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Unified Diff: content/browser/compositor/buffer_queue_unittest.cc

Issue 1905863002: Revert of Introduce components/display_compositor (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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Index: content/browser/compositor/buffer_queue_unittest.cc
diff --git a/content/browser/compositor/buffer_queue_unittest.cc b/content/browser/compositor/buffer_queue_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b5c4d245cb10bbe06f5a091eb95facf583039da1
--- /dev/null
+++ b/content/browser/compositor/buffer_queue_unittest.cc
@@ -0,0 +1,630 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/compositor/buffer_queue.h"
+
+#include <stddef.h>
+#include <stdint.h>
+
+#include <set>
+#include <utility>
+
+#include "base/memory/ptr_util.h"
+#include "cc/test/test_context_provider.h"
+#include "cc/test/test_gpu_memory_buffer_manager.h"
+#include "cc/test/test_web_graphics_context_3d.h"
+#include "content/browser/compositor/gl_helper.h"
+#include "gpu/GLES2/gl2extchromium.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
+
+using ::testing::_;
+using ::testing::Expectation;
+using ::testing::Ne;
+using ::testing::Return;
+
+namespace content {
+
+class StubGpuMemoryBufferImpl : public gfx::GpuMemoryBuffer {
+ public:
+ StubGpuMemoryBufferImpl() {}
+
+ // Overridden from gfx::GpuMemoryBuffer:
+ bool Map() override { return false; }
+ void* memory(size_t plane) override { return nullptr; }
+ void Unmap() override {}
+ gfx::Size GetSize() const override { return gfx::Size(); }
+ gfx::BufferFormat GetFormat() const override {
+ return gfx::BufferFormat::BGRX_8888;
+ }
+ int stride(size_t plane) const override { return 0; }
+ gfx::GpuMemoryBufferId GetId() const override {
+ return gfx::GpuMemoryBufferId(0);
+ }
+ gfx::GpuMemoryBufferHandle GetHandle() const override {
+ return gfx::GpuMemoryBufferHandle();
+ }
+ ClientBuffer AsClientBuffer() override {
+ return reinterpret_cast<ClientBuffer>(this);
+ }
+};
+
+class StubGpuMemoryBufferManager : public cc::TestGpuMemoryBufferManager {
+ public:
+ StubGpuMemoryBufferManager() : allocate_succeeds_(true) {}
+
+ void set_allocate_succeeds(bool value) { allocate_succeeds_ = value; }
+
+ std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer(
+ const gfx::Size& size,
+ gfx::BufferFormat format,
+ gfx::BufferUsage usage,
+ int32_t surface_id) override {
+ if (!surface_id) {
+ return TestGpuMemoryBufferManager::AllocateGpuMemoryBuffer(
+ size, format, usage, surface_id);
+ }
+ if (allocate_succeeds_)
+ return base::WrapUnique<gfx::GpuMemoryBuffer>(
+ new StubGpuMemoryBufferImpl);
+ return nullptr;
+ }
+
+ private:
+ bool allocate_succeeds_;
+};
+
+class MockBufferQueue : public BufferQueue {
+ public:
+ MockBufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
+ unsigned int target,
+ unsigned int internalformat)
+ : BufferQueue(context_provider,
+ target,
+ internalformat,
+ nullptr,
+ gpu_memory_buffer_manager,
+ 1) {}
+ MOCK_METHOD4(CopyBufferDamage,
+ void(int, int, const gfx::Rect&, const gfx::Rect&));
+};
+
+class BufferQueueTest : public ::testing::Test {
+ public:
+ BufferQueueTest() : doublebuffering_(true), first_frame_(true) {}
+
+ void SetUp() override {
+ InitWithContext(cc::TestWebGraphicsContext3D::Create());
+ }
+
+ void InitWithContext(std::unique_ptr<cc::TestWebGraphicsContext3D> context) {
+ scoped_refptr<cc::TestContextProvider> context_provider =
+ cc::TestContextProvider::Create(std::move(context));
+ context_provider->BindToCurrentThread();
+ gpu_memory_buffer_manager_.reset(new StubGpuMemoryBufferManager);
+ mock_output_surface_ =
+ new MockBufferQueue(context_provider, gpu_memory_buffer_manager_.get(),
+ GL_TEXTURE_2D, GL_RGBA);
+ output_surface_.reset(mock_output_surface_);
+ output_surface_->Initialize();
+ }
+
+ unsigned current_surface() {
+ return output_surface_->current_surface_
+ ? output_surface_->current_surface_->image
+ : 0;
+ }
+ const std::vector<std::unique_ptr<BufferQueue::AllocatedSurface>>&
+ available_surfaces() {
+ return output_surface_->available_surfaces_;
+ }
+ std::deque<std::unique_ptr<BufferQueue::AllocatedSurface>>&
+ in_flight_surfaces() {
+ return output_surface_->in_flight_surfaces_;
+ }
+
+ const BufferQueue::AllocatedSurface* displayed_frame() {
+ return output_surface_->displayed_surface_.get();
+ }
+ const BufferQueue::AllocatedSurface* current_frame() {
+ return output_surface_->current_surface_.get();
+ }
+ const BufferQueue::AllocatedSurface* next_frame() {
+ return output_surface_->available_surfaces_.back().get();
+ }
+ const gfx::Size size() { return output_surface_->size_; }
+
+ int CountBuffers() {
+ int n = available_surfaces().size() + in_flight_surfaces().size() +
+ (displayed_frame() ? 1 : 0);
+ if (current_surface())
+ n++;
+ return n;
+ }
+
+ // Check that each buffer is unique if present.
+ void CheckUnique() {
+ std::set<unsigned> buffers;
+ EXPECT_TRUE(InsertUnique(&buffers, current_surface()));
+ if (displayed_frame())
+ EXPECT_TRUE(InsertUnique(&buffers, displayed_frame()->image));
+ for (auto& surface : available_surfaces())
+ EXPECT_TRUE(InsertUnique(&buffers, surface->image));
+ for (auto& surface : in_flight_surfaces()) {
+ if (surface)
+ EXPECT_TRUE(InsertUnique(&buffers, surface->image));
+ }
+ }
+
+ void SwapBuffers() {
+ output_surface_->SwapBuffers(gfx::Rect(output_surface_->size_));
+ }
+
+ void SendDamagedFrame(const gfx::Rect& damage) {
+ // We don't care about the GL-level implementation here, just how it uses
+ // damage rects.
+ output_surface_->BindFramebuffer();
+ output_surface_->SwapBuffers(damage);
+ if (doublebuffering_ || !first_frame_)
+ output_surface_->PageFlipComplete();
+ first_frame_ = false;
+ }
+
+ void SendFullFrame() { SendDamagedFrame(gfx::Rect(output_surface_->size_)); }
+
+ protected:
+ bool InsertUnique(std::set<unsigned>* set, unsigned value) {
+ if (!value)
+ return true;
+ if (set->find(value) != set->end())
+ return false;
+ set->insert(value);
+ return true;
+ }
+
+ std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager_;
+ std::unique_ptr<BufferQueue> output_surface_;
+ MockBufferQueue* mock_output_surface_;
+ bool doublebuffering_;
+ bool first_frame_;
+};
+
+namespace {
+const gfx::Size screen_size = gfx::Size(30, 30);
+const gfx::Rect screen_rect = gfx::Rect(screen_size);
+const gfx::Rect small_damage = gfx::Rect(gfx::Size(10, 10));
+const gfx::Rect large_damage = gfx::Rect(gfx::Size(20, 20));
+const gfx::Rect overlapping_damage = gfx::Rect(gfx::Size(5, 20));
+
+GLuint CreateImageDefault() {
+ static GLuint id = 0;
+ return ++id;
+}
+
+class MockedContext : public cc::TestWebGraphicsContext3D {
+ public:
+ MockedContext() {
+ ON_CALL(*this, createImageCHROMIUM(_, _, _, _))
+ .WillByDefault(testing::InvokeWithoutArgs(&CreateImageDefault));
+ }
+ MOCK_METHOD2(bindFramebuffer, void(GLenum, GLuint));
+ MOCK_METHOD2(bindTexture, void(GLenum, GLuint));
+ MOCK_METHOD2(bindTexImage2DCHROMIUM, void(GLenum, GLint));
+ MOCK_METHOD4(createImageCHROMIUM,
+ GLuint(ClientBuffer, GLsizei, GLsizei, GLenum));
+ MOCK_METHOD1(destroyImageCHROMIUM, void(GLuint));
+ MOCK_METHOD5(framebufferTexture2D,
+ void(GLenum, GLenum, GLenum, GLuint, GLint));
+};
+
+class BufferQueueMockedContextTest : public BufferQueueTest {
+ public:
+ void SetUp() override {
+ context_ = new MockedContext();
+ InitWithContext(std::unique_ptr<cc::TestWebGraphicsContext3D>(context_));
+ }
+
+ protected:
+ MockedContext* context_;
+};
+
+std::unique_ptr<BufferQueue> CreateOutputSurfaceWithMock(
+ unsigned int target,
+ MockedContext** context,
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager) {
+ *context = new MockedContext();
+ scoped_refptr<cc::TestContextProvider> context_provider =
+ cc::TestContextProvider::Create(
+ std::unique_ptr<cc::TestWebGraphicsContext3D>(*context));
+ context_provider->BindToCurrentThread();
+ std::unique_ptr<BufferQueue> buffer_queue(
+ new BufferQueue(context_provider, target, GL_RGBA, nullptr,
+ gpu_memory_buffer_manager, 1));
+ buffer_queue->Initialize();
+ return buffer_queue;
+}
+
+TEST(BufferQueueStandaloneTest, FboInitialization) {
+ MockedContext* context;
+ std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager(
+ new StubGpuMemoryBufferManager);
+ std::unique_ptr<BufferQueue> output_surface = CreateOutputSurfaceWithMock(
+ GL_TEXTURE_2D, &context, gpu_memory_buffer_manager.get());
+
+ EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U)));
+ ON_CALL(*context, framebufferTexture2D(_, _, _, _, _))
+ .WillByDefault(Return());
+
+ output_surface->Reshape(gfx::Size(10, 20), 1.0f);
+}
+
+TEST(BufferQueueStandaloneTest, FboBinding) {
+ GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_ARB };
+ for (size_t i = 0; i < 2; ++i) {
+ GLenum target = targets[i];
+ MockedContext* context;
+ std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager(
+ new StubGpuMemoryBufferManager);
+ std::unique_ptr<BufferQueue> output_surface = CreateOutputSurfaceWithMock(
+ target, &context, gpu_memory_buffer_manager.get());
+ EXPECT_CALL(*context, bindTexture(target, Ne(0U)));
+ EXPECT_CALL(*context, destroyImageCHROMIUM(1));
+ Expectation image =
+ EXPECT_CALL(*context, createImageCHROMIUM(_, 0, 0, GL_RGBA))
+ .WillOnce(Return(1));
+ Expectation fb =
+ EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U)));
+ Expectation tex = EXPECT_CALL(*context, bindTexture(target, Ne(0U)));
+ Expectation bind_tex =
+ EXPECT_CALL(*context, bindTexImage2DCHROMIUM(target, 1))
+ .After(tex, image);
+ EXPECT_CALL(
+ *context,
+ framebufferTexture2D(
+ GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, Ne(0U), _))
+ .After(fb, bind_tex);
+
+ output_surface->BindFramebuffer();
+ }
+}
+
+TEST(BufferQueueStandaloneTest, CheckBoundFramebuffer) {
+ std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager;
+ std::unique_ptr<BufferQueue> output_surface;
+ scoped_refptr<cc::TestContextProvider> context_provider =
+ cc::TestContextProvider::Create(cc::TestWebGraphicsContext3D::Create());
+ context_provider->BindToCurrentThread();
+ gpu_memory_buffer_manager.reset(new StubGpuMemoryBufferManager);
+
+ std::unique_ptr<GLHelper> gl_helper;
+ gl_helper.reset(new GLHelper(context_provider->ContextGL(),
+ context_provider->ContextSupport()));
+
+ output_surface.reset(new BufferQueue(context_provider, GL_TEXTURE_2D, GL_RGBA,
+ gl_helper.get(),
+ gpu_memory_buffer_manager.get(), 1));
+ output_surface->Initialize();
+ output_surface->Reshape(screen_size, 1.0f);
+ // Trigger a sub-buffer copy to exercise all paths.
+ output_surface->BindFramebuffer();
+ output_surface->SwapBuffers(screen_rect);
+ output_surface->PageFlipComplete();
+ output_surface->BindFramebuffer();
+ output_surface->SwapBuffers(small_damage);
+
+ int current_fbo = 0;
+ context_provider->ContextGL()->GetIntegerv(GL_FRAMEBUFFER_BINDING,
+ &current_fbo);
+ EXPECT_EQ(static_cast<int>(output_surface->fbo()), current_fbo);
+}
+
+TEST_F(BufferQueueTest, PartialSwapReuse) {
+ output_surface_->Reshape(screen_size, 1.0f);
+ ASSERT_TRUE(doublebuffering_);
+ EXPECT_CALL(*mock_output_surface_,
+ CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
+ EXPECT_CALL(*mock_output_surface_,
+ CopyBufferDamage(_, _, small_damage, small_damage)).Times(1);
+ EXPECT_CALL(*mock_output_surface_,
+ CopyBufferDamage(_, _, large_damage, small_damage)).Times(1);
+ SendFullFrame();
+ SendDamagedFrame(small_damage);
+ SendDamagedFrame(small_damage);
+ SendDamagedFrame(large_damage);
+ // Verify that the damage has propagated.
+ EXPECT_EQ(next_frame()->damage, large_damage);
+}
+
+TEST_F(BufferQueueTest, PartialSwapFullFrame) {
+ output_surface_->Reshape(screen_size, 1.0f);
+ ASSERT_TRUE(doublebuffering_);
+ EXPECT_CALL(*mock_output_surface_,
+ CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
+ SendFullFrame();
+ SendDamagedFrame(small_damage);
+ SendFullFrame();
+ SendFullFrame();
+ EXPECT_EQ(next_frame()->damage, screen_rect);
+}
+
+TEST_F(BufferQueueTest, PartialSwapOverlapping) {
+ output_surface_->Reshape(screen_size, 1.0f);
+ ASSERT_TRUE(doublebuffering_);
+ EXPECT_CALL(*mock_output_surface_,
+ CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
+ EXPECT_CALL(*mock_output_surface_, CopyBufferDamage(_, _, overlapping_damage,
+ small_damage)).Times(1);
+
+ SendFullFrame();
+ SendDamagedFrame(small_damage);
+ SendDamagedFrame(overlapping_damage);
+ EXPECT_EQ(next_frame()->damage, overlapping_damage);
+}
+
+TEST_F(BufferQueueTest, MultipleBindCalls) {
+ // Check that multiple bind calls do not create or change surfaces.
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(1, CountBuffers());
+ unsigned int fb = current_surface();
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(1, CountBuffers());
+ EXPECT_EQ(fb, current_surface());
+}
+
+TEST_F(BufferQueueTest, CheckDoubleBuffering) {
+ // Check buffer flow through double buffering path.
+ EXPECT_EQ(0, CountBuffers());
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(1, CountBuffers());
+ EXPECT_NE(0U, current_surface());
+ EXPECT_FALSE(displayed_frame());
+ SwapBuffers();
+ EXPECT_EQ(1U, in_flight_surfaces().size());
+ output_surface_->PageFlipComplete();
+ EXPECT_EQ(0U, in_flight_surfaces().size());
+ EXPECT_TRUE(displayed_frame()->texture);
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(2, CountBuffers());
+ CheckUnique();
+ EXPECT_NE(0U, current_surface());
+ EXPECT_EQ(0U, in_flight_surfaces().size());
+ EXPECT_TRUE(displayed_frame()->texture);
+ SwapBuffers();
+ CheckUnique();
+ EXPECT_EQ(1U, in_flight_surfaces().size());
+ EXPECT_TRUE(displayed_frame()->texture);
+ output_surface_->PageFlipComplete();
+ CheckUnique();
+ EXPECT_EQ(0U, in_flight_surfaces().size());
+ EXPECT_EQ(1U, available_surfaces().size());
+ EXPECT_TRUE(displayed_frame()->texture);
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(2, CountBuffers());
+ CheckUnique();
+ EXPECT_TRUE(available_surfaces().empty());
+}
+
+TEST_F(BufferQueueTest, CheckTripleBuffering) {
+ // Check buffer flow through triple buffering path.
+
+ // This bit is the same sequence tested in the doublebuffering case.
+ output_surface_->BindFramebuffer();
+ EXPECT_FALSE(displayed_frame());
+ SwapBuffers();
+ output_surface_->PageFlipComplete();
+ output_surface_->BindFramebuffer();
+ SwapBuffers();
+
+ EXPECT_EQ(2, CountBuffers());
+ CheckUnique();
+ EXPECT_EQ(1U, in_flight_surfaces().size());
+ EXPECT_TRUE(displayed_frame()->texture);
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(3, CountBuffers());
+ CheckUnique();
+ EXPECT_NE(0U, current_surface());
+ EXPECT_EQ(1U, in_flight_surfaces().size());
+ EXPECT_TRUE(displayed_frame()->texture);
+ output_surface_->PageFlipComplete();
+ EXPECT_EQ(3, CountBuffers());
+ CheckUnique();
+ EXPECT_NE(0U, current_surface());
+ EXPECT_EQ(0U, in_flight_surfaces().size());
+ EXPECT_TRUE(displayed_frame()->texture);
+ EXPECT_EQ(1U, available_surfaces().size());
+}
+
+TEST_F(BufferQueueTest, CheckCorrectBufferOrdering) {
+ const size_t kSwapCount = 3;
+ for (size_t i = 0; i < kSwapCount; ++i) {
+ output_surface_->BindFramebuffer();
+ SwapBuffers();
+ }
+
+ EXPECT_EQ(kSwapCount, in_flight_surfaces().size());
+ for (size_t i = 0; i < kSwapCount; ++i) {
+ unsigned int next_texture_id = in_flight_surfaces().front()->texture;
+ output_surface_->PageFlipComplete();
+ EXPECT_EQ(displayed_frame()->texture, next_texture_id);
+ }
+}
+
+TEST_F(BufferQueueTest, ReshapeWithInFlightSurfaces) {
+ const size_t kSwapCount = 3;
+ for (size_t i = 0; i < kSwapCount; ++i) {
+ output_surface_->BindFramebuffer();
+ SwapBuffers();
+ }
+
+ output_surface_->Reshape(gfx::Size(10, 20), 1.0f);
+ EXPECT_EQ(3u, in_flight_surfaces().size());
+
+ for (size_t i = 0; i < kSwapCount; ++i) {
+ output_surface_->PageFlipComplete();
+ EXPECT_FALSE(displayed_frame());
+ }
+
+ // The dummy surfacess left should be discarded.
+ EXPECT_EQ(0u, available_surfaces().size());
+}
+
+TEST_F(BufferQueueTest, SwapAfterReshape) {
+ const size_t kSwapCount = 3;
+ for (size_t i = 0; i < kSwapCount; ++i) {
+ output_surface_->BindFramebuffer();
+ SwapBuffers();
+ }
+
+ output_surface_->Reshape(gfx::Size(10, 20), 1.0f);
+
+ for (size_t i = 0; i < kSwapCount; ++i) {
+ output_surface_->BindFramebuffer();
+ SwapBuffers();
+ }
+
+ EXPECT_EQ(2 * kSwapCount, in_flight_surfaces().size());
+
+ for (size_t i = 0; i < kSwapCount; ++i) {
+ output_surface_->PageFlipComplete();
+ EXPECT_FALSE(displayed_frame());
+ }
+
+ CheckUnique();
+
+ for (size_t i = 0; i < kSwapCount; ++i) {
+ unsigned int next_texture_id = in_flight_surfaces().front()->texture;
+ output_surface_->PageFlipComplete();
+ EXPECT_EQ(displayed_frame()->texture, next_texture_id);
+ EXPECT_TRUE(displayed_frame());
+ }
+}
+
+TEST_F(BufferQueueMockedContextTest, RecreateBuffers) {
+ // This setup is to easily get one frame in each of:
+ // - currently bound for drawing.
+ // - in flight to GPU.
+ // - currently displayed.
+ // - free frame.
+ // This tests buffers in all states.
+ // Bind/swap pushes frames into the in flight list, then the PageFlipComplete
+ // calls pull one frame into displayed and another into the free list.
+ output_surface_->BindFramebuffer();
+ SwapBuffers();
+ output_surface_->BindFramebuffer();
+ SwapBuffers();
+ output_surface_->BindFramebuffer();
+ SwapBuffers();
+ output_surface_->BindFramebuffer();
+ output_surface_->PageFlipComplete();
+ output_surface_->PageFlipComplete();
+ // We should have one buffer in each possible state right now, including one
+ // being drawn to.
+ ASSERT_EQ(1U, in_flight_surfaces().size());
+ ASSERT_EQ(1U, available_surfaces().size());
+ EXPECT_TRUE(displayed_frame());
+ EXPECT_TRUE(current_frame());
+
+ auto* current = current_frame();
+ auto* displayed = displayed_frame();
+ auto* in_flight = in_flight_surfaces().front().get();
+ auto* available = available_surfaces().front().get();
+
+ // Expect all 4 images to be destroyed, 3 of the existing textures to be
+ // copied from and 3 new images to be created.
+ EXPECT_CALL(*context_, createImageCHROMIUM(_, 0, 0, GL_RGBA)).Times(3);
+ Expectation copy1 = EXPECT_CALL(*mock_output_surface_,
+ CopyBufferDamage(_, displayed->texture, _, _))
+ .Times(1);
+ Expectation copy2 = EXPECT_CALL(*mock_output_surface_,
+ CopyBufferDamage(_, current->texture, _, _))
+ .Times(1);
+ Expectation copy3 = EXPECT_CALL(*mock_output_surface_,
+ CopyBufferDamage(_, in_flight->texture, _, _))
+ .Times(1);
+
+ EXPECT_CALL(*context_, destroyImageCHROMIUM(displayed->image))
+ .Times(1)
+ .After(copy1);
+ EXPECT_CALL(*context_, destroyImageCHROMIUM(current->image))
+ .Times(1)
+ .After(copy2);
+ EXPECT_CALL(*context_, destroyImageCHROMIUM(in_flight->image))
+ .Times(1)
+ .After(copy3);
+ EXPECT_CALL(*context_, destroyImageCHROMIUM(available->image)).Times(1);
+ // After copying, we expect the framebuffer binding to be updated.
+ EXPECT_CALL(*context_, bindFramebuffer(_, _))
+ .After(copy1)
+ .After(copy2)
+ .After(copy3);
+ EXPECT_CALL(*context_, framebufferTexture2D(_, _, _, _, _))
+ .After(copy1)
+ .After(copy2)
+ .After(copy3);
+
+ output_surface_->RecreateBuffers();
+ testing::Mock::VerifyAndClearExpectations(context_);
+ testing::Mock::VerifyAndClearExpectations(mock_output_surface_);
+
+ // All free buffers should be destroyed, the remaining buffers should all
+ // be replaced but still valid.
+ EXPECT_EQ(1U, in_flight_surfaces().size());
+ EXPECT_EQ(0U, available_surfaces().size());
+ EXPECT_TRUE(displayed_frame());
+ EXPECT_TRUE(current_frame());
+}
+
+TEST_F(BufferQueueTest, AllocateFails) {
+ output_surface_->Reshape(screen_size, 1.0f);
+
+ // Succeed in the two swaps.
+ output_surface_->BindFramebuffer();
+ EXPECT_TRUE(current_frame());
+ output_surface_->SwapBuffers(screen_rect);
+
+ // Fail the next surface allocation.
+ gpu_memory_buffer_manager_->set_allocate_succeeds(false);
+ output_surface_->BindFramebuffer();
+ EXPECT_FALSE(current_frame());
+ output_surface_->SwapBuffers(screen_rect);
+ EXPECT_FALSE(current_frame());
+
+ // Try another swap. It should copy the buffer damage from the back
+ // surface.
+ gpu_memory_buffer_manager_->set_allocate_succeeds(true);
+ output_surface_->BindFramebuffer();
+ unsigned int source_texture = in_flight_surfaces().front()->texture;
+ unsigned int target_texture = current_frame()->texture;
+ testing::Mock::VerifyAndClearExpectations(mock_output_surface_);
+ EXPECT_CALL(*mock_output_surface_,
+ CopyBufferDamage(target_texture, source_texture, small_damage, _))
+ .Times(1);
+ output_surface_->SwapBuffers(small_damage);
+ testing::Mock::VerifyAndClearExpectations(mock_output_surface_);
+
+ // Destroy the just-created buffer, and try another swap. The copy should
+ // come from the displayed surface (because both in-flight surfaces are
+ // gone now).
+ output_surface_->PageFlipComplete();
+ in_flight_surfaces().back().reset();
+ EXPECT_EQ(2u, in_flight_surfaces().size());
+ for (auto& surface : in_flight_surfaces())
+ EXPECT_FALSE(surface);
+ output_surface_->BindFramebuffer();
+ source_texture = displayed_frame()->texture;
+ EXPECT_TRUE(current_frame());
+ EXPECT_TRUE(displayed_frame());
+ target_texture = current_frame()->texture;
+ testing::Mock::VerifyAndClearExpectations(mock_output_surface_);
+ EXPECT_CALL(*mock_output_surface_,
+ CopyBufferDamage(target_texture, source_texture, small_damage, _))
+ .Times(1);
+ output_surface_->SwapBuffers(small_damage);
+ testing::Mock::VerifyAndClearExpectations(mock_output_surface_);
+}
+
+} // namespace
+} // namespace content
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