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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
26 | 26 |
27 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 27 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
28 | 28 |
29 GrGLProgram::GrGLProgram(GrGLGpu* gpu, | 29 GrGLProgram::GrGLProgram(GrGLGpu* gpu, |
30 const GrProgramDesc& desc, | 30 const GrProgramDesc& desc, |
31 const BuiltinUniformHandles& builtinUniforms, | 31 const BuiltinUniformHandles& builtinUniforms, |
32 GrGLuint programID, | 32 GrGLuint programID, |
33 const UniformInfoArray& uniforms, | 33 const UniformInfoArray& uniforms, |
34 const SkTArray<GrGLSampler>& samplers, | |
35 const VaryingInfoArray& pathProcVaryings, | 34 const VaryingInfoArray& pathProcVaryings, |
36 GrGLSLPrimitiveProcessor* geometryProcessor, | 35 GrGLSLPrimitiveProcessor* geometryProcessor, |
37 GrGLSLXferProcessor* xferProcessor, | 36 GrGLSLXferProcessor* xferProcessor, |
38 const GrGLSLFragProcs& fragmentProcessors) | 37 const GrGLSLFragProcs& fragmentProcessors, |
| 38 SkTArray<UniformHandle>* passSamplerUniforms) |
39 : fBuiltinUniformHandles(builtinUniforms) | 39 : fBuiltinUniformHandles(builtinUniforms) |
40 , fProgramID(programID) | 40 , fProgramID(programID) |
41 , fGeometryProcessor(geometryProcessor) | 41 , fGeometryProcessor(geometryProcessor) |
42 , fXferProcessor(xferProcessor) | 42 , fXferProcessor(xferProcessor) |
43 , fFragmentProcessors(fragmentProcessors) | 43 , fFragmentProcessors(fragmentProcessors) |
44 , fDesc(desc) | 44 , fDesc(desc) |
45 , fGpu(gpu) | 45 , fGpu(gpu) |
46 , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) { | 46 , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) { |
| 47 fSamplerUniforms.swap(passSamplerUniforms); |
47 // Assign texture units to sampler uniforms one time up front. | 48 // Assign texture units to sampler uniforms one time up front. |
48 GL_CALL(UseProgram(fProgramID)); | 49 GL_CALL(UseProgram(fProgramID)); |
49 fProgramDataManager.setSamplers(samplers); | 50 for (int i = 0; i < fSamplerUniforms.count(); i++) { |
| 51 fProgramDataManager.setSampler(fSamplerUniforms[i], i); |
| 52 } |
50 } | 53 } |
51 | 54 |
52 GrGLProgram::~GrGLProgram() { | 55 GrGLProgram::~GrGLProgram() { |
53 if (fProgramID) { | 56 if (fProgramID) { |
54 GL_CALL(DeleteProgram(fProgramID)); | 57 GL_CALL(DeleteProgram(fProgramID)); |
55 } | 58 } |
56 for (int i = 0; i < fFragmentProcessors.count(); ++i) { | 59 for (int i = 0; i < fFragmentProcessors.count(); ++i) { |
57 delete fFragmentProcessors[i]; | 60 delete fFragmentProcessors[i]; |
58 } | 61 } |
59 } | 62 } |
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139 const GrTextureAccess& access = processor.textureAccess(i); | 142 const GrTextureAccess& access = processor.textureAccess(i); |
140 fGpu->bindTexture((*nextSamplerIdx)++, access.getParams(), | 143 fGpu->bindTexture((*nextSamplerIdx)++, access.getParams(), |
141 allowSRGBInputs, static_cast<GrGLTexture*>(access.getT
exture())); | 144 allowSRGBInputs, static_cast<GrGLTexture*>(access.getT
exture())); |
142 } | 145 } |
143 for (int i = 0; i < processor.numBuffers(); ++i) { | 146 for (int i = 0; i < processor.numBuffers(); ++i) { |
144 const GrBufferAccess& access = processor.bufferAccess(i); | 147 const GrBufferAccess& access = processor.bufferAccess(i); |
145 fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.offsetInBytes(), acces
s.texelConfig(), | 148 fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.offsetInBytes(), acces
s.texelConfig(), |
146 static_cast<GrGLBuffer*>(access.buffer())); | 149 static_cast<GrGLBuffer*>(access.buffer())); |
147 } | 150 } |
148 } | 151 } |
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