| Index: src/gpu/vk/GrVkUniformHandler.h
|
| diff --git a/src/gpu/vk/GrVkUniformHandler.h b/src/gpu/vk/GrVkUniformHandler.h
|
| index f6060b05327518ef294b14716df0f0ffcd5a7e5b..46d27cda7c6fb13bf4a3fe346fd8650a01a44f50 100644
|
| --- a/src/gpu/vk/GrVkUniformHandler.h
|
| +++ b/src/gpu/vk/GrVkUniformHandler.h
|
| @@ -11,7 +11,6 @@
|
| #include "glsl/GrGLSLUniformHandler.h"
|
|
|
| #include "GrAllocator.h"
|
| -#include "GrVkGLSLSampler.h"
|
| #include "glsl/GrGLSLShaderVar.h"
|
|
|
| class GrVkUniformHandler : public GrGLSLUniformHandler {
|
| @@ -31,6 +30,8 @@
|
| struct UniformInfo {
|
| GrGLSLShaderVar fVariable;
|
| uint32_t fVisibility;
|
| + uint32_t fSetNumber;
|
| + uint32_t fBinding;
|
| uint32_t fUBOffset;
|
| };
|
| typedef GrTAllocator<UniformInfo> UniformInfoArray;
|
| @@ -60,17 +61,6 @@
|
| int arrayCount,
|
| const char** outName) override;
|
|
|
| - SamplerHandle internalAddSampler(uint32_t visibility,
|
| - GrPixelConfig config,
|
| - GrSLType type,
|
| - GrSLPrecision precision,
|
| - const char* name) override;
|
| -
|
| - int numSamplers() const override { return fSamplers.count(); }
|
| - const GrGLSLSampler& getSampler(SamplerHandle handle) const override {
|
| - return fSamplers[handle.toIndex()];
|
| - }
|
| -
|
| void appendUniformDecls(GrShaderFlags, SkString*) const override;
|
|
|
| bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; }
|
| @@ -83,8 +73,6 @@
|
|
|
|
|
| UniformInfoArray fUniforms;
|
| - SkTArray<GrVkGLSLSampler> fSamplers;
|
| -
|
| uint32_t fCurrentVertexUBOOffset;
|
| uint32_t fCurrentFragmentUBOOffset;
|
| uint32_t fCurrentSamplerBinding;
|
|
|