OLD | NEW |
| (Empty) |
1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef GrGLSampler_DEFINED | |
9 #define GrGLSampler_DEFINED | |
10 | |
11 #include "glsl/GrGLSLSampler.h" | |
12 | |
13 #include "gl/GrGLTypes.h" | |
14 #include "glsl/GrGLSLShaderVar.h" | |
15 | |
16 class GrGLSampler : public GrGLSLSampler { | |
17 public: | |
18 GrGLSampler(uint32_t visibility, | |
19 GrPixelConfig config, | |
20 GrSLType type, | |
21 GrSLPrecision precision, | |
22 const char* name) : INHERITED(visibility, config) { | |
23 SkASSERT(GrSLTypeIsSamplerType(type)); | |
24 fShaderVar.setType(type); | |
25 fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); | |
26 fShaderVar.setPrecision(precision); | |
27 fShaderVar.accessName()->set(name); | |
28 } | |
29 | |
30 GrGLint location() const { return fLocation; } | |
31 GrSLType type() const override { return fShaderVar.getType(); } | |
32 | |
33 const char* onGetSamplerNameForTexture2D() const override { return fShaderVa
r.c_str(); } | |
34 const char* getSamplerNameForTexelFetch() const override { return fShaderVar
.c_str(); } | |
35 | |
36 private: | |
37 GrGLSLShaderVar fShaderVar; | |
38 GrGLint fLocation; | |
39 | |
40 friend class GrGLUniformHandler; | |
41 | |
42 typedef GrGLSLSampler INHERITED; | |
43 }; | |
44 | |
45 #endif | |
OLD | NEW |