| Index: src/gpu/gl/GrGLProgramDataManager.h
|
| diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h
|
| index 513b6a4ce6fe60cf150675944d2511544a903a40..c2cb8fc69894f8ff8d8d8934a791242fd9121832 100644
|
| --- a/src/gpu/gl/GrGLProgramDataManager.h
|
| +++ b/src/gpu/gl/GrGLProgramDataManager.h
|
| @@ -11,7 +11,6 @@
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
|
|
| #include "GrAllocator.h"
|
| -#include "gl/GrGLSampler.h"
|
| #include "gl/GrGLTypes.h"
|
| #include "glsl/GrGLSLShaderVar.h"
|
|
|
| @@ -47,12 +46,11 @@
|
| GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&,
|
| const VaryingInfoArray&);
|
|
|
| + /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
|
| + * array of uniforms. arrayCount must be <= the array count of the uniform.
|
| + */
|
| + void setSampler(UniformHandle, int texUnit) const;
|
|
|
| - void setSamplers(const SkTArray<GrGLSampler>& samplers) const;
|
| -
|
| - /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
|
| - * array of uniforms. arrayCount must be <= the array count of the uniform.
|
| - */
|
| void set1f(UniformHandle, float v0) const override;
|
| void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
|
| void set2f(UniformHandle, float, float) const override;
|
|
|