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Unified Diff: src/gpu/gl/GrGLProgram.cpp

Issue 1896013003: Revert of Refactor how we store and use samplers in Ganesh (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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Index: src/gpu/gl/GrGLProgram.cpp
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index c270858ec3cf82b3ed1b4184b849c550f0ae85db..6a433e17c5a5bbd4228402a179d4a3a9c3b51236 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -31,11 +31,11 @@
const BuiltinUniformHandles& builtinUniforms,
GrGLuint programID,
const UniformInfoArray& uniforms,
- const SkTArray<GrGLSampler>& samplers,
const VaryingInfoArray& pathProcVaryings,
GrGLSLPrimitiveProcessor* geometryProcessor,
GrGLSLXferProcessor* xferProcessor,
- const GrGLSLFragProcs& fragmentProcessors)
+ const GrGLSLFragProcs& fragmentProcessors,
+ SkTArray<UniformHandle>* passSamplerUniforms)
: fBuiltinUniformHandles(builtinUniforms)
, fProgramID(programID)
, fGeometryProcessor(geometryProcessor)
@@ -44,9 +44,12 @@
, fDesc(desc)
, fGpu(gpu)
, fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) {
+ fSamplerUniforms.swap(passSamplerUniforms);
// Assign texture units to sampler uniforms one time up front.
GL_CALL(UseProgram(fProgramID));
- fProgramDataManager.setSamplers(samplers);
+ for (int i = 0; i < fSamplerUniforms.count(); i++) {
+ fProgramDataManager.setSampler(fSamplerUniforms[i], i);
+ }
}
GrGLProgram::~GrGLProgram() {
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