Index: src/gpu/gl/GrGLUniformHandler.h |
diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h |
index 3656d3a10810db2215d56036a5534e196cd58ae8..1dac8d959e7a0a60b36241af570e03d79962dabe 100644 |
--- a/src/gpu/gl/GrGLUniformHandler.h |
+++ b/src/gpu/gl/GrGLUniformHandler.h |
@@ -11,7 +11,6 @@ |
#include "glsl/GrGLSLUniformHandler.h" |
#include "gl/GrGLProgramDataManager.h" |
-#include "gl/GrGLSampler.h" |
class GrGLCaps; |
@@ -39,17 +38,6 @@ |
int arrayCount, |
const char** outName) override; |
- SamplerHandle internalAddSampler(uint32_t visibility, |
- GrPixelConfig config, |
- GrSLType type, |
- GrSLPrecision precision, |
- const char* name) override; |
- |
- int numSamplers() const override { return fSamplers.count(); } |
- const GrGLSLSampler& getSampler(SamplerHandle handle) const override { |
- return fSamplers[handle.toIndex()]; |
- } |
- |
void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; |
// Manually set uniform locations for all our uniforms. |
@@ -65,8 +53,6 @@ |
UniformInfoArray fUniforms; |
- SkTArray<GrGLSampler> fSamplers; |
- |
friend class GrGLProgramBuilder; |
typedef GrGLSLUniformHandler INHERITED; |