| Index: src/gpu/vk/GrVkPipelineStateDataManager.cpp
|
| diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.cpp b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
|
| index c72f209a218a8daef9c72384d2cb28f55be8279f..60d7d7fee85175e33534914b05afc0e6617f7ff6 100644
|
| --- a/src/gpu/vk/GrVkPipelineStateDataManager.cpp
|
| +++ b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
|
| @@ -32,10 +32,11 @@
|
| uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
|
| uniform.fType = uniformInfo.fVariable.getType();
|
| );
|
| - uniform.fBinding =
|
| - (kVertex_GrShaderFlag == uniformInfo.fVisibility) ? GrVkUniformHandler::kVertexBinding
|
| - : GrVkUniformHandler::kFragBinding;
|
| + uniform.fBinding = uniformInfo.fBinding;
|
| uniform.fOffset = uniformInfo.fUBOffset;
|
| + SkDEBUGCODE(
|
| + uniform.fSetNumber = uniformInfo.fSetNumber;
|
| + );
|
| }
|
| }
|
|
|
| @@ -58,6 +59,7 @@
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kFloat_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| memcpy(buffer, &v0, sizeof(float));
|
| @@ -71,6 +73,7 @@
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| + SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
|
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| @@ -85,6 +88,7 @@
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec2f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| float v[2] = { v0, v1 };
|
| @@ -99,6 +103,7 @@
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| + SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
|
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| @@ -113,6 +118,7 @@
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec3f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| float v[3] = { v0, v1, v2 };
|
| @@ -127,6 +133,7 @@
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| + SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
|
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| @@ -145,6 +152,7 @@
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec4f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| float v[4] = { v0, v1, v2, v3 };
|
| @@ -159,6 +167,7 @@
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| + SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
|
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| @@ -205,6 +214,7 @@
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| + SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
|
|
| void* buffer;
|
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
|
|