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Unified Diff: src/gpu/gl/GrGLSampler.h

Issue 1896013003: Revert of Refactor how we store and use samplers in Ganesh (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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Index: src/gpu/gl/GrGLSampler.h
diff --git a/src/gpu/gl/GrGLSampler.h b/src/gpu/gl/GrGLSampler.h
deleted file mode 100644
index dff2080fa8da9a8e06afb4a2c0f0cbae27e37d9d..0000000000000000000000000000000000000000
--- a/src/gpu/gl/GrGLSampler.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-* Copyright 2016 Google Inc.
-*
-* Use of this source code is governed by a BSD-style license that can be
-* found in the LICENSE file.
-*/
-
-#ifndef GrGLSampler_DEFINED
-#define GrGLSampler_DEFINED
-
-#include "glsl/GrGLSLSampler.h"
-
-#include "gl/GrGLTypes.h"
-#include "glsl/GrGLSLShaderVar.h"
-
-class GrGLSampler : public GrGLSLSampler {
-public:
- GrGLSampler(uint32_t visibility,
- GrPixelConfig config,
- GrSLType type,
- GrSLPrecision precision,
- const char* name) : INHERITED(visibility, config) {
- SkASSERT(GrSLTypeIsSamplerType(type));
- fShaderVar.setType(type);
- fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
- fShaderVar.setPrecision(precision);
- fShaderVar.accessName()->set(name);
- }
-
- GrGLint location() const { return fLocation; }
- GrSLType type() const override { return fShaderVar.getType(); }
-
- const char* onGetSamplerNameForTexture2D() const override { return fShaderVar.c_str(); }
- const char* getSamplerNameForTexelFetch() const override { return fShaderVar.c_str(); }
-
-private:
- GrGLSLShaderVar fShaderVar;
- GrGLint fLocation;
-
- friend class GrGLUniformHandler;
-
- typedef GrGLSLSampler INHERITED;
-};
-
-#endif
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