| Index: src/gpu/gl/GrGLUniformHandler.h
|
| diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h
|
| index 3656d3a10810db2215d56036a5534e196cd58ae8..1dac8d959e7a0a60b36241af570e03d79962dabe 100644
|
| --- a/src/gpu/gl/GrGLUniformHandler.h
|
| +++ b/src/gpu/gl/GrGLUniformHandler.h
|
| @@ -11,7 +11,6 @@
|
| #include "glsl/GrGLSLUniformHandler.h"
|
|
|
| #include "gl/GrGLProgramDataManager.h"
|
| -#include "gl/GrGLSampler.h"
|
|
|
| class GrGLCaps;
|
|
|
| @@ -39,17 +38,6 @@
|
| int arrayCount,
|
| const char** outName) override;
|
|
|
| - SamplerHandle internalAddSampler(uint32_t visibility,
|
| - GrPixelConfig config,
|
| - GrSLType type,
|
| - GrSLPrecision precision,
|
| - const char* name) override;
|
| -
|
| - int numSamplers() const override { return fSamplers.count(); }
|
| - const GrGLSLSampler& getSampler(SamplerHandle handle) const override {
|
| - return fSamplers[handle.toIndex()];
|
| - }
|
| -
|
| void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
|
|
|
| // Manually set uniform locations for all our uniforms.
|
| @@ -65,8 +53,6 @@
|
|
|
| UniformInfoArray fUniforms;
|
|
|
| - SkTArray<GrGLSampler> fSamplers;
|
| -
|
| friend class GrGLProgramBuilder;
|
|
|
| typedef GrGLSLUniformHandler INHERITED;
|
|
|