Index: src/gpu/gl/GrGLSampler.h |
diff --git a/src/gpu/gl/GrGLSampler.h b/src/gpu/gl/GrGLSampler.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..dff2080fa8da9a8e06afb4a2c0f0cbae27e37d9d |
--- /dev/null |
+++ b/src/gpu/gl/GrGLSampler.h |
@@ -0,0 +1,45 @@ |
+/* |
+* Copyright 2016 Google Inc. |
+* |
+* Use of this source code is governed by a BSD-style license that can be |
+* found in the LICENSE file. |
+*/ |
+ |
+#ifndef GrGLSampler_DEFINED |
+#define GrGLSampler_DEFINED |
+ |
+#include "glsl/GrGLSLSampler.h" |
+ |
+#include "gl/GrGLTypes.h" |
+#include "glsl/GrGLSLShaderVar.h" |
+ |
+class GrGLSampler : public GrGLSLSampler { |
+public: |
+ GrGLSampler(uint32_t visibility, |
+ GrPixelConfig config, |
+ GrSLType type, |
+ GrSLPrecision precision, |
+ const char* name) : INHERITED(visibility, config) { |
+ SkASSERT(GrSLTypeIsSamplerType(type)); |
+ fShaderVar.setType(type); |
+ fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); |
+ fShaderVar.setPrecision(precision); |
+ fShaderVar.accessName()->set(name); |
+ } |
+ |
+ GrGLint location() const { return fLocation; } |
+ GrSLType type() const override { return fShaderVar.getType(); } |
+ |
+ const char* onGetSamplerNameForTexture2D() const override { return fShaderVar.c_str(); } |
+ const char* getSamplerNameForTexelFetch() const override { return fShaderVar.c_str(); } |
+ |
+private: |
+ GrGLSLShaderVar fShaderVar; |
+ GrGLint fLocation; |
+ |
+ friend class GrGLUniformHandler; |
+ |
+ typedef GrGLSLSampler INHERITED; |
+}; |
+ |
+#endif |