Chromium Code Reviews| Index: components/mus/ws/platform_screen.h |
| diff --git a/components/mus/ws/platform_screen.h b/components/mus/ws/platform_screen.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..c6f672d5551574a7e5e493c7e242cf4c0a28ac2a |
| --- /dev/null |
| +++ b/components/mus/ws/platform_screen.h |
| @@ -0,0 +1,43 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef COMPONENTS_MUS_WS_PLATFORM_SCREEN_H_ |
| +#define COMPONENTS_MUS_WS_PLATFORM_SCREEN_H_ |
| + |
| +#include <stdint.h> |
| + |
| +#include "base/callback.h" |
| + |
| +namespace gfx { |
| +class Rect; |
| +} |
| + |
| +namespace mus { |
| +namespace ws { |
| + |
| +// PlatformScreen provides the necessary functionality to configure all |
| +// attached physical displays. |
| +class PlatformScreen { |
| + public: |
| + PlatformScreen(); |
|
sky
2016/05/04 17:05:44
You shouldn't need to have this.
rjkroege
2016/05/04 22:50:13
Done.
|
| + virtual ~PlatformScreen(); |
|
sky
2016/05/04 17:05:44
And inline this (we generally inline destructor fo
rjkroege
2016/05/04 22:50:13
Done. Aside: wasn't there a time when destructors
|
| + |
| + // Creates a PlatformScreen instance. |
| + static std::unique_ptr<PlatformScreen> Create(); |
| + |
| + // Initializes platform specific screen resources. |
| + virtual void Init() = 0; |
| + |
| + using ConfiguredDisplayCallback = base::Callback<void(int64_t, gfx::Rect)>; |
|
sky
2016/05/04 17:05:44
const gfx::Rect&
rjkroege
2016/05/04 22:50:13
Done.
|
| + |
| + // ConfigurePhysicalDisplay() configures a single physical display and returns |
| + // its id and bounds for it via |callback|. |
| + virtual void ConfigurePhysicalDisplay( |
| + const ConfiguredDisplayCallback& callback) = 0; |
|
sky
2016/05/04 17:05:44
Do you expect this to be called more than once? It
rjkroege
2016/05/04 22:50:13
Eventually yes: split-mus restarting the mus-gpu o
|
| +}; |
| + |
| +} // namespace ws |
| +} // namespace mus |
| + |
| +#endif // COMPONENTS_MUS_WS_PLATFORM_SCREEN_H_ |