Index: src/gpu/gl/GrGLSampler.h |
diff --git a/src/gpu/gl/GrGLSampler.h b/src/gpu/gl/GrGLSampler.h |
deleted file mode 100644 |
index dff2080fa8da9a8e06afb4a2c0f0cbae27e37d9d..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/GrGLSampler.h |
+++ /dev/null |
@@ -1,45 +0,0 @@ |
-/* |
-* Copyright 2016 Google Inc. |
-* |
-* Use of this source code is governed by a BSD-style license that can be |
-* found in the LICENSE file. |
-*/ |
- |
-#ifndef GrGLSampler_DEFINED |
-#define GrGLSampler_DEFINED |
- |
-#include "glsl/GrGLSLSampler.h" |
- |
-#include "gl/GrGLTypes.h" |
-#include "glsl/GrGLSLShaderVar.h" |
- |
-class GrGLSampler : public GrGLSLSampler { |
-public: |
- GrGLSampler(uint32_t visibility, |
- GrPixelConfig config, |
- GrSLType type, |
- GrSLPrecision precision, |
- const char* name) : INHERITED(visibility, config) { |
- SkASSERT(GrSLTypeIsSamplerType(type)); |
- fShaderVar.setType(type); |
- fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); |
- fShaderVar.setPrecision(precision); |
- fShaderVar.accessName()->set(name); |
- } |
- |
- GrGLint location() const { return fLocation; } |
- GrSLType type() const override { return fShaderVar.getType(); } |
- |
- const char* onGetSamplerNameForTexture2D() const override { return fShaderVar.c_str(); } |
- const char* getSamplerNameForTexelFetch() const override { return fShaderVar.c_str(); } |
- |
-private: |
- GrGLSLShaderVar fShaderVar; |
- GrGLint fLocation; |
- |
- friend class GrGLUniformHandler; |
- |
- typedef GrGLSLSampler INHERITED; |
-}; |
- |
-#endif |