
+ for (auto& surface : in_flight_surfaces()) { |
+ if (surface) |
+ EXPECT_TRUE(InsertUnique(&buffers, surface->image)); |
+ } |
+ } |
+ |
+ void SwapBuffers() { |
+ output_surface_->SwapBuffers(gfx::Rect(output_surface_->size_)); |
+ } |
+ |
+ void SendDamagedFrame(const gfx::Rect& damage) { |
+ // We don't care about the GL-level implementation here, just how it uses |
+ // damage rects. |
+ output_surface_->BindFramebuffer(); |
+ output_surface_->SwapBuffers(damage); |
+ if (doublebuffering_ || !first_frame_) |
+ output_surface_->PageFlipComplete(); |
+ first_frame_ = false; |
+ } |
+ |
+ void SendFullFrame() { SendDamagedFrame(gfx::Rect(output_surface_->size_)); } |
+ |
+ protected: |
+ bool InsertUnique(std::set<unsigned>* set, unsigned value) { |
+ if (!value) |
+ return true; |
+ if (set->find(value) != set->end()) |
+ return false; |
+ set->insert(value); |
+ return true; |
+ } |
+ |
+ std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager_; |
+ std::unique_ptr<BufferQueue> output_surface_; |
+ MockBufferQueue* mock_output_surface_; |
+ bool doublebuffering_; |
+ bool first_frame_; |
+}; |
+ |
+namespace { |
+const gfx::Size screen_size = gfx::Size(30, 30); |
+const gfx::Rect screen_rect = gfx::Rect(screen_size); |
+const gfx::Rect small_damage = gfx::Rect(gfx::Size(10, 10)); |
+const gfx::Rect large_damage = gfx::Rect(gfx::Size(20, 20)); |
+const gfx::Rect overlapping_damage = gfx::Rect(gfx::Size(5, 20)); |
+ |
+GLuint CreateImageDefault() { |
+ static GLuint id = 0; |
+ return ++id; |
+} |
+ |
+class MockedContext : public cc::TestWebGraphicsContext3D { |
+ public: |
+ MockedContext() { |
+ ON_CALL(*this, createImageCHROMIUM(_, _, _, _)) |
+ .WillByDefault(testing::InvokeWithoutArgs(&CreateImageDefault)); |
+ } |
+ MOCK_METHOD2(bindFramebuffer, void(GLenum, GLuint)); |
+ MOCK_METHOD2(bindTexture, void(GLenum, GLuint)); |
+ MOCK_METHOD2(bindTexImage2DCHROMIUM, void(GLenum, GLint)); |
+ MOCK_METHOD4(createImageCHROMIUM, |
+ GLuint(ClientBuffer, GLsizei, GLsizei, GLenum)); |
+ MOCK_METHOD1(destroyImageCHROMIUM, void(GLuint)); |
+ MOCK_METHOD5(framebufferTexture2D, |
+ void(GLenum, GLenum, GLenum, GLuint, GLint)); |
+}; |
+ |
+class BufferQueueMockedContextTest : public BufferQueueTest { |
+ public: |
+ void SetUp() override { |
+ context_ = new MockedContext(); |
+ InitWithContext(std::unique_ptr<cc::TestWebGraphicsContext3D>(context_)); |
+ } |
+ |
+ protected: |
+ MockedContext* context_; |
+}; |
+ |
+std::unique_ptr<BufferQueue> CreateOutputSurfaceWithMock( |
+ unsigned int target, |
+ MockedContext** context, |
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager) { |
+ *context = new MockedContext(); |
+ scoped_refptr<cc::TestContextProvider> context_provider = |
+ cc::TestContextProvider::Create( |
+ std::unique_ptr<cc::TestWebGraphicsContext3D>(*context)); |
+ context_provider->BindToCurrentThread(); |
+ std::unique_ptr<BufferQueue> buffer_queue( |
+ new BufferQueue(context_provider, target, GL_RGBA, nullptr, |
+ gpu_memory_buffer_manager, 1)); |
+ buffer_queue->Initialize(); |
+ return buffer_queue; |
+} |
+ |
+TEST(BufferQueueStandaloneTest, FboInitialization) { |
+ MockedContext* context; |
+ std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager( |
+ new StubGpuMemoryBufferManager); |
+ std::unique_ptr<BufferQueue> output_surface = CreateOutputSurfaceWithMock( |
+ GL_TEXTURE_2D, &context, gpu_memory_buffer_manager.get()); |
+ |
+ EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U))); |
+ ON_CALL(*context, framebufferTexture2D(_, _, _, _, _)) |
+ .WillByDefault(Return()); |
+ |
+ output_surface->Reshape(gfx::Size(10, 20), 1.0f); |
+} |
+ |
+TEST(BufferQueueStandaloneTest, FboBinding) { |
+ GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_ARB }; |
+ for (size_t i = 0; i < 2; ++i) { |
+ GLenum target = targets[i]; |
+ MockedContext* context; |
+ std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager( |
+ new StubGpuMemoryBufferManager); |
+ std::unique_ptr<BufferQueue> output_surface = CreateOutputSurfaceWithMock( |
+ target, &context, gpu_memory_buffer_manager.get()); |
+ EXPECT_CALL(*context, bindTexture(target, Ne(0U))); |
+ EXPECT_CALL(*context, destroyImageCHROMIUM(1)); |
+ Expectation image = |
+ EXPECT_CALL(*context, createImageCHROMIUM(_, 0, 0, GL_RGBA)) |
+ .WillOnce(Return(1)); |
+ Expectation fb = |
+ EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U))); |
+ Expectation tex = EXPECT_CALL(*context, bindTexture(target, Ne(0U))); |
+ Expectation bind_tex = |
+ EXPECT_CALL(*context, bindTexImage2DCHROMIUM(target, 1)) |
+ .After(tex, image); |
+ EXPECT_CALL( |
+ *context, |
+ framebufferTexture2D( |
+ GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, Ne(0U), _)) |
+ .After(fb, bind_tex); |
+ |
+ output_surface->BindFramebuffer(); |
+ } |
+} |
+ |
+TEST(BufferQueueStandaloneTest, CheckBoundFramebuffer) { |
+ std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager; |
+ std::unique_ptr<BufferQueue> output_surface; |
+ scoped_refptr<cc::TestContextProvider> context_provider = |
+ cc::TestContextProvider::Create(cc::TestWebGraphicsContext3D::Create()); |
+ context_provider->BindToCurrentThread(); |
+ gpu_memory_buffer_manager.reset(new StubGpuMemoryBufferManager); |
+ |
+ std::unique_ptr<GLHelper> gl_helper; |
+ gl_helper.reset(new GLHelper(context_provider->ContextGL(), |
+ context_provider->ContextSupport())); |
+ |
+ output_surface.reset(new BufferQueue(context_provider, GL_TEXTURE_2D, GL_RGBA, |
+ gl_helper.get(), |
+ gpu_memory_buffer_manager.get(), 1)); |
+ output_surface->Initialize(); |
+ output_surface->Reshape(screen_size, 1.0f); |
+ // Trigger a sub-buffer copy to exercise all paths. |
+ output_surface->BindFramebuffer(); |
+ output_surface->SwapBuffers(screen_rect); |
+ output_surface->PageFlipComplete(); |
+ output_surface->BindFramebuffer(); |
+ output_surface->SwapBuffers(small_damage); |
+ |
+ int current_fbo = 0; |
+ context_provider->ContextGL()->GetIntegerv(GL_FRAMEBUFFER_BINDING, |
+ ¤t_fbo); |
+ EXPECT_EQ(static_cast<int>(output_surface->fbo()), current_fbo); |
+} |
+ |
+TEST_F(BufferQueueTest, PartialSwapReuse) { |
+ output_surface_->Reshape(screen_size, 1.0f); |
+ ASSERT_TRUE(doublebuffering_); |
+ EXPECT_CALL(*mock_output_surface_, |
+ CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1); |
+ EXPECT_CALL(*mock_output_surface_, |
+ CopyBufferDamage(_, _, small_damage, small_damage)).Times(1); |
+ EXPECT_CALL(*mock_output_surface_, |
+ CopyBufferDamage(_, _, large_damage, small_damage)).Times(1); |
+ SendFullFrame(); |
+ SendDamagedFrame(small_damage); |
+ SendDamagedFrame(small_damage); |
+ SendDamagedFrame(large_damage); |
+ // Verify that the damage has propagated. |
+ EXPECT_EQ(next_frame()->damage, large_damage); |
+} |
+ |
+TEST_F(BufferQueueTest, PartialSwapFullFrame) { |
+ output_surface_->Reshape(screen_size, 1.0f); |
+ ASSERT_TRUE(doublebuffering_); |
+ EXPECT_CALL(*mock_output_surface_, |
+ CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1); |
+ SendFullFrame(); |
+ SendDamagedFrame(small_damage); |
+ SendFullFrame(); |
+ SendFullFrame(); |
+ EXPECT_EQ(next_frame()->damage, screen_rect); |
+} |
+ |
+TEST_F(BufferQueueTest, PartialSwapOverlapping) { |
+ output_surface_->Reshape(screen_size, 1.0f); |
+ ASSERT_TRUE(doublebuffering_); |
+ EXPECT_CALL(*mock_output_surface_, |
+ CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1); |
+ EXPECT_CALL(*mock_output_surface_, CopyBufferDamage(_, _, overlapping_damage, |
+ small_damage)).Times(1); |
+ |
+ SendFullFrame(); |
+ SendDamagedFrame(small_damage); |
+ SendDamagedFrame(overlapping_damage); |
+ EXPECT_EQ(next_frame()->damage, overlapping_damage); |
+} |
+ |
+TEST_F(BufferQueueTest, MultipleBindCalls) { |
+ // Check that multiple bind calls do not create or change surfaces. |
+ output_surface_->BindFramebuffer(); |
+ EXPECT_EQ(1, CountBuffers()); |
+ unsigned int fb = current_surface(); |
+ output_surface_->BindFramebuffer(); |
+ EXPECT_EQ(1, CountBuffers()); |
+ EXPECT_EQ(fb, current_surface()); |
+} |
+ |
+TEST_F(BufferQueueTest, CheckDoubleBuffering) { |
+ // Check buffer flow through double buffering path. |
+ EXPECT_EQ(0, CountBuffers()); |
+ output_surface_->BindFramebuffer(); |
+ EXPECT_EQ(1, CountBuffers()); |
+ EXPECT_NE(0U, current_surface()); |
+ EXPECT_FALSE(displayed_frame()); |
+ SwapBuffers(); |
+ EXPECT_EQ(1U, in_flight_surfaces().size()); |
+ output_surface_->PageFlipComplete(); |
+ EXPECT_EQ(0U, in_flight_surfaces().size()); |
+ EXPECT_TRUE(displayed_frame()->texture); |
+ output_surface_->BindFramebuffer(); |
+ EXPECT_EQ(2, CountBuffers()); |
+ CheckUnique(); |
+ EXPECT_NE(0U, current_surface()); |
+ EXPECT_EQ(0U, in_flight_surfaces().size()); |
+ EXPECT_TRUE(displayed_frame()->texture); |
+ SwapBuffers(); |
+ CheckUnique(); |
+ EXPECT_EQ(1U, in_flight_surfaces().size()); |
+ EXPECT_TRUE(displayed_frame()->texture); |
+ output_surface_->PageFlipComplete(); |
+ CheckUnique(); |
+ EXPECT_EQ(0U, in_flight_surfaces().size()); |
+ EXPECT_EQ(1U, available_surfaces().size()); |
+ EXPECT_TRUE(displayed_frame()->texture); |
+ output_surface_->BindFramebuffer(); |
+ EXPECT_EQ(2, CountBuffers()); |
+ CheckUnique(); |
+ EXPECT_TRUE(available_surfaces().empty()); |
+} |
+ |
+TEST_F(BufferQueueTest, CheckTripleBuffering) { |
+ // Check buffer flow through triple buffering path. |
+ |
+ // This bit is the same sequence tested in the doublebuffering case. |
+ output_surface_->BindFramebuffer(); |
+ EXPECT_FALSE(displayed_frame()); |
+ SwapBuffers(); |
+ output_surface_->PageFlipComplete(); |
+ output_surface_->BindFramebuffer(); |
+ SwapBuffers(); |
+ |
+ EXPECT_EQ(2, CountBuffers()); |
+ CheckUnique(); |
+ EXPECT_EQ(1U, in_flight_surfaces().size()); |
+ EXPECT_TRUE(displayed_frame()->texture); |
+ output_surface_->BindFramebuffer(); |
+ EXPECT_EQ(3, CountBuffers()); |
+ CheckUnique(); |
+ EXPECT_NE(0U, current_surface()); |
+ EXPECT_EQ(1U, in_flight_surfaces().size()); |
+ EXPECT_TRUE(displayed_frame()->texture); |
+ output_surface_->PageFlipComplete(); |
+ EXPECT_EQ(3, CountBuffers()); |
+ CheckUnique(); |
+ EXPECT_NE(0U, current_surface()); |
+ EXPECT_EQ(0U, in_flight_surfaces().size()); |
+ EXPECT_TRUE(displayed_frame()->texture); |
+ EXPECT_EQ(1U, available_surfaces().size()); |
+} |
+ |
+TEST_F(BufferQueueTest, CheckCorrectBufferOrdering) { |
+ const size_t kSwapCount = 3; |
+ for (size_t i = 0; i < kSwapCount; ++i) { |
+ output_surface_->BindFramebuffer(); |
+ SwapBuffers(); |
+ } |
+ |
+ EXPECT_EQ(kSwapCount, in_flight_surfaces().size()); |
+ for (size_t i = 0; i < kSwapCount; ++i) { |
+ unsigned int next_texture_id = in_flight_surfaces().front()->texture; |
+ output_surface_->PageFlipComplete(); |
+ EXPECT_EQ(displayed_frame()->texture, next_texture_id); |
+ } |
+} |
+ |
+TEST_F(BufferQueueTest, ReshapeWithInFlightSurfaces) { |
+ const size_t kSwapCount = 3; |
+ for (size_t i = 0; i < kSwapCount; ++i) { |
+ output_surface_->BindFramebuffer(); |
+ SwapBuffers(); |
+ } |
+ |
+ output_surface_->Reshape(gfx::Size(10, 20), 1.0f); |
+ EXPECT_EQ(3u, in_flight_surfaces().size()); |
+ |
+ for (size_t i = 0; i < kSwapCount; ++i) { |
+ output_surface_->PageFlipComplete(); |
+ EXPECT_FALSE(displayed_frame()); |
+ } |
+ |
+ // The dummy surfacess left should be discarded. |
+ EXPECT_EQ(0u, available_surfaces().size()); |
+} |
+ |
+TEST_F(BufferQueueTest, SwapAfterReshape) { |
+ const size_t kSwapCount = 3; |
+ for (size_t i = 0; i < kSwapCount; ++i) { |
+ output_surface_->BindFramebuffer(); |
+ SwapBuffers(); |
+ } |
+ |
+ output_surface_->Reshape(gfx::Size(10, 20), 1.0f); |
+ |
+ for (size_t i = 0; i < kSwapCount; ++i) { |
+ output_surface_->BindFramebuffer(); |
+ SwapBuffers(); |
+ } |
+ |
+ EXPECT_EQ(2 * kSwapCount, in_flight_surfaces().size()); |
+ |
+ for (size_t i = 0; i < kSwapCount; ++i) { |
+ output_surface_->PageFlipComplete(); |
+ EXPECT_FALSE(displayed_frame()); |
+ } |
+ |
+ CheckUnique(); |
+ |
+ for (size_t i = 0; i < kSwapCount; ++i) { |
+ unsigned int next_texture_id = in_flight_surfaces().front()->texture; |
+ output_surface_->PageFlipComplete(); |
+ EXPECT_EQ(displayed_frame()->texture, next_texture_id); |
+ EXPECT_TRUE(displayed_frame()); |
+ } |
+} |
+ |
+TEST_F(BufferQueueMockedContextTest, RecreateBuffers) { |
+ // This setup is to easily get one frame in each of: |
+ // - currently bound for drawing. |
+ // - in flight to GPU. |
+ // - currently displayed. |
+ // - free frame. |
+ // This tests buffers in all states. |
+ // Bind/swap pushes frames into the in flight list, then the PageFlipComplete |
+ // calls pull one frame into displayed and another into the free list. |
+ output_surface_->BindFramebuffer(); |
+ SwapBuffers(); |
+ output_surface_->BindFramebuffer(); |
+ SwapBuffers(); |
+ output_surface_->BindFramebuffer(); |
+ SwapBuffers(); |
+ output_surface_->BindFramebuffer(); |
+ output_surface_->PageFlipComplete(); |
+ output_surface_->PageFlipComplete(); |
+ // We should have one buffer in each possible state right now, including one |
+ // being drawn to. |
+ ASSERT_EQ(1U, in_flight_surfaces().size()); |
+ ASSERT_EQ(1U, available_surfaces().size()); |
+ EXPECT_TRUE(displayed_frame()); |
+ EXPECT_TRUE(current_frame()); |
+ |
+ auto* current = current_frame(); |
+ auto* displayed = displayed_frame(); |
+ auto* in_flight = in_flight_surfaces().front().get(); |
+ auto* available = available_surfaces().front().get(); |
+ |
+ // Expect all 4 images to be destroyed, 3 of the existing textures to be |
+ // copied from and 3 new images to be created. |
+ EXPECT_CALL(*context_, createImageCHROMIUM(_, 0, 0, GL_RGBA)).Times(3); |
+ Expectation copy1 = EXPECT_CALL(*mock_output_surface_, |
+ CopyBufferDamage(_, displayed->texture, _, _)) |
+ .Times(1); |
+ Expectation copy2 = EXPECT_CALL(*mock_output_surface_, |
+ CopyBufferDamage(_, current->texture, _, _)) |
+ .Times(1); |
+ Expectation copy3 = EXPECT_CALL(*mock_output_surface_, |
+ CopyBufferDamage(_, in_flight->texture, _, _)) |
+ .Times(1); |
+ |
+ EXPECT_CALL(*context_, destroyImageCHROMIUM(displayed->image)) |
+ .Times(1) |
+ .After(copy1); |
+ EXPECT_CALL(*context_, destroyImageCHROMIUM(current->image)) |
+ .Times(1) |
+ .After(copy2); |
+ EXPECT_CALL(*context_, destroyImageCHROMIUM(in_flight->image)) |
+ .Times(1) |
+ .After(copy3); |
+ EXPECT_CALL(*context_, destroyImageCHROMIUM(available->image)).Times(1); |
+ // After copying, we expect the framebuffer binding to be updated. |
+ EXPECT_CALL(*context_, bindFramebuffer(_, _)) |
+ .After(copy1) |
+ .After(copy2) |
+ .After(copy3); |
+ EXPECT_CALL(*context_, framebufferTexture2D(_, _, _, _, _)) |
+ .After(copy1) |
+ .After(copy2) |
+ .After(copy3); |
+ |
+ output_surface_->RecreateBuffers(); |
+ testing::Mock::VerifyAndClearExpectations(context_); |
+ testing::Mock::VerifyAndClearExpectations(mock_output_surface_); |
+ |
+ // All free buffers should be destroyed, the remaining buffers should all |
+ // be replaced but still valid. |
+ EXPECT_EQ(1U, in_flight_surfaces().size()); |
+ EXPECT_EQ(0U, available_surfaces().size()); |
+ EXPECT_TRUE(displayed_frame()); |
+ EXPECT_TRUE(current_frame()); |
+} |
+ |
+TEST_F(BufferQueueTest, AllocateFails) { |
+ output_surface_->Reshape(screen_size, 1.0f); |
+ |
+ // Succeed in the two swaps. |
+ output_surface_->BindFramebuffer(); |
+ EXPECT_TRUE(current_frame()); |
+ output_surface_->SwapBuffers(screen_rect); |
+ |
+ // Fail the next surface allocation. |
+ gpu_memory_buffer_manager_->set_allocate_succeeds(false); |
+ output_surface_->BindFramebuffer(); |
+ EXPECT_FALSE(current_frame()); |
+ output_surface_->SwapBuffers(screen_rect); |
+ EXPECT_FALSE(current_frame()); |
+ |
+ // Try another swap. It should copy the buffer damage from the back |
+ // surface. |
+ gpu_memory_buffer_manager_->set_allocate_succeeds(true); |
+ output_surface_->BindFramebuffer(); |
+ unsigned int source_texture = in_flight_surfaces().front()->texture; |
+ unsigned int target_texture = current_frame()->texture; |
+ testing::Mock::VerifyAndClearExpectations(mock_output_surface_); |
+ EXPECT_CALL(*mock_output_surface_, |
+ CopyBufferDamage(target_texture, source_texture, small_damage, _)) |
+ .Times(1); |
+ output_surface_->SwapBuffers(small_damage); |
+ testing::Mock::VerifyAndClearExpectations(mock_output_surface_); |
+ |
+ // Destroy the just-created buffer, and try another swap. The copy should |
+ // come from the displayed surface (because both in-flight surfaces are |
+ // gone now). |
+ output_surface_->PageFlipComplete(); |
+ in_flight_surfaces().back().reset(); |
+ EXPECT_EQ(2u, in_flight_surfaces().size()); |
+ for (auto& surface : in_flight_surfaces()) |
+ EXPECT_FALSE(surface); |
+ output_surface_->BindFramebuffer(); |
+ source_texture = displayed_frame()->texture; |
+ EXPECT_TRUE(current_frame()); |
+ EXPECT_TRUE(displayed_frame()); |
+ target_texture = current_frame()->texture; |
+ testing::Mock::VerifyAndClearExpectations(mock_output_surface_); |
+ EXPECT_CALL(*mock_output_surface_, |
+ CopyBufferDamage(target_texture, source_texture, small_damage, _)) |
+ .Times(1); |
+ output_surface_->SwapBuffers(small_damage); |
+ testing::Mock::VerifyAndClearExpectations(mock_output_surface_); |
+} |
+ |
+} // namespace |
+} // namespace content |