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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramDataManager_DEFINED | 8 #ifndef GrGLProgramDataManager_DEFINED |
9 #define GrGLProgramDataManager_DEFINED | 9 #define GrGLProgramDataManager_DEFINED |
10 | 10 |
11 #include "glsl/GrGLSLProgramDataManager.h" | 11 #include "glsl/GrGLSLProgramDataManager.h" |
12 | 12 |
13 #include "GrAllocator.h" | 13 #include "GrAllocator.h" |
14 #include "gl/GrGLSampler.h" | |
15 #include "gl/GrGLTypes.h" | 14 #include "gl/GrGLTypes.h" |
16 #include "glsl/GrGLSLShaderVar.h" | 15 #include "glsl/GrGLSLShaderVar.h" |
17 | 16 |
18 #include "SkTArray.h" | 17 #include "SkTArray.h" |
19 | 18 |
20 class GrGLGpu; | 19 class GrGLGpu; |
21 class SkMatrix; | 20 class SkMatrix; |
22 class GrGLProgram; | 21 class GrGLProgram; |
23 | 22 |
24 /** Manages the resources used by a shader program. | 23 /** Manages the resources used by a shader program. |
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40 | 39 |
41 // This uses an allocator rather than array so that the GrGLSLShaderVars don
't move in memory | 40 // This uses an allocator rather than array so that the GrGLSLShaderVars don
't move in memory |
42 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their | 41 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their |
43 // name strings. Otherwise, we'd have to hand out copies. | 42 // name strings. Otherwise, we'd have to hand out copies. |
44 typedef GrTAllocator<UniformInfo> UniformInfoArray; | 43 typedef GrTAllocator<UniformInfo> UniformInfoArray; |
45 typedef GrTAllocator<VaryingInfo> VaryingInfoArray; | 44 typedef GrTAllocator<VaryingInfo> VaryingInfoArray; |
46 | 45 |
47 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&
, | 46 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&
, |
48 const VaryingInfoArray&); | 47 const VaryingInfoArray&); |
49 | 48 |
| 49 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an |
| 50 * array of uniforms. arrayCount must be <= the array count of the uniform. |
| 51 */ |
| 52 void setSampler(UniformHandle, int texUnit) const; |
50 | 53 |
51 void setSamplers(const SkTArray<GrGLSampler>& samplers) const; | |
52 | |
53 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an | |
54 * array of uniforms. arrayCount must be <= the array count of the uniform. | |
55 */ | |
56 void set1f(UniformHandle, float v0) const override; | 54 void set1f(UniformHandle, float v0) const override; |
57 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | 55 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
58 void set2f(UniformHandle, float, float) const override; | 56 void set2f(UniformHandle, float, float) const override; |
59 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | 57 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
60 void set3f(UniformHandle, float, float, float) const override; | 58 void set3f(UniformHandle, float, float, float) const override; |
61 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | 59 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
62 void set4f(UniformHandle, float, float, float, float) const override; | 60 void set4f(UniformHandle, float, float, float, float) const override; |
63 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | 61 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
64 // matrices are column-major, the first three upload a single matrix, the la
tter three upload | 62 // matrices are column-major, the first three upload a single matrix, the la
tter three upload |
65 // arrayCount matrices into a uniform array. | 63 // arrayCount matrices into a uniform array. |
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106 | 104 |
107 SkTArray<Uniform, true> fUniforms; | 105 SkTArray<Uniform, true> fUniforms; |
108 SkTArray<PathProcVarying, true> fPathProcVaryings; | 106 SkTArray<PathProcVarying, true> fPathProcVaryings; |
109 GrGLGpu* fGpu; | 107 GrGLGpu* fGpu; |
110 GrGLuint fProgramID; | 108 GrGLuint fProgramID; |
111 | 109 |
112 typedef GrGLSLProgramDataManager INHERITED; | 110 typedef GrGLSLProgramDataManager INHERITED; |
113 }; | 111 }; |
114 | 112 |
115 #endif | 113 #endif |
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