| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkPipelineStateDataManager.h" | 8 #include "GrVkPipelineStateDataManager.h" |
| 9 | 9 |
| 10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 // owned by other objects will still match up here. | 25 // owned by other objects will still match up here. |
| 26 for (int i = 0; i < count; i++) { | 26 for (int i = 0; i < count; i++) { |
| 27 Uniform& uniform = fUniforms[i]; | 27 Uniform& uniform = fUniforms[i]; |
| 28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; | 28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; |
| 29 SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCou
nt() || | 29 SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCou
nt() || |
| 30 uniformInfo.fVariable.getArrayCount() > 0); | 30 uniformInfo.fVariable.getArrayCount() > 0); |
| 31 SkDEBUGCODE( | 31 SkDEBUGCODE( |
| 32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); | 32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); |
| 33 uniform.fType = uniformInfo.fVariable.getType(); | 33 uniform.fType = uniformInfo.fVariable.getType(); |
| 34 ); | 34 ); |
| 35 uniform.fBinding = | 35 uniform.fBinding = uniformInfo.fBinding; |
| 36 (kVertex_GrShaderFlag == uniformInfo.fVisibility) ? GrVkUniformHandl
er::kVertexBinding | |
| 37 : GrVkUniformHandl
er::kFragBinding; | |
| 38 uniform.fOffset = uniformInfo.fUBOffset; | 36 uniform.fOffset = uniformInfo.fUBOffset; |
| 37 SkDEBUGCODE( |
| 38 uniform.fSetNumber = uniformInfo.fSetNumber; |
| 39 ); |
| 39 } | 40 } |
| 40 } | 41 } |
| 41 | 42 |
| 42 void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni)
const { | 43 void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni)
const { |
| 43 void* buffer; | 44 void* buffer; |
| 44 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 45 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 45 buffer = fVertexUniformData.get(); | 46 buffer = fVertexUniformData.get(); |
| 46 fVertexUniformsDirty = true; | 47 fVertexUniformsDirty = true; |
| 47 } | 48 } |
| 48 else { | 49 else { |
| 49 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 50 buffer = fFragmentUniformData.get(); | 51 buffer = fFragmentUniformData.get(); |
| 51 fFragmentUniformsDirty = true; | 52 fFragmentUniformsDirty = true; |
| 52 } | 53 } |
| 53 buffer = static_cast<char*>(buffer)+uni.fOffset; | 54 buffer = static_cast<char*>(buffer)+uni.fOffset; |
| 54 return buffer; | 55 return buffer; |
| 55 } | 56 } |
| 56 | 57 |
| 57 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { | 58 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { |
| 58 const Uniform& uni = fUniforms[u.toIndex()]; | 59 const Uniform& uni = fUniforms[u.toIndex()]; |
| 59 SkASSERT(uni.fType == kFloat_GrSLType); | 60 SkASSERT(uni.fType == kFloat_GrSLType); |
| 60 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 61 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 62 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 61 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 63 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 62 SkASSERT(sizeof(float) == 4); | 64 SkASSERT(sizeof(float) == 4); |
| 63 memcpy(buffer, &v0, sizeof(float)); | 65 memcpy(buffer, &v0, sizeof(float)); |
| 64 } | 66 } |
| 65 | 67 |
| 66 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, | 68 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, |
| 67 int arrayCount, | 69 int arrayCount, |
| 68 const float v[]) const { | 70 const float v[]) const { |
| 69 const Uniform& uni = fUniforms[u.toIndex()]; | 71 const Uniform& uni = fUniforms[u.toIndex()]; |
| 70 SkASSERT(uni.fType == kFloat_GrSLType); | 72 SkASSERT(uni.fType == kFloat_GrSLType); |
| 71 SkASSERT(arrayCount > 0); | 73 SkASSERT(arrayCount > 0); |
| 72 SkASSERT(arrayCount <= uni.fArrayCount || | 74 SkASSERT(arrayCount <= uni.fArrayCount || |
| 73 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 75 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 76 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 74 | 77 |
| 75 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 78 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 76 SkASSERT(sizeof(float) == 4); | 79 SkASSERT(sizeof(float) == 4); |
| 77 for (int i = 0; i < arrayCount; ++i) { | 80 for (int i = 0; i < arrayCount; ++i) { |
| 78 const float* curVec = &v[i]; | 81 const float* curVec = &v[i]; |
| 79 memcpy(buffer, curVec, sizeof(float)); | 82 memcpy(buffer, curVec, sizeof(float)); |
| 80 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | 83 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 81 } | 84 } |
| 82 } | 85 } |
| 83 | 86 |
| 84 void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) co
nst { | 87 void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) co
nst { |
| 85 const Uniform& uni = fUniforms[u.toIndex()]; | 88 const Uniform& uni = fUniforms[u.toIndex()]; |
| 86 SkASSERT(uni.fType == kVec2f_GrSLType); | 89 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 87 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 90 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 91 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 88 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 92 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 89 SkASSERT(sizeof(float) == 4); | 93 SkASSERT(sizeof(float) == 4); |
| 90 float v[2] = { v0, v1 }; | 94 float v[2] = { v0, v1 }; |
| 91 memcpy(buffer, v, 2 * sizeof(float)); | 95 memcpy(buffer, v, 2 * sizeof(float)); |
| 92 } | 96 } |
| 93 | 97 |
| 94 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, | 98 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, |
| 95 int arrayCount, | 99 int arrayCount, |
| 96 const float v[]) const { | 100 const float v[]) const { |
| 97 const Uniform& uni = fUniforms[u.toIndex()]; | 101 const Uniform& uni = fUniforms[u.toIndex()]; |
| 98 SkASSERT(uni.fType == kVec2f_GrSLType); | 102 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 99 SkASSERT(arrayCount > 0); | 103 SkASSERT(arrayCount > 0); |
| 100 SkASSERT(arrayCount <= uni.fArrayCount || | 104 SkASSERT(arrayCount <= uni.fArrayCount || |
| 101 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 105 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 106 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 102 | 107 |
| 103 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 108 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 104 SkASSERT(sizeof(float) == 4); | 109 SkASSERT(sizeof(float) == 4); |
| 105 for (int i = 0; i < arrayCount; ++i) { | 110 for (int i = 0; i < arrayCount; ++i) { |
| 106 const float* curVec = &v[2 * i]; | 111 const float* curVec = &v[2 * i]; |
| 107 memcpy(buffer, curVec, 2 * sizeof(float)); | 112 memcpy(buffer, curVec, 2 * sizeof(float)); |
| 108 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | 113 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 109 } | 114 } |
| 110 } | 115 } |
| 111 | 116 |
| 112 void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, fl
oat v2) const { | 117 void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, fl
oat v2) const { |
| 113 const Uniform& uni = fUniforms[u.toIndex()]; | 118 const Uniform& uni = fUniforms[u.toIndex()]; |
| 114 SkASSERT(uni.fType == kVec3f_GrSLType); | 119 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 115 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 120 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 121 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 116 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 122 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 117 SkASSERT(sizeof(float) == 4); | 123 SkASSERT(sizeof(float) == 4); |
| 118 float v[3] = { v0, v1, v2 }; | 124 float v[3] = { v0, v1, v2 }; |
| 119 memcpy(buffer, v, 3 * sizeof(float)); | 125 memcpy(buffer, v, 3 * sizeof(float)); |
| 120 } | 126 } |
| 121 | 127 |
| 122 void GrVkPipelineStateDataManager::set3fv(UniformHandle u, | 128 void GrVkPipelineStateDataManager::set3fv(UniformHandle u, |
| 123 int arrayCount, | 129 int arrayCount, |
| 124 const float v[]) const { | 130 const float v[]) const { |
| 125 const Uniform& uni = fUniforms[u.toIndex()]; | 131 const Uniform& uni = fUniforms[u.toIndex()]; |
| 126 SkASSERT(uni.fType == kVec3f_GrSLType); | 132 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 127 SkASSERT(arrayCount > 0); | 133 SkASSERT(arrayCount > 0); |
| 128 SkASSERT(arrayCount <= uni.fArrayCount || | 134 SkASSERT(arrayCount <= uni.fArrayCount || |
| 129 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 135 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 136 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 130 | 137 |
| 131 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 138 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 132 SkASSERT(sizeof(float) == 4); | 139 SkASSERT(sizeof(float) == 4); |
| 133 for (int i = 0; i < arrayCount; ++i) { | 140 for (int i = 0; i < arrayCount; ++i) { |
| 134 const float* curVec = &v[3 * i]; | 141 const float* curVec = &v[3 * i]; |
| 135 memcpy(buffer, curVec, 3 * sizeof(float)); | 142 memcpy(buffer, curVec, 3 * sizeof(float)); |
| 136 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | 143 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 137 } | 144 } |
| 138 } | 145 } |
| 139 | 146 |
| 140 void GrVkPipelineStateDataManager::set4f(UniformHandle u, | 147 void GrVkPipelineStateDataManager::set4f(UniformHandle u, |
| 141 float v0, | 148 float v0, |
| 142 float v1, | 149 float v1, |
| 143 float v2, | 150 float v2, |
| 144 float v3) const { | 151 float v3) const { |
| 145 const Uniform& uni = fUniforms[u.toIndex()]; | 152 const Uniform& uni = fUniforms[u.toIndex()]; |
| 146 SkASSERT(uni.fType == kVec4f_GrSLType); | 153 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 147 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 154 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 155 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 148 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 156 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 149 SkASSERT(sizeof(float) == 4); | 157 SkASSERT(sizeof(float) == 4); |
| 150 float v[4] = { v0, v1, v2, v3 }; | 158 float v[4] = { v0, v1, v2, v3 }; |
| 151 memcpy(buffer, v, 4 * sizeof(float)); | 159 memcpy(buffer, v, 4 * sizeof(float)); |
| 152 } | 160 } |
| 153 | 161 |
| 154 void GrVkPipelineStateDataManager::set4fv(UniformHandle u, | 162 void GrVkPipelineStateDataManager::set4fv(UniformHandle u, |
| 155 int arrayCount, | 163 int arrayCount, |
| 156 const float v[]) const { | 164 const float v[]) const { |
| 157 const Uniform& uni = fUniforms[u.toIndex()]; | 165 const Uniform& uni = fUniforms[u.toIndex()]; |
| 158 SkASSERT(uni.fType == kVec4f_GrSLType); | 166 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 159 SkASSERT(arrayCount > 0); | 167 SkASSERT(arrayCount > 0); |
| 160 SkASSERT(arrayCount <= uni.fArrayCount || | 168 SkASSERT(arrayCount <= uni.fArrayCount || |
| 161 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 169 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 170 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 162 | 171 |
| 163 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 172 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 164 SkASSERT(sizeof(float) == 4); | 173 SkASSERT(sizeof(float) == 4); |
| 165 memcpy(buffer, v, arrayCount * 4 * sizeof(float)); | 174 memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
| 166 } | 175 } |
| 167 | 176 |
| 168 void GrVkPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matr
ix[]) const { | 177 void GrVkPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matr
ix[]) const { |
| 169 this->setMatrices<2>(u, 1, matrix); | 178 this->setMatrices<2>(u, 1, matrix); |
| 170 } | 179 } |
| 171 | 180 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 198 template<int N> struct set_uniform_matrix; | 207 template<int N> struct set_uniform_matrix; |
| 199 | 208 |
| 200 template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHan
dle u, | 209 template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHan
dle u, |
| 201 int arrayC
ount, | 210 int arrayC
ount, |
| 202 const float
matrices[]) const { | 211 const float
matrices[]) const { |
| 203 const Uniform& uni = fUniforms[u.toIndex()]; | 212 const Uniform& uni = fUniforms[u.toIndex()]; |
| 204 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); | 213 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); |
| 205 SkASSERT(arrayCount > 0); | 214 SkASSERT(arrayCount > 0); |
| 206 SkASSERT(arrayCount <= uni.fArrayCount || | 215 SkASSERT(arrayCount <= uni.fArrayCount || |
| 207 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 216 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 217 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 208 | 218 |
| 209 void* buffer; | 219 void* buffer; |
| 210 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 220 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 211 buffer = fVertexUniformData.get(); | 221 buffer = fVertexUniformData.get(); |
| 212 fVertexUniformsDirty = true; | 222 fVertexUniformsDirty = true; |
| 213 } else { | 223 } else { |
| 214 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 224 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 215 buffer = fFragmentUniformData.get(); | 225 buffer = fFragmentUniformData.get(); |
| 216 fFragmentUniformsDirty = true; | 226 fFragmentUniformsDirty = true; |
| 217 } | 227 } |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 265 VK_ACCESS_HOST_WRITE_BIT, | 275 VK_ACCESS_HOST_WRITE_BIT, |
| 266 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, | 276 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| 267 VK_PIPELINE_STAGE_HOST_BIT, | 277 VK_PIPELINE_STAGE_HOST_BIT, |
| 268 false); | 278 false); |
| 269 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), | 279 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), |
| 270 fFragmentUniformSize, &updated
Buffer)); | 280 fFragmentUniformSize, &updated
Buffer)); |
| 271 fFragmentUniformsDirty = false; | 281 fFragmentUniformsDirty = false; |
| 272 } | 282 } |
| 273 return updatedBuffer; | 283 return updatedBuffer; |
| 274 } | 284 } |
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