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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLSampler_DEFINED | |
| 9 #define GrGLSampler_DEFINED | |
| 10 | |
| 11 #include "glsl/GrGLSLSampler.h" | |
| 12 | |
| 13 #include "gl/GrGLTypes.h" | |
| 14 #include "glsl/GrGLSLShaderVar.h" | |
| 15 | |
| 16 class GrGLSampler : public GrGLSLSampler { | |
| 17 public: | |
| 18 GrGLSampler(uint32_t visibility, | |
| 19 GrPixelConfig config, | |
| 20 GrSLType type, | |
| 21 GrSLPrecision precision, | |
| 22 const char* name) : INHERITED(visibility, config) { | |
| 23 SkASSERT(GrSLTypeIsSamplerType(type)); | |
| 24 fShaderVar.setType(type); | |
| 25 fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); | |
| 26 fShaderVar.setPrecision(precision); | |
| 27 fShaderVar.accessName()->set(name); | |
| 28 } | |
| 29 | |
| 30 GrGLint location() const { return fLocation; } | |
| 31 GrSLType type() const override { return fShaderVar.getType(); } | |
| 32 | |
| 33 const char* onGetSamplerNameForTexture2D() const override { return fShaderVa
r.c_str(); } | |
| 34 const char* getSamplerNameForTexelFetch() const override { return fShaderVar
.c_str(); } | |
| 35 | |
| 36 private: | |
| 37 GrGLSLShaderVar fShaderVar; | |
| 38 GrGLint fLocation; | |
| 39 | |
| 40 friend class GrGLUniformHandler; | |
| 41 | |
| 42 typedef GrGLSLSampler INHERITED; | |
| 43 }; | |
| 44 | |
| 45 #endif | |
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