| Index: src/gpu/gl/GrGLSampler.h
|
| diff --git a/src/gpu/gl/GrGLSampler.h b/src/gpu/gl/GrGLSampler.h
|
| deleted file mode 100644
|
| index dff2080fa8da9a8e06afb4a2c0f0cbae27e37d9d..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLSampler.h
|
| +++ /dev/null
|
| @@ -1,45 +0,0 @@
|
| -/*
|
| -* Copyright 2016 Google Inc.
|
| -*
|
| -* Use of this source code is governed by a BSD-style license that can be
|
| -* found in the LICENSE file.
|
| -*/
|
| -
|
| -#ifndef GrGLSampler_DEFINED
|
| -#define GrGLSampler_DEFINED
|
| -
|
| -#include "glsl/GrGLSLSampler.h"
|
| -
|
| -#include "gl/GrGLTypes.h"
|
| -#include "glsl/GrGLSLShaderVar.h"
|
| -
|
| -class GrGLSampler : public GrGLSLSampler {
|
| -public:
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| - GrGLSampler(uint32_t visibility,
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| - GrPixelConfig config,
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| - GrSLType type,
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| - GrSLPrecision precision,
|
| - const char* name) : INHERITED(visibility, config) {
|
| - SkASSERT(GrSLTypeIsSamplerType(type));
|
| - fShaderVar.setType(type);
|
| - fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
|
| - fShaderVar.setPrecision(precision);
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| - fShaderVar.accessName()->set(name);
|
| - }
|
| -
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| - GrGLint location() const { return fLocation; }
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| - GrSLType type() const override { return fShaderVar.getType(); }
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| -
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| - const char* onGetSamplerNameForTexture2D() const override { return fShaderVar.c_str(); }
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| - const char* getSamplerNameForTexelFetch() const override { return fShaderVar.c_str(); }
|
| -
|
| -private:
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| - GrGLSLShaderVar fShaderVar;
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| - GrGLint fLocation;
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| -
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| - friend class GrGLUniformHandler;
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| -
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| - typedef GrGLSLSampler INHERITED;
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| -};
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| -
|
| -#endif
|
|
|