DescriptionFix the rendering error of SkDraw::drawVertices in gpu path for solid color.
If both textures and vertex-colors are NULL, drawVertices should stroke hairlines with the paint's color.
This behavior is a useful debugging mode to visualize the mesh.
BUG=skia:2266
Committed: http://code.google.com/p/skia/source/detail?r=14985
Patch Set 1 : #Patch Set 2 : drawVertices should stroke hairlines if both textures and colors are NULL #
Total comments: 4
Patch Set 3 : update document for SkVertState.h, and fix a small bug" #
Total comments: 2
Patch Set 4 : code rebase + update comments according to Brian's suggestions #
Messages
Total messages: 12 (0 generated)
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